@Gold - Totally, I will make sure everything gets used in game (probably mine:)) first. The bust shots vertical, for my tastes I liked the way that looked better on the page. @Brett E. - Thanks! I think for the most part, I will keep with this style of pose. I've seen Devin's stuff too, looks cool. @Andrew - I agree, the toke and play piece fit respectively into a perfect circle/square. I want to make sure they are play ready with little to no adjustments needed. I also get what your saying with longer weapons. As I do those, I think I will make them ride the perspective line, same as the character. It will have less action, but as you point out, will be more functional in game. @Badger - Thanks! And thanks for taking the time to talk to me before GC, way cool of you :) I agree, I didn't see a whole lot of this style on the marketplace, so hopefully I can make that my nitch (totally think these would look cool on your maps, really cool stuff BTW). You hit it on the head with the route I'm thinking of taking as well, having a package of bust/token/playing piece. I want to target the PC and main NPC group at first. @Gary "Lethan" H - I'm with you on the colors, and I'm keeping that in mind as I design. I figure if i deliver each unique piece across five color themes I should be able to cover most bases. Thanks for the compliment as well, though I do want to say this isn't finished. I will be adding more flourishes in, I just didn't see many replies with just the sketch samples. So here's a followup question: Do you think a good way to proceed would be to put out packages as follows? Set 1: Human adventurers (male) warrior/paladin mage/priest rogue/bard with color variations for each. Set 2: Human adventurers (female) Same class and color variation combos. Set 3+: Same idea as above, but with elves, then dwarves, and so on down the list of races based on popularity.