It would be convenient if characters could have attributes that were affected by other attributes. For example: In Dungeon World, the Bard's health is 6 plus their constitution. Constitution is also something that can change through the game via leveling up, etc. It would be nice (given a "Constitution" attribute) to be able to set the "Health" attribute max to 6+@Constitution. This way, if/when the attribute it is based on gets altered then the dependent attributes will get changed accordingly. This has a chance of leading to circular dependencies in attributes, but those can be checked for (and highlighted in red or something) upon entering a new value in the box. (And the change not saved until the value is valid.)