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Editable 3.5 D&D Character sheet script anyone?

I've been told that there are API scripts that will build character sheets for Pathfinders. Whats a guy got to do to find skilled scripter to write up a 3.5 D&D sheet? I would be willing to maybe donate some mentor subscription to you or something if one of you script writers out there are willing to help a DM out!
1380249458
Lithl
Pro
Sheet Author
API Scripter
This script was written for 4th edition, but that's certainly similar to what you'd need for a 3.5e character, and it's pretty simple to extend the script for more attributes.
1380249700

Edited 1380250007
Ok, this is what i've been working at finishing - it creates a fully finished character sheet, you can just delete the entries you don't want, though I have weapons used as an ability, I haven't gone back and fixed it the way I want to just yet (need to go back and use max values for the weapons, but you dont need to use that - in fact, if you prefer you can delete those (although if you want to keep them you can get a copy of another script that switches the weapons using an api command and set up macros on your character sheets that switch the equipped weapon to whatever input you like.) <a href="https://gist.github.com/Fantell/6723483" rel="nofollow">https://gist.github.com/Fantell/6723483</a> its got most of what you want in there - its not finished, but I decided to wait for the macro updates before I continued it, and I haven't been back yet. It works though, just doesn't have api commands (yet) to add the ability to manually add a trained skill with a corresponding macro (thats where I got bored, lol)
Ohh thats so closeeeee:-)
anything you want done to it specifically? beyond removing the lines of the stats you dont want in there of course
1380344794

Edited 1380348252
Michael H. said: anything you want done to it specifically? beyond removing the lines of the stats you dont want in there of course one of the modifiers is multiplying a portion of damage maybe its the attack bonus by 0.5 for some reason think it was a off hand attack? Trying to see if i can find it again so i can more accurately point it out. Is there any way to take out those additional attack penalty and modifier pop up box when tolling for attack? I understand the point of them but they can be annoying. Honestly most of this is pretty clean haven't compared the 3.5 to 4th skills so not sure if all the required skills are on there. Would be cool if it has some Profession ________ skills as well. Whats the diff between offhand weapon light and offhand weapon? On 2h weapons it is adding the *0.5 so you will get totals like 7.5 9.5 etc
1380365537

Edited 1380366227
yes, its multiplying the damage by the appropriate amount of strength damage - a two handed weapon deals (str mod x 1.5), and sometimes that results in a .5 difference. It SHOULD floor it(round down), but obviously I forgot to go back and fix that. The difference between an offhand (light) weapon and an offhand (1H) weapon is the strength damage. a light weapon does not receive any damage from power attack AT ALL (and still only a half of your strength damage) while a (1H) offhand attack does. so two different macros to simulate that. the additional attack penalty and damage modifier pop ups are there exclusively to allow a player to modify a roll to fit the situation while still using the macro - flanking? +2 to hit. momentarily under the influence of a bless spell? +1 to hit. a ranger attacking his favored enemy? +2 (or more) to damage. you're suffering from the effects of fatigue? -2 to hit. If you're a rogue, flanking and getting a sneak attack off? +2 to hit and +5d6 damage for your sneak attack. In short, the pop up boxes are there to allow for the variables that can't be programmed into the macro automatically. believe me, you get used to it - simply click your macro that activates that attack and then hit enter twice for a normal, non-modified attack. As a DM i find it to be far superior than having to stop and get the player to work out his bonuses to the roll and apply it to the roll after its been rolled (as in quicker and easier - they ask what mods should go on the attack, you tell them +3 attack so they put in +3 attack - easy.) also, with the ability for a macro to access character sheet abilities now I have one macro for each skill ability and one for each type of attack ability so I can bind any I like to my macro bar - as a DM it makes managing both roleplaying and combat SO much easier - the results are whispered to the DM, so noone can spam chat with it. I suggest setting it up like that yourself for ease of use. EDIT - just realised I did not address this issue - I have not included profession skills because they can be added at any point manually. They do not really require an ability to run a macro for them, and most profession skills are not used very often in game, and generally are more an indication of how much money a character trained to that level would be worth. also, it is a skill that is used in different ways by some many DM's that to try and make a macro for its use would be foolish - Each DM would find it unsatisfactory as any modifiers to a profession roll are entirely DM fiat. Not saying that profession skills are worthless, just that in game it is a seldomly rolled skill.
1380365942

