PRE-NOTE: This one is LONG as the game ran late. For those without the time to read the whole thing at once, I'd recommend using the EVENT-TRIGGERs like chapter headings and read from one to the next. That way you can read over it over the next week and a half until we play again. PRE-NOTE 2 : ALSO, I took a liberty with Garrick's character in the last event trigger to try and resolve how it would've played out between everyone leaving the river and getting back to Sharn....I'm sure the attempted attack by Ariane would NOT have gone unanswered if Garrick had been here in character, so I took the liberty of at least resolving it temporarily.  (Game Session 3: Saturday, 30 July 2016) PRE-NOTES: “Everyone is going to need a place to stay—to pay rent—and a job of some sort…” ~DM Octavio Initiating… Time Stamp (1120/0998-Eyre-19-Zor) {9 days since our last adventure} {5.5wks x7dys/wk=38.5dys – 9dys =29.5 crafting days remaining on shield} Location Stamp (/tavern_designate@The Red Hammer) This unit receives summons through House Sivis messenger to meet unit(Masakan) about potential employment at (tavern_designate@Broken Anvil).All units of (team_designate@name: unknown) receive similar summons, apparently, except unit(Valynthe). QUERY: Unknown if unit (Valynthe) did not receive summons or did not respond. Unit(Masakan) explains that his professor, a (race_designate@hobgoblin) who specializes in ancient Dakaani artifacts, has learned of a new discovery in (country_designate@Darguun) (city_designate@Rhukaan Draal). Unit(Masakan) offers to employ us to escort him to city(Rhukaan Draal) to explore this new discovery, where there will be “many riches” as well as the potential to establish contacts at (school_designate@University of Morgrave). This unit is interested in establishing such contacts as well as in seeing the rest of continent(Khorvaire) and agrees to escort unit (Masakan). Others present do as well. Unit(Gardakan) reveals that he hired unit(Ariane) to replace him temporarily—that he did not intent to deceive us, but had sworn unit(Ariane) to secrecy in the matter and had “personal House matters that needed to be addressed discretely and that’s all I’ll say for now.” Further discussion reveals that a recent basement collapse has revealed the entrance to a previously undiscovered goblin tomb or crypt. Unit(Masakan)’s professor wishes (team_designate@name:unknown) to enter city(Rhukaan Draal), make contact with a known (race_designate@warforged), explore the tomb, and ex-filtrate as quickly as possible. All expenses in both directions, via first Orion Rail and the via Wagon Trails, is pre-paid by unit(Masakan)’s professor. As arrangements are made to meet at (ward_designate@Lower Tavick’s Landing) (district_designate@Terminus) (building_designate@Terminus Station) to take the Orion Lightning Rail, unit(Masakan) insists that all units follow him to his sleeping quarters, where we discover he has crafted/purchased/acquired large quantities of alchemical goods. Unit(Masakan) expresses the desire that all units carry his supplies. This unit and unit(Garrick) express inability to carry more without becoming encumbered. All units agree to carry (item_designate@Blessed Bandage). This unit, after some discussion, concurs to carry two vials(item_designate@Aboleth Mucus) as it is toxic to other team members. Others agree to carry what they can or what they desire to; all units disperse to meet at station. Time Stamp (1340/0998-Eyre-23-Mol) {4 days since our leaving Sharn} Location Stamp (/country_designate@Darguun) (city_designate@Rhuukan Draal) (/district_designate@human slums) After an uneventful trip that takes the team through (city_designate@Starilaskur) in eastern country(Breland) and then down to (city_designate@Sterngate) where we joined the wagon trail to city (Rhuukan Draal), the team arrives and quickly finds its way to the (district_designate@human slums). While there are several interesting sites within view, including the (fortress_designate@The Red Keep), the team maintains focus and proceeds to assigned meeting location: a bridge in this district. A large parade nearby includes horns and drums