The pass system now works as follows:In the past, adventure Passes allowed PCs to set missions etc but the
system is no longer fit for purpose. We used to have various categories
of passes but these are hereby abolished and a new system instituted. Inspired by the Olympics, henceforth I and the other Co-DMs will award Gold, Silver and Bronze Passes for players, as follows: Bronze Passes 1)
Bronze Passes are awarded for role-playing (including text based RP),
for good attendance or for helping around the site. For every 10 times a
player signs up for a game, arrives on time, and does not get a Yellow
Card, they will be granted a Bronze Pass. Two Bronze Passes are awarded
to all new players who enter Maladon. They are played automatically in the first two games a new player enters. 2) Bronze Passes allow a player automatic entry at Tier 1; though the game does count against their tier count for determining their Tier for future games. 3) A Bronze Pass may be played in any game on this site; including all Co-GM games. 4)
Bronze Passes do not allow a player any special input into party
composition or to influence the mission choice beyond their normal vote. 5) A Bronze Pass must be played within the legal sign up phase of a game and can be played in any game (including CoGM games). Silver Passes 1) A Silver Pass is awarded for monumental Role-playing, or being really helpful around the site with administration. 2)
A Silver Pass grants automatic entry into a game at Tier 1; though the
game still counts for the player's sessions played for calculating their
tier. 3) A Silver Pass allows the player who plays it to set the mission they want to tackle. 4)
A Silver Pass allows the player who plays it to veto (but not choose)
characters who go on the mission; i.e. if a player signs up but their
character is considered unsuitable, the Silver Pass player can force
them to play another character (or create a new one if one is not
available). Silver Passes do not allow a player to veto a player. 5)
A Silver Pass must be played before signups open or more preferably
before the next mission sign-up even gets posted. This allows for GM's to
prep for the mission earlier and for players to decide if they also want
to sign up for the special mission and create a new PC if you provide a
requirement of no Evil/Good characters and they do not meet this. These
can be played in any game (including CoGM games). Gold Passes 1) Gold Passes are awarded only to CoGMs or for a vital story thread based RP that is central to the main campaign. 2) A Gold Pass can be played in any game (including Co-Gms games). 3)
A Gold Pass can be used to ask a GM to run a game when none is planned;
provided the GM is available. Obviously, this requires negotiation but
allows urgent missions to be forced into play. 4) A Gold Pass
allows the player playing it to automatically join a game at Tier 1;
thought the game still counts against their tier count. 5) A Gold
Pass allows the player playing it to handpick the mission, the players
and characters on the mission. They have complete control over party
composition. They may also pick the campaign date provided it would not
advance the timeline more than 1 month. It can be used to force a mission in the past but cannot contradict the canon timeline. 6) A Gold Pass can be
played like a Silver Pass; in order to set what type of PCs can or can't go on mission, (e.g. I want an evil party so Cain is not allowed). If played in
this way it must be played before signups open or preferably before the game is announced by speaking to
the GM. 7) A Gold Pass also
allows you to choose the people/PC's you would like to go on the mission
but this must be worked out with the GM you wish to run the mission before their
next game is announced. This is to avoid players signing up and being first in
line to play to just have a gold pass played and be booted out because
they were not selected.