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The HS6 Ship

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Edited 1470416650
Yes, I totally stole this. Yes, I'm comfortable with that. If you ever need more ships, this site is awesome. <a href="http://starfrontiers.us/book/export/html/3445" rel="nofollow">http://starfrontiers.us/book/export/html/3445</a> Thank you Shadow Shack. I copied the stats, but will be converting them to what we have on our ship. However, great pic and the deck plans are sweet. The Tarra (We need a new name) HS:6 HP:30 Power Plant: 3 Atomic B, 1 Ion B ADF:3 MR:3 DCR:38 Crew:up to 8 Armament: LB currently, adding more. Defenses: RH Communications/Detection: SubSpace Radio, Radar, Intercom (3 master panels, speaker/mike in each station/cabin/chamber) Misc Equipment: Cargo Arm, Universal AirDock Computer (LVL:4 fp:127 SP:100) Alarm (3) Analysis (4) Astrogation (4) Commerce (1) Communication (1) Damage Control (3) Drive - Atomic B (5) Industry (1) Information Storage (1) Life Support cap:16 (1) Maintenance (3) Cargo Capacity: 81 Crew Accomodations: Captain's Suite (double occupancy possible), Crew Cabin w/2 triple bunks Passenger Accomodations: 1 First Class Cabin, 2 Journey Class Cabins (all double occupancy) Ship's Vehicles: lifeboat, 2 workpods 1a&gt; Flying Bridge 1&gt; Bridge 1b&gt; Forward Maneuver Jets 2&gt; Crew Deck 3&gt; Passenger Deck 4&gt; Maintenance Deck 5&gt; Cargo Hold 5a&gt; Elevator Access Points to hold 5b&gt; Cargo Arm 6&gt; Aft Maneuver & Engine Room 1&gt; small hydroponic bins 2&gt; Communications & Sensor equipment 3&gt; Avionics 4&gt; Flying Bridge, positions for Pilot, copilot or computer operator, and Engineer 9&gt; Elevator to main bridge 1&gt; Main Elevator 2&gt; Helm, positions for pilot and copilot 3&gt; Chief Engineer station 4&gt; Astrogator station 5&gt; Computer Operator/Asst. Astrogator position 6&gt; Computer Room, 6a is a maintenance shaft. Small arms storage nearby 7&gt; optional radar operator station 8&gt; optional communications officer station 9&gt; Elevator to Flying Bridge 10&gt; Optional Laser Battery, where applicable 1&gt; Elevator 2&gt; Maneuver Jet Banks 3&gt; Water Tank 4&gt; Water Purification/Sewage Management 1&gt; Elevator 2&gt; Airlock/Outer Hull Hatch (Universal AirDock) 3&gt; Common Area, 3a is the holo-entertainment console 4&gt; Galley 5&gt; Fresher/sanitation 6&gt; Captain's Office 7&gt; Captain's Suite 8&gt; Crew Cabin 9&gt; Storage Area 1&gt; Elevator 2&gt; Journey Class Cabin 3&gt; First Class Cabin 4&gt; Common Area 5&gt; Fresher/sanitation 6&gt; Lifeboat/airlock L1&gt; Lifeboat Helm L2&gt; Passenger Area L3&gt; Emergency Equipment Storage/LS equipment L4&gt; Fresher/sanitation 1&gt; Elevator 2&gt; Engineer's Station (half of overhaul time spent here) 3&gt; Freight Handler Station 4&gt; Workshop - 4a is a laser/lathe. 4b is a laser drill press, 4c is a workbench w/tool storage, 4d is a foundry 5&gt; Life Support unit 6&gt; Misc Storage 7&gt; Parts Storage 8&gt; Workpod Airlock pens 9&gt; optional back up LS unit (not standard equipment) 10&gt; Power Relay Station 11&gt; Generator 1&gt; Elevator 2&gt; Airlock 3&gt; Cargo Arm tracks 4&gt; Hold 5&gt; Bay Doors 1&gt; Elevator 2&gt; Monitor Panels, 2a is a ceiling access way to the aft maneuver jet banks above 3&gt; Airlock/Decontamination Chambers, access to engines half of overhaul time spent within engine room and drive access ways
I would like to add a Rocket Battery and another Laser Battery to the ship. I'd also like to add a Masking Screen.&nbsp; We'll have to adjust cargo space for the stuff. We still need to have the 4th engine mounted. Also, a Laser Cannon wouldn't be a bad idea. We're going to carry one of our HS2 ships in the cargo hold. I'd like to open 1/3 of the hull there and secure it again with explosive bolts. If we have to, we could blow the bolts and fly the ship out...fast. If it's possible, I'd love to have the Laser Batteries to have a select switch to tie them together (have one guy operating them both on the same target). I know it's a lot to add. Let me know how much cargo space we'll lose and any other issues this will cause.
