
Hello
Yes, this is yet another of those "new player is confused by the world of macro's" type of a post. Thus far I've happily been rolling my attacks from the macros supplied by the character sheet and it has served me well, saving me from having to delve too deep into the world of macros.
But now I've joined a Pathfinder game where I'm playing a Barbarian and the various combinations of attacks are starting to get too varied for my macro bar to fit them and are promising to get more daunting still.
First, the character has two weapons, which he uses situationally, plus a bite attack and a claw attack, both of which have primary and secondary versions. That's six different kinds of attacks thus far.
Now as he hit level 3, he gained the Power Attack feat, which doubles the kinds of attacks he can make, putting him at twelve. Next level I'm thinking of picking up the Reckless Abandon rage power (though might go for something like Raging Grappler or No Escape to keep things simpler), which would again double the possible ways to attack, ending up at twenty four.
Finally on level 6 he'll get Abyssal Blood, which gives him Enlarge once per day, leading to an increase in the damage die of all his attacks, pushing the count of various ways of making an individual attack up to 48. At the same time he'll also gain a new attack from getting to +6 BAB.
Now the situation isn't quite as complex as portrayed as some attacks could be bundled into full-round attack macros, but it still leaves one with a lot of situations to cover. Then again, the macros would need to use the sheet values, as the characters ability scores can vary wildly due to rage and enlarge. (Is there a way to tell which sheet we're using? I'm not familiar with the sheet system on Roll20, but I'm under the impression that there's more than one version of a Pathfinder sheet. Does that matter when writing macros?)
So the point of this thread isn't simply to ask help in writing the individual macros, though any help on that front would be appreciated. What I'm trying to find help for is in figuring out the best way to sort all possible versions of things into as few macros as possible. How would people wiser than me organize this mess?
Now, the mission is daunting already but then I bring up a personal preference of mine: I'd really appreciate it if there was a way to do this without having the macro pop up a drop-down menu from which to specify variables. I find that those po-pups jar me out of the game by pausing everything. It's a bit like if when rolling dice in real world, once you throw it the world stops and starts asking you questions, when all you want to see is the result. Also, numerous have been the times that I've clicked a macro, forgetting it spawns a pop-up and then have the entire table sit there with me, wasting time as nothing happens. Thus, if at all possible, I'd like the macros to be one click to roll.
That being said, if the only sane way to handle this is with pop-ups, so be it.
So yeah, that's a lot of words. Thanks for anyone who suffered through it and doubly the thanks to those who come up with a way to help.
Yes, this is yet another of those "new player is confused by the world of macro's" type of a post. Thus far I've happily been rolling my attacks from the macros supplied by the character sheet and it has served me well, saving me from having to delve too deep into the world of macros.
But now I've joined a Pathfinder game where I'm playing a Barbarian and the various combinations of attacks are starting to get too varied for my macro bar to fit them and are promising to get more daunting still.
First, the character has two weapons, which he uses situationally, plus a bite attack and a claw attack, both of which have primary and secondary versions. That's six different kinds of attacks thus far.
Now as he hit level 3, he gained the Power Attack feat, which doubles the kinds of attacks he can make, putting him at twelve. Next level I'm thinking of picking up the Reckless Abandon rage power (though might go for something like Raging Grappler or No Escape to keep things simpler), which would again double the possible ways to attack, ending up at twenty four.
Finally on level 6 he'll get Abyssal Blood, which gives him Enlarge once per day, leading to an increase in the damage die of all his attacks, pushing the count of various ways of making an individual attack up to 48. At the same time he'll also gain a new attack from getting to +6 BAB.
Now the situation isn't quite as complex as portrayed as some attacks could be bundled into full-round attack macros, but it still leaves one with a lot of situations to cover. Then again, the macros would need to use the sheet values, as the characters ability scores can vary wildly due to rage and enlarge. (Is there a way to tell which sheet we're using? I'm not familiar with the sheet system on Roll20, but I'm under the impression that there's more than one version of a Pathfinder sheet. Does that matter when writing macros?)
So the point of this thread isn't simply to ask help in writing the individual macros, though any help on that front would be appreciated. What I'm trying to find help for is in figuring out the best way to sort all possible versions of things into as few macros as possible. How would people wiser than me organize this mess?
Now, the mission is daunting already but then I bring up a personal preference of mine: I'd really appreciate it if there was a way to do this without having the macro pop up a drop-down menu from which to specify variables. I find that those po-pups jar me out of the game by pausing everything. It's a bit like if when rolling dice in real world, once you throw it the world stops and starts asking you questions, when all you want to see is the result. Also, numerous have been the times that I've clicked a macro, forgetting it spawns a pop-up and then have the entire table sit there with me, wasting time as nothing happens. Thus, if at all possible, I'd like the macros to be one click to roll.
That being said, if the only sane way to handle this is with pop-ups, so be it.
So yeah, that's a lot of words. Thanks for anyone who suffered through it and doubly the thanks to those who come up with a way to help.