and seems to be celebrating (holiday_designate@Goblin Independence Day). On the bridge, a warforged appears. It self-identifies as (name_designate@Chopper) and is to provide us with the location of the abandoned temple where the excavation was discovered. Unit(Chopper) tells us the temple site is abandoned and encourages us to quickly seek her out at a specified mill after we finish at the church for ex-filtration, as there are those in Darguun known to take slaves of unattended humans. The team proceeds to the designated location with haste. Location Stamp (city_designate@Rhuukan Draal) (/building_designate@abandoned temple) The abandoned temple is a former (faith_designate@Silver Flame) temple that was torn down and defiled after the rise of the goblinoid government. Its walls are marked with graffiti and smeared with filth. The doors are not secured. The team enters, and, in the main hall, discovers a hole in the ground with a steel spike driven next to it. EVENT_TRIGGER: Attack by (name_designate@The Screeching Skull) Armed skeleton = hostile unit <engage hostile unit The door in the back of the temple flies open and (race_designate@skeleton), armed with two scimitars, surges in, screeching, “Now that you are here, I can crush you!” The team moves to engage the newly identified threat. The hostile unit(skeleton) surges forward and strikes down unit (Gardakan) with a single blow, screeching out, “Hug the ground!” Unit (Garrick) calls on the power of his blood to rebuke the skeleton, but hostile unit lets out a mocking laugh. Unit (Mazakan) moves to attack skeleton, but his rapier proves ineffective against it. Unit (Ariane) moves to use item(blessed bandage) on unit (Gardakan). The hostile unit(skeleton) surges again, crying out, “The Screeching Skull takes no prisoners!” Unit(Garrick) again attempts to rebuke the hostile unit, this time with success. This unit proves unable to strike the hostile unit(skeleton), even while it hesitates to attack team. Unit(Mazakan) strikes the hostile unit thrice with item(Morningstar) provided to him by unit(Garrick) during the battle, and ends the hostile unit(skeleton). Unit(Garrick) identifies the creature(race_designate@Karnathi skeleton) and, after finding a brooch depicting a green, three-taloned claw, its allegiance to (organization_designate@Emerald Claw). Unit(Mazakan) uses item(Potion:Cure Light Wounds) and unit(Garrick) supplements that with magic(divine_spell@Cure Minor Wounds:Gardakan) to revive unit(Gardakan). An investigation of the hole in the ground reveals that there is nothing at the bottom but dirt—no passages and no hidden shrine. An in-depth search of the building(abandoned temple) is conducted. Nothing more than the gear of the hostile unit (skeleton) and a text (text_designate@Silver Flame Bible) are discovered. All, including text, are stored for later compensation or distribution. Team discussion resolves into the resolution to move to the designated meeting spot. Team moves out, unit(Ariane) posing as a hobgoblin, and the team sticks to alleys filled with refuse to avoid the main roads. From a side alley, an axe flies out and strikes unit(Ariane), dropping her to the ground. EVENT_TRIGGER: Ambush in (Rhuukan Draal Alley) Ambush = two hostile units = numerical advantage: team<push advantage “Give us your money and stuff,” the hostile unit(race_designate@human) says, striking unit(Masakan) a telling blow. Unit(Garrick) moves to use healing magic on unit(Ariane), who rises, fires a crossbow bolt, and wisely retreats. Second hostile unit(race_designate@shifter) surges at unit(Masakan), striking him a second time and dropping him to the ground unconscious. This unit charges the hostile unit(human) and makes contact with its morningstar, causing the hostile unit(human) to spit out mandabular bone protrusions. Unit (Gardakan) uses his item(item_designate@Wand: Daze) to temporarily stun the hostile unit(Shifter). The hostile unit(human) turns on me and strikes. DAMAGE. WARNING. DAMAGE. DAMAGE ASSESSMENT: This unit sustains damage from mace of hostile unit. Adamantine body mitigates some damage. This unit takes 3 points of structural damage; this