The first issue this will cause is a refit. &nbsp;The ship would require some major body, structural, and electrical work, similar in time (if not cost) to that of building a brand new ship. Right now, the ship has a laser battery and a reflective hull. &nbsp;This is a total of 4 which is larger than HS6 divided by two. &nbsp;According to the rules (p19), it would already be suffering and ADF and MR (and cargo) penalty. However, it's a custom build, so it's a tiny bit better than normal. &nbsp;Every additional minimum hull size (of a weapon or defense) added will subtract 1 from either ADF or MR as well as 1 from your effective HS for cargo. For instance, if you added a Laser Cannon (min HS 5), you would need to remove a total of five points from ADF or MR. &nbsp;In addition, the effective HS for cargo would then be 1... which is pretty tiny. In contrast, putting your HS 2 ship inside your cargo hold is entirely possible with minimal work - and since sizes are exponential, will only knock your effective HS down to a 4. &nbsp;The reason it even takes that much is that you need to get all the required struts and doors and such to handle a single large object like that in your hold.
Wow, in all my years of playing Star Frontiers, I totally missed that rule. Way back in the day, my players had an HS12 ship with 2 Disruptor Cannons, 2 Electron Batteries, 2 Proton Batteries, 2 Laser Batteries and a Torpedo Launcher.&nbsp; Not to mention the Reflective Hull and every Screen. Though, the Reflective Hull thing should be free. It's polished paint.
It's funny you say that about the RH. I felt the same way back when I played years ago. So much so, that I actually wrote it in with pencil as a 0. However, I suspect it's supposed to represent more than just reflective paint. &nbsp;Fighting entropy (from a laser) isn't easy, especially in a vacuum. &nbsp;Just look at how much of your computer's weight actually is fans and heat sinks - and that's in an atmosphere. In any case, this ship got it for free as part of the advantageous design. &nbsp;Same for the extra engine. &nbsp;Maybe it's a HS 6 and a half.
wow i was picturing from the adventure the ship would look something like this this
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Edited 1470887406
as for reflective paint, even if it reflected 99% of the energy of the laser it would still need to handle the heat of &nbsp;the absorb energy. A heat sump or exchange would be needed or the hull could actually be design to rotate insuring the laser energy is spread over a larger area. newer advances in studies of how light reacts with metal, there may even be Plasmoid or exciton generators that would &nbsp;allow the metal of the hull to absorb the laser energy, convert it to electrical energy and then convert it back to light like a super mirror.
another good image of what i picture the ship to be like is this
If I didn't want to put the HS2 in the cargo hold, could I dock it where the lifeboat is currently attached? A ship would be better than a lifeboat and it'll give us a quickly accessible space/ground shuttle. Either way, we still have a ton of cargo space, but this would be quicker to just add a larger, universal airlock than to modify the cargo bay.
You can certainly dock the two ships together. &nbsp;However, in that case, they aren't structurally sound. &nbsp;In other words, no ADF or MR without chance of breaking apart - and other side-effects.
But...but...I'll use 100mph tape!
Ship Name - The Bengalus (Sticking with the Tiger theme) If you have any suggestions, throw'em on here.
Scott, might you post the maps of what you had for the ship? After re-reading Ed's comments, I'd like to see what you had.
actually with the large influx of cash, we could just fix this ship making no modification and Buy a real privateer ship...
some stats on privateer class vessel. Nova Class: HS 5, HP 25, ADF 2, MR 2, DCR 35; Weapons: laser battery, rocket battery, laser cannon; Defenses: reflective hull; no lifeboat Lightspeed Lady Class: HS 4, HP 20, ADF 4, MR 4, DCR 32; Weapons: laser battery, &nbsp; assault rocket battery (3); Defenses: reflective hull, masking screen; no lifeboats. Privateer , bad ass we can even go larger.
The Corvette design from the "Pirates of Planaron" in the starter module is pretty sweet. Getting one will be hard, though. They're military grade.
actually here one from the dragon magazine that consider civilian&nbsp; Astro-Blaster III Class: HS 6, HP 30, ADF 1, MR 3, DCR 38; Weapons: laser battery, electron beam battery; Defenses: reflective hull, interceptor missiles (x4); no lifeboats.
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Edited 1471281190
ADF 1? Ouch, that's slow.&nbsp; No escape-boogie there. The 360 degree arc could help, but dang, an old guy with a bicycle could run circles around us. Besides, I want a mass driver =)