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New Players' Guide and Session Expectations

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New Players' Guide Welcome to Maladon! This thread is intended to include all the basic information you will need to get started in Maladon. Please use the following steps: 1.) Join the discord server. Details can be found here . If you need any help during this process someone there should be able to help you. Please make sure your name on roll20 matches your name on the discord server. 2.) Check out the Character Creation thread, and the other information listed under "New Players Start Here" on the Main Index page. 3.) Post in the Character Concepts thread to get approval. 4.) Get a character sheet after your concept is approved. Any GM, Co-GM, or Administrative Veteran can help with this. Stephen is very busy so please refrain from asking him unless no one else is available. A current list is below: - Slothslow (Administrative Veteran) - Zilarrezko (Co-GM) - Elee M. (Co-GM) - Ernie S. (Co-GM) - P K. (Co-GM) - Stephen Dove (Head GM) 5.) Make sure you prepare a picture, and token for your character. If you need help you can ask in discord. More information can be found  here ! 6.) Please make sure to review the Main Index , and any other threads that have been stickied. This may help you before getting started. 7.) Also make sure to review the rules on the Tier System before signing up for your first game. 8.) Sign up for your first game.
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Session Expectations I am making this post to include expectations for sessions. This will give both expectations for what you should have prepared before the game, and what to do during and after the game. 1.) Before the game begins you are expected to have: - Your character sheet complete (at least as much as possible). - Any equipment purchased, and added to your character sheet unless it needs GM approval. - A token ready, and on the Maladon map. - A working microphone, headphones, and computer. Obviously we're all humans, and none of us are perfect. Sometimes computer problems will happen, or you will need to ask questions to finish filling in your character sheet. With that said if you sign up for a session, and show up with 1/4th of your character sheet complete you may be turned away in favor of a player who is already ready to play. It is your responsibility to be prepared for a game. If you need help with getting prepared please ask for help on our discord server before the game begins. We are all happy to help, but once the game starts it's not fair to the rest of the players to delay the game so you can finish your character, or work out technical problems that could have been resolved in advance. 2.) Show up on time. As usual all of us are humans, and will make mistakes from time to time. With that said if you show up late to a session do not be surprised if your spot has already been forfeited to another player. If you are going to be late please try your best to inform your group so they can be aware of the situation. 3.) At the beginning of the game, or right before it starts please ready a list of who is playing. More information about this can be found in this thread . After the game double check to make sure the list is accurate, and update the Tier List Assistant. 4.) During the game please make sure to do the following: - Pay attention to the game. Please try to pay attention to what is going on in the game. If you want to play Skyrim please wait until after the game session has concluded. - Be available. This somewhat falls into paying attention to the game. If you sign up for a game please be sure you are available. If the game is expected to last 5 hours do not sign up if you can only play for 3, or have some other obligation that will prevent you from dedicating 100% of your attention to the game. Having to leave for 15 minutes once during the game is usually fine, but having to leave every 5 minutes is not acceptable. - Take notes . This is more of a suggestion, but taking notes can help improve the gaming experience for everyone involved. You should have access to an editable handout called 'Notes' that you can use for this if you want, you can find it in the journal section with your character sheet. If you don't have one or want another one please ask one of the GMs. - Be ready to act before your turn . While other players are taking their turns try to figure out what you will do on your turn. When your turn rolls around you should already know what you want to do. - Be aware of what your character can do. - You should know what abilities your character has, and how to use them. When we are in the middle of the game you should not have to stop to look up your character's abilities, or ask another player. Obviously all of us are human, but in general try to be aware of what options you have. - Be respectful of other players. Try your best not to talk over others, and not talk too much during other player's turns. Everyone is here to have fun. - Respect the GM's rulings. Often times your GM will have to make rulings on the fly for the sake of the game's pace. If your GM makes a ruling please try your best to move on. After the game is over you can bring up any issues with the GM, or on the forums. - Don't be "That Guy." This is a classic Dungeons and Dragon request. Your character is in Maladon to adventure. The party is under no obligation to drag your character on missions. If you make a character who wants to brood in the corner, and not adventure the party can and will leave them behind. Your character should be able to work with groups, and want to go on adventures. - No Backtracking. Please do not backtrack. If your character performs an action please do not try to change that action 3 rounds later. If you say "I walk into the room." and then trigger a trap you will not be allowed to say "Well I meant to say I sneak into the room carefully looking for traps." Be careful with your actions, and word choice. 5.) After the game please make sure to determine who is doing the log. The thread detailing the campaign logs can be found here . Below is the generally expected format of a campaign log. The actual contents of the log are up to your desecration, but should be written from your character's perspective. The title uses Header 3 for the size. Session #: Session Title  Present: Character name; Race Class Lvl # (Player Name) Character name; Race Class Lvl # (Player Name) Character name; Race Class Lvl # (Player Name) Character name; Race Class Lvl # (Player Name) Character name; Race Class Lvl # (Player Name) Character name; Race Class Lvl # (Player Name) [Log of what happened in the session.]