unit is still functional. Returning to previous priority string…. Unit (Garrick) moves in and lands a blow against the stunned hostile unit(shifter). Unit (Gardakan) again attemps to daze the hostile unit(shifter) but the hostile unit shakes its head, resisting the effect a second time. The hostile unit(human) swings again at this unit, missing and leaving itself open for counter-strike. This unit takes advantage of the opening to land another blow and the hostile unit(human) is disabled. The hostile unit(shifter) moves to try to either flank or support its fallen ally, but the tide of the battle has already been determined. Unit(Garrick) lands a similar blow against the hostile unit(shifter) and unit (Gardakan) drops said hostile unit with a crossbow shaft. This unit applies item(item_designate@Blessed Bandage) on unit(Masakan), and the team quickly searches to see if there is any indication of the cause of the ambush. There are no identifying papers and only a small amount of coin (team_loot: +9 gp). Carrying unit(Masakan), the team proceeds to the inn run by House Ghallanda near the original bridge where we met unit(Chopper). There, a gruff (race_designate@halfling) gives directions to the House Jorasco that is nearby. Ignoring unit(Garrick)’s advice to wait until morning to allow him to use healing magics on unit(Masakan), unit(Ariane) left alone in hobgoblin disguise to carry unit(Masakan) to the healers. The two returned later and the team resolved to rest the evening at the inn. During the evening, this unit effected full repairs to damage sustained. Time Stamp (0810/0998-Eyre-24-Zol) {5 days since our leaving Sharn} Location Stamp (city_designate@Rhuukan Draal) (/district_designate@human slums) In the morning, it is determined that unit(Masakan) is still seriously injured and unit(Garrick) uses the extent of his healing magics, two spells(divine_magic@Cure Light Wounds) on unit(Masakan), restoring that unit to full functionality. After the other units restored their energy through oral fueling, the team proceeded to the identified mill where unit(Chopper) directed us to report. All team members are on alert, as it seems either unit(Chopper) intentionally deceived us or some other hostile agency has since joined into the ongoing task-pursuit. On approaching within sight distance of the mill, unit(Gardakan) casts a spell(arcane_spell@Summon Homonculus) and brings a temporary unit(race_designate@ Homonculus: Expeditious Messenger) into existence. He sends it ahead, relaying to rest of the team what it sees. Unit(Gardakan) informs us that the mill seems to have been thoroughly searched in a disorganized manner and that unit(Chopper) is tied to a chair in the back bedroom. The team enters and searches the mill, finding nothing but unit(Chopper) tied to a chair. It is evident that the unit is destroyed. The presence of the bed in a room for a warforged draws questions and unit(Mazakan) moves the bed out of the way. Beneath, a hole into a tunnel is discovered. The temporary unit(Expeditious Messenger) is sent down the hole. Unit(Gardakan) reveals that the tunnels lead to a water slide, which leads to a room with three doors that the temporary unit(Expeditious Messenger) cannot open. The team decides to pursue the lead, which matches the original tunnels we were hired by unit(Mazakan)’s professor to investigate and in the hopes of discovering who destroyed unit(Chopper) and sent the hostile units to ambush us at the church. After sliding down the waterslide, the team finds itself atop a pillar surrounded by water with a riddle written in goblin inscribed upon it. Unit(Ariane) and this unit are able to read it and convey its contents to the team. Unit(Ariane) determines the presence of invisible bridges, and the party exits through the unlocked eastern door. The door leads to passages, which lead to a crypt. There are several hobgoblin sarcophagi present. Unit (Ariane) begins opening the sarcophagi and, from the second, a hostile unit(race_designate@ skeleton) emerges. EVENT_TRIGGER: Skeleton attack Sarcophagi covers move= units emerging = multiple units(skeleton): count@7 = hostiles<engage nearest