
Hello, I've been trying to figure out the best ways for me to quickly make quality battle maps as well as dungeon exploration maps, while also being careful about their impact on performance to prevent overloading players's computer. There are some things I'm not quite sure about however so I'll ask here: 1) What is the real impact of PNG files and are their size more important than their numbers? For example, are 10 5kb monochrome PNG files on a board more resource intensive than 1 50kb ultra detailed and colored PNG? 2) Are 1mb JPG files used as layout a lot for most people? I have a pretty decent computer and it's a bit hard to really see the impact on lower end machines. 3) Are all pages loaded all the time for players or each page loaded and unloaded as players are mover around? For example, if you have a multi-level dungeon, would it be better to split each level on a different page, or to just keep everything on one page? Also, if I have a page, only for me, with hundreds of monster tokens, does that affect players too even if they'll never have access to that page? 4) Is there any difference between copying a resource already present on the board and dragging the same resource already present from the library again? I mean, are copied resources completely separate or are they simple pointers to the original? I'd say the later since you can delete the first without any impact but I'm wondering. 5) In the same vein as above, anyone know the impact of having say, 200 of the same exact resource on the board? For example, I have one orc token of 10kb, what happens if I copy/paste it 200 times? Does that just make 200 tokens of 10kb each? 6) Are hidden resources loaded in memory for players as they join a board, or as the piece is revealed? I searched around a bit and found good advice but I'm looking for a couple more details from experienced GMs if possible. edited to add numbers to question :) Thanks in advance :)