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Controlled access tables (Like rollable tables, without the random)

Tables that a GM and/or players could access based on a variable, rather than a random roll. For example: Something like <9 -1 9:12 0 >12 1 could be called "Modifiers" and accessed like this: $Modifiers[@Strength] to get a character's strength mod given their "Strength" attribute without adding another attribute to the character that might need to change if the "Strength" attribute changes.
Combined with this , you could wind up with a character which has the attributes: Strength: 19 Constitution: 13 STR: $Modifiers[@Strength] CON: $Modifiers[@Constitution] Health: 8+@Constitution etc Giving players stats and their modifiers as attributes, but only needing to update the base number during level progression.