hostile Units (Mazakan) and (Ariane) throw vials of acid on the hostile units. The hostile units(skeleton) surge forward and attack, striking unit(Garrick) and unit(Ariane), wounding unit(Ariane) significantly. (Unit) Garrick again attempts and succeeds at rebuking the hostile units, and the team quickly dispatches them while they cower. Unit(Garrick) also expends magic(divine_spell@Cure Minor Wounds:Ariane) and the party continues. Down further halls, a shadow darts out. EVENT_TRIGGER: Filcher Fail Unit(Ariane) and unit(Mazakan) respond to unknown threat = threat =search for threat<hostile unit(Filcher) identified at end of unit(Mazakan)’s rapier A shadow appeared and attempted to steal from unit(Ariane), who saw the shadow. Unit(Mazakan) saw it as well and attacked it, quickly destroying the (race_designate@construct: furtive filcher). This unit sees no other threats present. The team proceeds forward again. The team encounters an area covered with labeled floor tiles, labeled in goblin letters. This unit and unit(Ariane) translate the letters. A plaque in goblin nearby explains that the (name_designate) of “Perseverance” from the initial puzzle room with the water is the safe path to use to get across. Unit(Garrick) and unit(Ariane) surmise that the word required is ‘water’ and, using the appropriate goblin letters, the team proceeds across the puzzle floor. Approaching a door, sounds of combat, including energy discharge common to spell use, are audible to all. All units prepare for combat; this unit activates (infusion_designate@Shield of Faith: self). Opening the door, the party sees (race_designate@goblin:blue) and its (race_designate@construct:astral construct). What appear to be the remains of two to three other humanoids litter the room as well. EVENT_TRIGGER: Encounter with (name_designate@Kivilax Grapplewick) The (race_designate@goblin: blue) growls out, “More Emerald Claw scum—you won’t get past me!” This unit replies in goblin, “This team is unaffiliated with the Emerald Claw.” This unit’s reply gives race(goblin) pause. It asks our affiliation. Unit(Ariane) claims we have a “mysterious benefactor” who sent us here to battle the Emerald Claw. Race(goblin) self-identifies as unit(name_designate@Kivilax Grapplewick). Unit(Kivilax) states that, unless we yield the dragonshard in the next room to him, we will have to fight him now. This unit indicates that this is unsound logic: This team can simply wait while he pursues the shard, then engage him afterwards. It behooves unit(Kivilax) to utilize this team as support in its engagement with the enemy(Emerald Claw) and resolve other issues once the common enemy is eliminated. Unit(Kivilax) considers, agrees, but emphasizes that he will have the dragonshard. This unit indicates it understands the plan offered, without stating affirmation of this plan. Unit(Kivilax) and its unit(race_designate@construct: astral construct) join the team moving forward towards the location unit(Kivilax) says the Emerald Claw have gone. Approaching the door, unit(Kivilax) sends its construct to open the door and the rest of us surge in behind, identifying targets and engaging as we move. EVENT_TRIGGER: Emerald Claw Battle Four hostiles visible = assessment: two guards, one melee, one caster<identify priority threat Hostile caster unit = armored = divine = highest threat potential< move to engage Unit (Mazakan) throws an item(item_designate@Dust Eggshell Grenade) at unit(guard_1), blinding him. Unit(Kivilax) activates a power(psionic_power@name:unknown) and engages unit(guard_2). Hostile unit(Melee) is a (race_designate@changling) and morphs into unit(Chopper), saying “So you all finally got here, hunh?” From the dark area of the room, a sling stone whizzes past this unit, missing only slightly. A large burst of rainbow colors indicates an area in which unit(Gardakan) has issued a spell(arcane_spell@Color Spray), disabling one of the hostile units. Unit(Ariane) fires a (item_designate@Flaming Bolt) at the hostile unit(changeling), striking and eliminating that target. This unit surges to the back of the room, locates the hostile(caster), pins said caster to the