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Dynamic Lighting - Obstacles not blocking line of sight

EDIT: I just realized that I was completely crazy and thought for some reason walls would block line of sight independently of light sources. I now realize that the "line of sight" is caused by blocking the light source emanating from the players themselves, and that if you have other light sources in the room this will not happen. Thanks especially to Eugene N. for trying to help me out, and sorry for anyone's time I've wasted. I would remove this post if I knew how. Obstacles drawn in the dynamic lighting layer are properly blocking light, but not the line of site of the player. (Note: None of the players have permissions for any of the light sources) OS: Windows 7 Browsers: Chrome 23.0.1271.97 and Firefox 16.0 I'm not sure if this is a bug or there is something key I'm missing about concealing areas out of the line of site, so I apologize if this is posted in the wrong section.
Make sure the lines you drew were drawn under the dynamic lighting tab. I do this all the time, I draw dynamic lighting and find out I am still under tokens.
The lines are definitely on the dynamic lighting layer. Thanks for the warning though, I already do that all the time with the GM layer and the token layer so I'm sure I'll do it with the DL too eventually.
I am surprised that this is happening. I checked my maps just to make sure mine was not doing it and they are fine. All I can say is wait for a moderator and let them into your map so they can see it. I take it you already deleted the lines in question and redid them? Hope it works out. Honestly the only thing I could think of is that you accidently drew the lines while not on dynamic lighting. Cause thats exactly what I do and it looks like.
Hm, I could try deleting everything and retrying. The lines are blocking the light just fine, so it's not like they aren't being recognized at all, but it's worth a shot. I'll update if redrawing them works.
make sure at corners you stop the line, everything works out better in the end really.
Yeah, I tried redrawing the lines but I'm still having the same problems :(. Thanks for the tip about the corners, btw.
:( Sorry I couldnt help.
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Gauss
Forum Champion
Just to add to what Eugene has said and to cover any bases that may have been missed: The Dynamic Lighting tool is good but what it does is that it calculates what the light source illuminates. It does not calculate Line of Sight to people seeing that light source. Thus, if you have a light source across the map and you have that light source set so that players can see it then they will see that section of the map. The following two statements summarize this: 1) If a player can control the light source (has permission) then he can see the light source regardless of it's location. 2) If you have 'All Players See Light' checkmarked then all of the players will see the light source regardless of it's location. In order to prevent a player from seeing a light source here are a few techniques that can help: 1) Fog of War will prevent the player from seeing that area even if it is illuminated. I use this as one technique to control what the players see. The dynamic light source is the other. 2) Placing a light source on the GM Layer will remove it for the players. I keep all of my light sources on the GM layer except when the players should see it. 3) A bit more labor intensive but you can change the light settings of each light source as the players come upon them. 4) Copy a lightsource and as the players move into a new area paste the light source in the new area. I hope this helps. - Gauss
I was asleep at night and I thought almost what Gauss said. If there is a light source in the rooms in question. Make sure to turn off all players see light. I hope that's the fix.
Glad you got it sorted out, and no problem at all, we're all happy to help. One other thing to keep in mind, you can use the Fog of War in conjunction with Dynamic Lighting. So you can, for example, set up those other light sources in far away rooms, but keep that area of the map hidden by Fog of War (so the players don't see that light until they are "closer".) In this way you can use FoW like a "large area" tool while relying on Dynamic Lighting to do the "fine detail" work of individual rooms + individual player's vision. Another thing you can do is set up the lights then move them to the GM Layer. Lights in the GM Layer aren't visible to players even if they normally would be. You can then just drop them down to the Object/Token layer when the players are closer to the light and should be able to see it. - RD
Using lights and fog together is a good security measure, too; here is something that happened during our last session: We had dynamic lighting on, but I noticed before we started that the players could see every light on the map. So I put fog on the areas the players shouldn't know about. Later in the session I accidentally borked the entire DL layer, at which point the players excitedly announced that they could see the whole map. Wrong! They didn't know that some areas were hidden, so even though I messed up the lines, critical areas were not uncovered. Ambush intact. :)