
Ever since we've had ships and have headed into space, Kyle has looked happier than a kid with a new puppy. Seeing him crawling through the engines on our jaunt through the dust clouds, you'd have thought he was in an amusement park. Being stuck on a planet, Kyle shifted to working on robots, as it seemed the best use of his skills. Being in space gave him the opportunity to shine. After the most recent trip, you've likely noticed (PER roll +50) that he's more and more agitated with being planetside. More frustrated, shorter-fused and less likely to think about a problem than just hit it with a sledgehammer. Kyle wants to go "home". Space is where he was born and spent more than the first half of his life. Maybe he's agoraphobic or paranoid, but he's definitely more happy in space. The election is important. Kyle is ready to do what ever is necessary to crush the terrorists (game imitates life) and get the planet back on its feet. However, he is chomping at the bit to head back to space. Cleaning up that last leg of the cloud or investigating that zero mass planet would make him ecstatic. Don't mind him if he starts spending more time with his robots. He's probably going to build a few new ones. Just think the Robot Master from City of Villains. Side Note - Scott, in your house rules, could they be bent to allow Robotics to mesh equivalently to Technician as far as Engineer is concerned? In our original gathering, I went Robotics, as we needed a Roboticist (not a bad choice, mind you). I have Tech 3 and currently Engineer 2. If in the standard rules, I think I can peak at Engineer 3, correct? Thanks =)