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Experience & Treasure!

9/27/13 199 xp each 87 gp Tug is selling the majority of this stuff except for the longbow, longsword, and quiver & arrows which he's keeping, if you want anything, subtract the sale price from your share of gold, or you can roll off with the other player(s) if you want something someone else is asking for too. Tug will give up the items he's taking if someone else wants them. I'll this happened in Jeffton before you left for the farm. ItemPrice per item Studded Leather Armor 15 Crossbow, Light 8 30 Light Quarrels 0.15 Sword, short 3.5 Backpack 2 1 Oil: 3 flasks 0.05 Spyglass 7.5 Large Sack (Empty) 0.1 Bedroll 2 0.05 Flint & steel 2 1 Rations, trail 14 days 0.25 Rope, Hemp 100' 1 Torches 16 0.01875 Waterskin 2 0.5 Longbow 20 Quiver & Arrows 20 2.5 Long Sword 5 Sheild 5 Chainmail 75
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Edited 1380842016
After reviewing his mutations and some more research it looks like Tug's prenhensile tendrils allow him to wield weapons too, rolling for those he's got 4, and can use them up to 35' away, so he's not going to keep the longbow, and will go for both the longsword & short sword, the oil, and buy a spear
Just before we start the game, I'll take the chainmail for Kru'in
Oops, just realized I only gave each of you a half share of xp last time, so you should actually have had 398xp. XP: 1454 Totals: Hal & Kur'in has 1853. (3000 xp required for next level) Treasure: Laser Pistol - to Hal 1000 2 Bug Bombs (used) to Hal 1000 Shotgun & 15 shells to Kru-in Automatic Pistol & 10 bullets to Sock 4 Med-sprays: 2 to Kru-in, 1 to Sock & 1 to Hal 1000 4 Axes (4 of the giant termites had axes, forgot to mention) sale price 3 each. I assume the axes are sold which results in 2.4 gp each (Sock is taking half a share as an NPC).
XP 523 for Unasti & Kru'in Treasure: Two Handed Sword 7.5 Light Crossbow 8 Not sold yet as you haven't returned to town.
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Edited 1383080294
XP 1197 for Unasti & Don. That puts Unasti at 1753 WIP Treasure from Kru'in - MMA's next character gets to inherit this if he wants, but has to pay 10% of the value to the party (artifacts don't have any listed value, so count them as 0). Otherwise it's distributed to the other characters. Shotgun (3d6/1d6 dmg), 10 lbs Shotgun Shells (15) MedSpray I (2d8 healing 4 doses) MedSpray I (2d8 healing 10 doses) Battle Axe (1d8 Dmg), 6 lbs. Dagger, (1d4 Dmg), 1 lbs. Chain Mail (AC 5), 30 lbs. Crossbow, Heavy (1d8 Dmg), 8 lbs. Crossbow Quarrels, 30 Backpack, 2 lbs. Rope, Silk 50', 5 lbs. Grappling Hook, 4 lbs. Bed Roll, 5 lbs. Torches, 8, 8 lbs. Flint & Steel, 0 lbs. Rations Dried, 5 days, 5 lbs. Waterskins, 2, 8 lbs. Sack, Large, ½ lbs. Chain, 10', 2 lbs. Manacles, 2 lbs. Treasure Found previous game not distributed: Two Handed Sword 7.5 Light Crossbow 8 Treasure Found this game not distributed: Geiger Counter Pen (empty) Key chain with 12 keys Book "Only the Fit Shall Survive" 6 large tablets in a blister pack - Unasti has figured these to be poisonous, unknown use. Power Pack (box with + - buttons) 'tickly belt" 6 Two Handed Swords (7.5 gp ea) 6 Light Crossbows (8gp ea) You get 21.7 gp each from selling swords & crossbows, if you want them deduct the value out of your share.
XP 867 XP 50 to Unasti and Don Zander each in for selling off all of Kru'in' the Deceased's junk. No one's leveled yet, Unasti is pretty close. Treasure: large amount of Red Mushroom, equal to 1 week's regular rations each, will spoil after a week. Energy Grenade 50 gp each to Unasti & Don for Kru'in' the Deceased's junk 22 gp each to all for reward from Jeffton.
I buy a trident. Three heads.
