I am working on rules for Piracy, Contract, Mercenary, Ship, Trade, Squadron, and Fleet rules. Now that it is down to you two, the game is going to shift toward a, slight space focus. The party will be recruiting and building their own fleet that they manage to combat Xim, and build resources to progress twoard Xer and make a name for themselves. Everyone will have a first mate NPC that will be a lower level than them, that will be used in specific missions, this allows us to pull away from the main story for pacing purposes as well as narrative aspects and sessions where we are missing players. You can play as eachothers first mate if you'd like but I am not requiring you to, you can also draw from current NPCs or come up with something new. I also will work on leadership buffs or such you can give to your NPC and they may or may not accompany you on mainstay missions, this is folding in Cham's ideas with a system that I think will benefit the players more and will allow you to play without other players until we expand the party. Also you guys have inheirited all the weapons of the main party and ships, so congrats, you didn't leave the game and are rewarded. I will be making a thread exclusively for ships, one for rules, one for factions, and one for merchant stuff; This should also give the party more direction and keep it Interesting.