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Stephen D
Elite
Marketplace Creator
I just want to add to Elee's excellent advice by informing you all of the 'unwritten rules' of Roleplaying: 1) Don't talk over other players! Let everyone speak. 2) Conversely, don't be bullied by other, louder players. Ask them to stop in a whisper but also speak up . Players who don't contribute are annoying. 3) Don't argue with the GM; if you think he has got the rules wrong, just pause; very often a lurking CoGm will correct them. If it isn't corrected, whisper the GM but don't expect a roll-back. We have to keep the game moving and mistakes are inevitable. 4) If you say your character does something, don't try to take it back afterwards. Once it is said, it is done. No retconning once you hear of the consequences, so THINK before you act. 5) Don't try to stop other players from acting; each character should be able to do as they choose as far as possible. Especially don't try to stop other players when your character has no idea they are doing something, If there are disputes about what other characters are doing, deal with them IN CHARACTER. In order to enforce these policies, were are instituting a system of yellow cards; if you get three, you will be booted from Maladon permanently. They last one month (real world) and will be awarded to players if you break the above unwritten rules. Please observe the rules and be respectful.
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Stephen D
Elite
Marketplace Creator
Bearers can be hired for 1-5 gp per day (payment in full to their relatives in case they die). They are Str 15-18 laborers who have no skills in fighting and no equipment. They can carry 5 x their Str score in lbs before being slowed. None have any armour but all carry a club or staff. They will not fight but can carry torches or otherwise throw caltrops if ordered to. If mistreated or pushed into danger, they will run at the first chance; often taking your kit with them. They may also deliberately put the party in danger if they have been abused or otherwise cause trouble. Those who get bearers killed may find the prices to hire these men rises in proportion to your recklessness.
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A few tips regarding reducing weight: If you buy a lantern (6h light) and discard torches (1h light) you will save a lot of weight. (1 torch = 1lbs, 1 lantern = 2lbs... remember oil = 1lbs for 6h!)  Silk rope weights half as much as hemp rope (10lbs->5lbs for 50 feet) 1 ration weights 2 lbs (and u will need 1 ration for each of your bearers!!) Planning ahead of how many rations you will need will be crucial 50gold weight 1 lbs: Leave gold that you won't need at home/with the banks/your company. If you are done with the items that you are keeping on you, will you still need a bagpack? (5lbs) Consider an animal to carry weight (stats in the PHB) (updating later for more)
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Bear in mind that animals also obey the encumberence rules! This means that a Donkey with a carrying capacity of 420lbs will be encumbered if you load more than 140lbs onto it and heavily encumbered after 280 lbs. That includes the weight of any riders and their equipment!
Spectators, the Voyeurs of death! It is perfectly ok to join a game you aren't playing in so you can watch the madness, muder, mayham (delete as appropriate) unfold in real time. To do so please try and turn up before the game and set your display name to be "USERNAME (SPECTATOR)" or something like that, not character name, and let the GMs know you want to watch. If you turn up while the game is already in progress, approach a co-gm that isnt running the session first to be added to the camera if one is available, if not, please be patient. There are a lot of things GMs have to do and manage during a game, even when it might not seem like it from the outside. Also remember that some events that occur in sessions won't be common knowledge to characters that weren't there, so just because Tom the player witnessed an event, does not nessecarily mean his character Agorath the Slayer of Evil also knows about it.
Yellow Cards Witch Hunter is hereby awarded one yellow card for his behaviour in Session 73 regarding point 3) and 5) mentioned in the  post above . The card will expire on the 28th of September
Showing up late. I've added another update on the tier list page. I'm making a note here for all of our current players. Some of this has already been enforced, but I'm putting it out there for future notice. Also note neither of these things apply to reserves. Please be aware of these two things: 1.) If you signed up for a game and realize you are going to miss please make a post dropping out at least 12 hours in advance. A failure to do so will result in the game counting as played for you despite not showing up. 2.) If you signed up for a game, and then fail to show up, show up late, or in any other capacity fail to give notice then you will count as having played 2 games instead of 1 for the purpose of the tier list. Please note for the purpose of this rule being late is showing up to the game later than 5 minutes after the game's start time. Some GMs may chose to wait longer, but are not required to do so. Please take this into consideration when missing games.
Making an update to the showing up late rules. For the time being they are to be suspended while we monitor the situation.