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Edited 1384559089
XP 302. Ah so close, Unasti is 27 xp from lv 2. Treasure: Uber Glue 6 gp ea (27 total from Flies garbage pile). Musket (2d6 dam, 2 round reload, 300 ft range) 10 musket balls blackpowder horn (10 charages)
Starting coinage?
MF: "All characters start with 3d8x10 gold pieces (gp)."
XP: 4920. That's enough to bring everyone up to 3rd level! 2 rolls on the level up chart, and your THAC0 goes up to 18! Found these weapons on the Morlocks: Crossbow, light 16 gp 4 lb. Light quarrels (10) and case 1 gp 1d6 1 lb. Dart(4) 5 sp 1d4 1/2 lb. Longbow 40 gp 3 lb. Quiver and Arrows (20) 5 gp 1d8 3 lb. Mace 5 gp 1d6 3 lb. 3x Pick 5 gp 1d6 3 lb. Pole Arm 7 gp 1d10 15 lb. Spear(2) 3 gp 1d6 6 lb. Sword, long 10 gp 1d8 4 lb. Sword, two-handed 15 gp 1d10 15 lb. Those are buying prices, if you sell them you get half of that, total 61 gp, subtract half price for anything you keep. Assuming you sell all that, and adding in your money from the water minus water merchant fees you get 72.33gp each.
XP: 938 Treasure: 4 "Pinapples" 1 revolver 20 bullets (- however many were shot)
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Edited 1386628854
We're down to 10 bullets. Is that xp/pc?
I don't see why he'd give out total EXP, but then again we only took out a roach (sort of) and a farting mage
That's per character. The 'mage' was worth quite a bit due to all the powers.
The farting mage had laser eyes too! I sound like some stoned Hippie describing his "unbelievable" acid trip.
lmao, reminds me of my first time playing D&D with a group of people I met on meetup.
... and flaming hands and 'pineapples'... which he probably should have used. Doh!
XP per character 481 Treasure: 7 gp earned through trading Phone Book hand-cuffs missing key 20' rod with thick copper wire on one end 2 syringes marked "ANTI-TAX (TM)"
XP: 3217 each Unasti, Marcus & Torg!!! gain a level! Roll for your level bonus (on pg 14 in my MF book) Found: 8888 gold pieces stuffed in a mattress (1777 gp each if split 5 ways with 3 left over) "Col. Fusion" Fusion Rifle, half charge (5) left on plutonium clip. (7d6 or 5" hole) Chronicles of Makazar the Magnificent Graphic Novel Volume 1 #1 Stingray Portable Hand Vac - missing motor Bag of Nuko-Lawn lawn seed (Glows in the dark! produces own pesticide and herbicide! each seed encased in a 1 year supply of fertilizer) 1 liter aluminum can of 'clever' clover honey. Plastic box of 80 Legos, used and mismatched white powder - ingestive poison death/4d6 Large metal sheers Can of 10/40 motor oil. 150' spool of Try-Lean heavy fishing line. 50 lb test weight.
Unasti got +1 to his Strength (now it's 12). I like the split on the gold, and I think we need to find a place with resources to trade or pay for our other loot.
Shopp has plenty of trade, stuff brought from the radioactive city by mutant 'salvagers' as well as standard goods from the other towns.
2333 xp each. I'll give half shares to Don & Marcus since they were there as NPCs. Stork & Don level up to 4th. It's a long way to 5th at 24,000 xp. I couldn't get Torg's token to transfer maps. Treasure: 200 gp (66 for full share 33 for half) Frag Grenade (5d6) Energy Grenade (12d6)
No XP for last week, Treasure: Giant Plastic Ring that rattles (Hula Hoop) 1 lb Can of Marcone Almonds, unopened Claw Hammer with Broken Handle 12 oz. Can of Honey Bear Trap Duralloy briefcase w/ electronic lock (locked, contents unkown) Unabridged English Dictionary 2lb can of protein powder
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Edited 1389980048
XP: 10,000 xp each. This bumps Marcus and Targ!!! 2 levels to level 4, and Unasti 1 level to level 5! roll those level bonuses!. Treasure: Vibro Dagger (10 charges) d4+6 Plasma Pistol (8 charges) 7d6 And whatever Don had, by the inheritance rules, if he brings in a new character next week, the new guy gets his stuff, and 90% of his money. Otherwise the rest of you get to divide his stuff (revolver, don't remember what everyone else has). I made a slight mistake - the plasma pistol does fire damage, so he would've been burned to ash, it's the FUSION that melts you. Doesn't really affect the fact he died horribly though. Also I could use a list of everything everyone has, or you can update your characters in the journal.