wall, and strikes hostile(caster) with its morningstar. Unit(Kivilax) delivers a coup de grace to a downed hostile unit(guard_2). Unit(Gardakan) successfully employs (item_designate@ Wand of Daze) to stun hostile unit(guard_1) as unit(Astral Construct) deals hostile unit(guard_1) another blow. Unit(Garrick) moves in to deliver a destroying blow to unit(guard_1) while this unit lands a similar blow, disabling the unit(caster), dropping him. Unit(Ariane) and unit(Kivilax) begin discussion about dragonshard. This unit recognizes unit(Kivilax) as a shifted unit: Unit(Kivilax) = hostile;amended: unit(Kivilax) = ally versus common threat Unit(Kivilax) threatened hostilities following elimination of common threat Common threat eliminated < unit(Kivilax) = hostile unit This unit moves and engages unit(Kivilax), striking two solid blows against the hostile unit. Unit(Kivilax) dodges a third blow as it activates a psionic power…. DAMAGE. WARNING. DAMAGE. DAMAGE ASSESSMENT: This unit sustains severe internal processing damage. Adamantine body mitigates NONE of the damage. This unit takes 6 points of structural damage; this unit is still functional. Returning to previous priority string…. Unit(Mazakan) screams, “What are you doing, Hone?”  Unit(Ariane) attempts to order this unit to cease actions. Unit(Ariane) is not this unit's commander; orders are ignored. This unit is unclear how team does not remember previous threats leveled by unit(Kivilax)—perhaps processing damage during battle? Return to priority string…Unit(Garrick) steps behind unit(Kivilax) and strikes true, dropping unit(Kivilax). Unit(Ariane) moves behind unit(Garrick) and takes a hostile action, attacking unit(Garrick)with her sap. As unit(Garrick) turns to respond, unit(Mazakan) takes the dragonshard from the altar and the walls start to shake. EVENT_TRIGGER: Betrayal by unit(Ariane) EVENT_TRIGGER: Collapse Imminent Unit(Ariane) attacked unit(Garrick)<Unit(Garrick) engaged as ally, NO hostile threats in range of sight <Unit(Ariane) = hostile threat Walls shaking = Structural Collapse Imminent = Need to Evacuate DANGER . Collapse = evacuate DANGER . Hostile unit(Ariane) = engage/defend/retreat string Processing…… This unit recovers damaged unit(Kivilax) for potential rescue—unit was temporary ally, sought dragonshard as primary objective and not team’s demise, and is not clear, current, and active threat as hostile unit(Ariane) is -- and waits for other units to respond to betrayal. This unit will not place its back to hostile unit(Ariane) “Guys, come on! This place is going to come down!” Unit(Mazakan) cries out and runs from the room, unit(Gardakan) right behind him. Hostile unit(Ariane) threatens this unit, “Hone, if that goblin dies, so help me…” This unit is unaffected by threat; this unit refines clarification of hostile unit(Ariane) as HOSTILE. Unit(Ariane) runs from collapsing room as dust and debris start falling from ceiling. Unit(Garrick) follows her, waiting for unit(Hone) to make sure this unit is secure. All units but this one having exited the room, this unit activates (infusion_designate@Knight Unburdened: self) to allow for faster egress from underground area. This unit and unit(Garrick) seem to be moving the slowest: this unit from added weight of unit(Kivilax) and unit(Garrick) from standard armor modification to movement. EVENT_TRIGGER: Hostile unit(Ariane) disabled on Puzzle Reaching the floor puzzle room, it is evident that some of the tiles have broken and fallen into an abyss below. An assessment of the room identifies hostile unit(Ariane)’s inert form on a tile that was not part of the designated path for entrance as per earlier encounter with the room. This unit moves out onto the tiles. ASSESSMENT : Hostile unit(Ariane) = hostile unit = leave her Hostile unit(Ariane) = employee of unit(Gardakan)= resource of allied unit Resource of allied unit > Elimination of hostile unit (Similar to logic regarding recovery of unit(Kivilax)) This unit hands unit(Kivilax) to unit(Garrick) to carry and retrieves the inert form of hostile unit(Ariane). This unit checks to make sure hostile unit is indeed damaged and not pretending, then