Xothique. Mordiggian is a just god, who claims only the dead. I am looking for new players for a " Xothique " themed online game, using the RuneQuest 6 rules which are now called Mythras. This will use the world of Xoth (from Xoth.net) for the
character backgrounds, and the tone of the setting, with some of the
adventure material from The Design Mechanism, most especially Monster
Island. I am especially after players who are new to RQ but who are
interested in the game using this kind of setting. Tone -
Both these sources draw from Clark Ashton Smith and RE Howard, amongst
others, in this case the mood I am going for is more CAS's Zothique
setting. You can read some of his short stories here - <a href="http://www.eldritchdark.com/writings/short-stories/" rel="nofollow">http://www.eldritchdark.com/writings/short-stories/</a> I recommend "The Charnel God" for starters. To get sense of the tone of the game look at the free download from Player's Guide to the World of Xoth, download from here: <a href="http://xoth.net/publishing/" rel="nofollow">http://xoth.net/publishing/</a> I am using this Players Guide as the basis for character generation, and world background and tone. I am providing my own conversion to RQ6 for the players. Although
this guide and setting is written for Pathfinder, the game does not
carry with it typical D&D tropes, and I don't want to carry those
into the game. I am not using any of the converted material from Legend. RuneQuest
6 / Mythras - I'm looking for players who are interested in RQ6 but are new or
new-ish. This is not a Gloranthan setting but instead an eldritch,
decadent magic, sword & sorcery, primarily wilderness setting. Rules
wise you should have either RuneQuest Essentials or Mythras Imperative.
I also don't want to carry over any baggage from previous editions of
RQ or from Glorantha, ie. no rules, spells or cults from Glorantha, and
in general no house ruling. Nothing against Glorantha or RQ2/3 (I'm
playing in a RQ6 Glorantha campaign now), but holy cow, without AiG it's
a jumble I want to completely sidestep. This is not really "low
magic" or "historically realistic" setting - I would like to use a lot
of the magic elements in RQ6 - Folk Magic, Sorcery, Theist Miracles,
Spirits and Animism, Mysticism, all will make an appearance and will be
usable by the PCs depending on their background and choices they make,
but these elements will not be typical 'high fantasy', and magic will be
more difficult to use than a typical setting. Times
- I am in the UK and so roughly GMT, however I'm planning a weekend time slot (probably Saturdays)
to try and make it as flexible as possible for players and myself, which should accommodate a few different time zones. If this interests you and if you have any questions, get it touch. Thanks, Bilharzia.