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Edited 1390270207
Jose L.
KS Backer
Unasti would like that plasma pistol. He's a darn good shot, and it's more his size than the plasma cannon was... Who got that thing, and are the power sources compatible between all our various items? (EDIT: I have updated Unasti in the journal, and he is also available here ...I'll wait until game time to make his level 5 benefit roll)
im just joining the game. what lvl do i start at?
Level 1, the levels don't really do much other than increasing to hit unless you get lucky.
Jose L. said: Unasti would like that plasma pistol. He's a darn good shot, and it's more his size than the plasma cannon was... Who got that thing, and are the power sources compatible between all our various items? (EDIT: I have updated Unasti in the journal, and he is also available here ...I'll wait until game time to make his level 5 benefit roll) I think Marcus had the fusion rifle last.
yup the fusion rifle was given to me
I was wondering if the power sources were compatible, but I don't think they are. We'll have to find "ammo" for each separately...
the Plasma Pistol and the Vibro Dagger use a Minifusion Cell, and the Fusion Rifle uses a Plutonium Clip. The Vibro Dagger will use 1/60th of it's full charge each minute when turned on (I think rounds are 10 seconds so that'd be 360 rounds), while the plasma pistol uses 1/10th when fired.
XP 733 each. No one levels. treasure: Lug Wrench can of 'peanuts' small box with 10 unpainted fantasy miniatures large plastic box with 50 'megablocks'
Unasti thinks the blocks might be explosive. He'll rub two blocks together vigorously, and then throw them some distance before diving for cover...
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Edited 1391198229
XP 3137 each. Kron & Triff* level up to 2! Roll those d100s! Triff may inherit 90% of Stork's money (I don't know how much stork had left of his 8888 gp) which counts toward XP, that may raise him another level or two, or Stork's money can be split between the party (up to James) and xp split for whatever's left of it. Treasure: gold ring (250gp) 5 gp Box that says robotically "Reaper with restore peace and order. Please be patient." every few minutes 3 fully charged minifusion cells Automatic pistol with 15 shots (can fire 2x a round) Stage III Blue Military ID card Duralloy longsword Duralloy shield Two tablets in a plastic tube PorTent 6 axes
awesome! thanks! i had taken the automatic pistol and duralloy shield..
Targ grabbed the Axes
gold equals xp?? count me in...
lvled up my guy and added the new details to my sheet in the journal
592 XP & GP each from Stork - goes to Unasti, Marcus & Torg!!! 1015 XP for last game (giving Marcus 1/2 share as he was an NPC) Marcus used 4 shots from the Fusion Rifle. Treasure: Glow strips for Tron Bear
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Edited 1392414381
4857XP For Marcus, Triff & Kron, who all level up. 2428xp for Unasti & Torg!!! Unasti used 4 charges from his plasma pistol. Treausre: 28 each of gold armor, grenade launchers, duralloy longswords. 4 each of laser pistol (5 charge max) with large solar chargers (2 minutes per charge in artifical light, 1 minute in full sunlight) 40 each of frag, sleep and inferno grenades 2 laser rifles 6 power clips (10 charges each for laser weapons)
rolled +1 to constitution,rooled a 5 on d6 so hps are now 55 :),thanx for agreat game.i have to say im really loving how fast you can progress in this game.makes the danger of bad fights worthwhile :)
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Edited 1393452501
1133 XP for PCs, and 566 for Marcus, no one levels Here's totals after that: Unasti 33903 Triff 10144 Marcus 26199 Torg!!! 23677 Kron 10144 Treasure! 1 Laser pistol (5 charge max) with large solar chargers (2 minutes per charge in artifical light, 1 minute in full sunlight) 24 knockout mini grenades components for 600 mini grenades components for 5 laser pistols 81 palm sized disks in clear blister packs with numbers starting at 94.1 through 98.2, two of each number except for 94.1 of which there is only one. 6 yellow ampules and syringe 3 rescued identical men. 100 synthetic turducken paste sandwiches
mmm...turducken..i rub it on my body...