hefts hostile unit(Ariane) and seeks to move forward again. Another series of quakes starts causing more tiles to collapse. As the correct path is about to collapse, unit(Gardakan) steps forward and his dragonmark begins to glow, knitting the pieces of the safe path back together long enough for this unit and unit (Garrick) to finish crossing. In the tunnel beyond, unit(Gardakan) stops this unit to attend to hostile unit(Ariane). Unit(Mazakan) cries out from the room by the skeleton sarcophagi, “There’s no way out! We’re all going to die! This just leads back to the room with waterslides!” Unit(Garrick) looks down the darkened hallway that has not been explored and, with unit(Kivilax) over his shoulder, starts running that way, “Follow me!” This unit questions unit(Garrick): “Is unit(Garrick) aware of an exit in this direction?” To which unit(Garrick) replies, “No, but there isn’t one in the other direction…” This logic is not flawed. This unit and unit(Gardakan) follow unit(Garrick) and unit(Mazakan) be heard running back to catch up with us from behind. EVENT_TRIGGER: Water Tunnel Exit Unit(Garrick) has located an exit: a tunnel in a pool leads out, based on the flow of the water. Chucks of debris are now regularly falling from the ceiling. Unit(Garrick) believes that there is clearance to breathe the whole way out, though there isn’t a clear indication of where the passage leads. Unit(Garrick) takes unit(Kivilax) and makes the swim outward, followed closely by unit(Gardakan), who flounders for a moment in the current before getting his bearings and swimming out. This unit climbs in the water, sinks as anticipated, and attempts to keep unit(Ariane) above water. {Action_Point_Reserve depletion -1; remaining Action_Point_Reserve = 2/5} Unit(Masakan) catches up with us in the water room and sees this unit struggling to maintain verticality with unit(Ariane). Unit(Masakan) takes unit(Ariane) and swims out, this unit walking along the bottom behind and trying to keep pace, pushing up whenever a unit(swimmer) drops low enough for this unit to give it a boost. All units exit into the river. Quick assessment indicates an exit point downriver from the bridge where team originally met unit(name_designate@NOT Chopper). Unit (Gardakan)checks status of unit(Ariane) while unit(Garrick) checks status of unit(Kivilax). EVENT_TRIGGER: Unit(Garrick) armed & aggressive posture Unit(Garrick) seeks to move against hostile unit(Ariane) for attack in dragonshard room. This unit stands by. Unit(Masakan) argues against destruction of unit(Ariane); unit(Gardakan) likewise pleads for patience and lenience for his employee. This unit supports temporary dismissal of resolution until successful ex-filtration from country(Darguun). All units agree to temporary cessation of hostilities. All units retreat to Rest House of Ghallandra, same as previous evening’s reststop. A room is secured for unit(Kivilax), who has stabilized via autohypnosis. Unit(Garrick) assesses his condition as stable but unconscious for 24 to 48 hours if subject to natural healing rates. Payment is made for unit(Kivilax)’s room for two days and the party rests one evening, leaving the next morning for Sharn. Time Stamp (0810/0998-Dravago-01-Sul) {4 days back to Sharn} Location Stamp (city_designate@Sharn) While the ride back to city(Sharn) is uneventful, this unit shows no trust for hostile unit(Ariane) and chooses to never present its backside to said unit for fear of betrayal as already demonstrated by previous actions. The ride back to city(Sharn) is quiet and all units seem more interested in resolving internal thought strings than in conversation. Returning to country(Breland)(city_designate@Sharn), a small compensation is resolved from the masterwork gear of the Karnnathi skeleton. All units agree to meet up once unit(Marsakan) has presented (item_designate@dragonshard) to his professor and received whatever compensation professor grants to team. This unit heads back to (district_designate@Blackbones) to check in with its fellow warforged and return to work on its (item_designate@Gauntlet shield). {~30 crafting days remaining on shield} End Transcript