Finderski said: Adran06 said: Holy... I was hoping you could make it look even SLIGHTLY like the actual sheet, but this... I can freaking CIRCLE stuff in this! Amazing! You FAR exceeded my expectations. I knew Roll20 was awesome, but I didn't realize it could do THIS! Glad you like it. :) Adran06 said: As far as rolls go, all the rolls are dice pool rolls. This means it's d10s rolled in groups of no more than 10. Most often this would be a Stat + Skill roll like Feet + P.E. (assuming a Feet of 4 and P.E. of 3, that means rolling 7 die). You then group them up and pick a matching set (so lets say you roll 2, 2, 2, 5, 6, 7, 10. In this, there is only one group, the 2x3, which means 3 dice that are 2), and that is the set you apply to whatever action you're taking. In the case of monsters, they work very similarly, but you apply whatever traits you want to them within only some very vague limits. So...make sure I understood this correctly... If the roll was 2,2,2,5,5,7,10, then there would be two sets I could choose from: 2x3, or 5x2, correct? And it sounds like numbers are always grouped like with like? Is there ever a time you only roll a Stat or only a Skill? That will be important to know for the roll buttons. If it is never just a Stat, then I don't need a button next to Feet and the like, but if there is ever a Skill only roll...that will require some thought. There are ways around it, just need to determine the best approach. Adran06 said: For a monster, you apply the hit locations from 1 to 10 in groups, and each section gets 5 dice per hit location applied to that group. So, I make a monster with Wicked Sharp Claws (7-8 hit locations), which means it has a total of 10 dice. Then, I can spend those dice on extras to improve that section at the cost of having fewer dice to roll when I use it. So I could take off 2 dice to make it do more damage, but it only rolls 8 dice instead of 10 now. I don't think you could really automate the damage or anything like that, since it requires picking a group, and then counting the number of dice there, subtracting 1, and adding any modifiers to it. If there is a way to let players declare their choice, that'd be nice, but not necessary. I'll be happy with just being able to output the data in groups with the touch of a button. So, Monsters never roll more than 10 dice either? Can characters choose to roll fewer dice like monsters, or does that only apply to monsters? You're quite welcome. You are right in that it's always grouped like with like. It IS possible to roll a pure stat without a skill (as far as I remember), but never a skill without a stat. And yeah, nothing can ever roll more than 10 dice (if for some reason they have more, it's automatically reduced to 10 for dice rolling, though for other things like keeping track of damage it's still the full number of dice). You always roll the most dice you can, but Monsters (and players who have "Powers", rare as they are) can turn dice into effects. Like in my previous example on monsters. Even though the space would normally have 10 dice, 2 of those dice are sacrificed to make a stronger ability. It makes it less likely to go off, but also makes it more powerful. So, it's not so much that you are rolling fewer dice in the case of monsters, it's that each hit location has a set amount of dice applied to it, and those dice are traded for benefits. In the case of Kids, you have to purchase each dice anyway, so it's a bit different, but has the same end result if you're getting a Weird Skill.