Edited 1380366880
also, PLEASE don't kiss me on the mouth. or anywhere else.... unless you happen to be a swedish model.... with boobs. (edit: not manboobs........)
Michael H. said: also, PLEASE don't kiss me on the mouth. or anywhere else.... unless you happen to be a swedish model.... with boobs. (edit: not manboobs........) makes sense, if i delete the 4th ed acronyms outa there will it destroy the script?
1380423721

Edited 1380424905
Michael H. said: also, PLEASE don't kiss me on the mouth. or anywhere else.... unless you happen to be a swedish model.... with boobs. (edit: not manboobs........) What if i wore a Swedish costume its almost halloween after all. P.S. for some reason the macros do not populate under chat window like they used to, didnt change anything either. not sure whats going on with it
a costume....? hmmmmm- NO. Stop it. Do not tempt me. ok, wondering what 4ed stuff you are talking about?
spell points etc. having issues with the sheet, when rolling a macro the dice just sits on the screen and nothing populates on the chat screen. all other scripts are disabled trying to figure out how to repair it or what i did to break it. didnt edit anything either.
oh, lol. The spell points are there from 3.5 not 4ed. i use a variant magic system(actually, 3, but two are different ways of doing divine - its unearthed arcana stuff). yes, you can delete anything easily enough, won't break. just select whole line and remove from the script, or tag the line you dont want included if you want to test first just in case i'm wrong. (i'm not, but can't be too careful) i'll check my copy of it (you're using the same one I am running in my campaign so yea) for now to see if its working
would adding a + before a modifier break the code?
yup i should put a warning in there about that. you JUST put the value in, ie 4d6 or 7.
what can I say, it was a personal use kind of script, I haven't cleaned it up for generic public use. so yea, my bad.
Michael H. said: what can I say, it was a personal use kind of script, I haven't cleaned it up for generic public use. so yea, my bad. can you tell me what this error means No attribute was found for @{Olfin|his} he has a bow there and every time we roll this to test it, it gives that error
That means that there is no attribute for Olfin called 'his'. which there is not. needs to be @{Olfin|his/her} to call that variable up. (I like flavor text and having an attribute called his/her and he/she means that a general macro can be gender specific - note that this will be changing in my next edition to use the attribute|max call function to save space in the journal
1380739477

Edited 1380740302
Michael H. said: That means that there is no attribute for Olfin called 'his'. which there is not. needs to be @{Olfin|his/her} to call that variable up. (I like flavor text and having an attribute called his/her and he/she means that a general macro can be gender specific - note that this will be changing in my next edition to use the attribute|max call function to save space in the journal Not sure that i understand, initially i thought that you may have meant that the he/she his/her box's weren't filled out but they are. i still get No attribute was found for @{Olfin|his} when using the ranged macro. I just deleted the first line and added what you said @{Olfin|his/her}, and now it rolls without error message(you can dee the dice roll on screen but nothing populates in the chat window. any ideas? have a game in 4 hrs Even after going back and changing it to the original macro the dice still roll but nothing populates on chat and any macro rolled after that from any character sheet the dice roll and just sit on screen now.
thats.... wierd. I am not entirely sure what you've done there. might need to sort out some time where you can invite me and promote to have a look at what you want so I can make it work. Up to you though.
Michael H. said: thats.... wierd. I am not entirely sure what you've done there. might need to sort out some time where you can invite me and promote to have a look at what you want so I can make it work. Up to you though. What i did was delete that sheet entirely and create a new character for him it seemed to work the second time. Cant wait to see what your revised one looks like when you finish it.
Lol that works too - ive done that a couple of times for my players. And yea, I cant wait either just wish i had a week to sit down and plan it all out instead of an hour or two week around games kids and work
Michael H. said: Lol that works too - ive done that a couple of times for my players. And yea, I cant wait either just wish i had a week to sit down and plan it all out instead of an hour or two week around games kids and work all of a sudden i am getting "fire base warning" all throughout this script. is there a way to fix this?
No idea I cant get the api to work at all so yea, when that sorts itself out I will try and sort it out