Ken K. said: It is pretty much the character sheet that I need, now that I've looked through the roll20 system a bit more. The game system we're using is called AMP: Year One published by Third Eye Games . It is a superhero system, so what it is that I need is a way to track their powers and their adrenaline, as well as their skills. The character sheet can be found here for an example of what is entailed. My players have copies of their sheets, so it's not a huge deal if I cant get it set up in here, it would just be more convenient. Hello, Ken. I took a look at the Character Sheet that you linked to, for the game system AMP: Year One, and I considered your description of the group's needs and experience with Roll20. My short-cut advice is, use mainly the BIO TAB of the Character, and create Attributes on the ATTRIBUTES & ABILITIES TAB of the Character only for those abilities that you need to reference with in-game dice-math, or those few abilities that you want a Progress Bar showing on their token-mini. With the above method you will not need a "Character Sheet" in the way that Roll20 uses this term. You'll be using the Bio Tab as the main Character Sheet (it is a large Free Text area that fits 1 picture plus unlimited text, and you can format the text with colors, highlights, bolding, headlines). Only put the mathematical Attributes for the ones that you need/want to include it in the math in the dice-rolls. Example, initiative is a stat I see on the game's sheet. (Keeping in mind I don't know how init works in your game, but stay with me on this). If a character has Initiative +1, and needs to roll a d20. If you are happy to say "Roll a d20 and tell me your initiative mod" then just put INITIATIVE: as a fill-in-the-blank on the Bio Tab. But if you really wanted to say "Roll the Initiative button" and have a special macro in-game that rolls d20+InitiativeMod then that is the case where you will make InitiativeMod as an ATTRIBUTE. The other reason to make Attribute is when you want a green/red/blue progress bar on each Character's Token. Let's say if your game they have Adrenaline 20 and they expend 5, so you want the bar to show 15 / 20. This would be an Attribute (called AdrenalineScore or whatever). That way you can assign the Red Bar on a token to display the AdrenalineScore attribute. A Roll20 "Character Sheet" is actually a neat-and-fancy interface of Attributes. Sure it's very nice to have, and looks cool. We used to play all games in Roll20 without Character Sheet tab before Roll20 added this feature. We used to do all games in the way I described above. It can work for almost any RPG. It just takes a little setting up, don't be overwhelmed in the "boring" appearance of the Attributes tab, and limit yourself to only making Attributes where it is actually needed, don't over-do the attributes for stats that you can just roll regular dice and ask what their modifier is. At the tabletop at home all the real, regular dice work like that anyway ("You roll a d20, then add your modifier and tell us the result"). So just remember that you only need an Attribute if you need/want Roll20 to do the modifier math for you. A special tip for the BIO TAB, go as GM and create a Character named "Template Hero". Go into the BIO TAB and type your own free-text character sheet here, for example: NAME: ____ INITIATIVE: ____ HEIGHT: ____ ADRENALINE: ____ Use some of the formatting like Bold and color-text to make it look nice, then Save that Character. Now make a bunch of Duplicate copies of that character, and assign the permissions to your Players for making their characters. This is better than giving them a "blank" bio tab with no character sheet enabled. You could easily format a nice looking Bio that asks for every stat. This saves you from all the coding and testing that is needed for a true Roll20 community-created Character Sheet or Roll20 Custom Character Sheet. Also take Aaron's tip and post on Character Sheet sub-forum requesting a sheet for this. Someone may make it for you, or guide you to develop the code for it. In the meantime you can start a game quickly using the Bio Tab.