A quick(ish) note on rules calls: We have the SRD at our beck and call and I have all the required manuals at my side, but I have no doubt we'll come upon some situation where the rules are a bit murky, or we just can't remember the details. I'd like it if we can play by the RAW, but not at the expense of holding up the game for too long - nothing ruins a tense fighting scene like taking 10 minutes discussing the exacting particulars of a rule on page three hundred something of the DMG and exactly what the writers meant by it. So in some cases I may make the call to fudge it - advantage/disadvantage makes this really easy. I wouldn't call any of these "House Rules", per se (unless they forever change the outcome of the game and we feel the need to enshrine them for posterity). If we later figure out or find the rule in question, we can use that going forward instead of faking it, but this edition has a fairly quick pace of action so I'll try not to let us get bogged down if we can help it. And as with everything else - there are exceptions even to the exceptions...