Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

[LFP] - [Pathfinder] on sundays GMT +1

1471195278

Edited 1471195303
Hello people! Me and my party (and our GM) could use one more player! We’ve only played once and had one player realize he can’t play the day we chose. We’re a European centric group (We have one early rising US-player but we’re not looking for a second one) and play UTC +1/GMT +1 (4:30 PM) on Sundays. I am sorry, but we’re looking for a support class. That’s what we lost. That’s what we need. In our party we already have a Paladin, Rogue, Alchemist and Monk. Characters are set up as followed. 1 st lvl character Roll for stats (roll 4, keep 3. Do six times twice. It has to be done in Roll20) Only core/unchained classes and races (Our GM is coming out of hibernation and wants it simple) No evil characters. Feats and equipment – try to keep it to the Core rulebook. No house rules. GM likes it basic here it in the beginning. No Crit tables Player’s guide: In the GMs homebrewed campaign, the party has arrived at a small town and are realizing dangerous things are stirring in the wild. The party is far from closeknit but stick together since getting contracts as mercenaries is easier as a group. The first major conflict involves orcs (there’s a little bonus info for rangers). We’re playing in Golarion but we’re far from experts on the setting so you don’t have to be either. The GM is homebrewing the setting so don’t assume everything you can find on Golarion is true in this version. Theme tags: Action and mystery and emphasis on dilemmas. Playstyle: The GM (and us) are aiming for a midground between acting and action (60% - 40%). We use voices and we use discord for that. What we expect from you as a player. You need to be cool and kind – no foul mouth Don’t reply here with an already made character. There will be time for that later. Understand there’s a difference between min-maxing and powergaming. Questionnaire (for people applying): Age? Write about your playing style (you need to be more descriptive than I was with acting and action) Experience with systems (New players are welcome!) Expectations from the game. What constitutes a good game for you?
Hey, looking for sundays game so badly. I'm from Europe, GMT +2 timezone. Been playing Pathfinder for a while now but 99% of the time i'm GMing. 25 years old, mature, cool and calm. Don't swear if i don't have to. I have no problems of playing whatever the party needs. Kinda consider my self "actor" of all trades, so i have no trouble getting into any character. I focus on RP over minmaxing and stats (in fact i despise power gaming). I enjoy stories and character development and interaction between characters AND the world over numbers. I get into game and never want my char to die. I could lose all my wordly posessions (and have done) and still continue playing, becouse... character. As for expectations from game. As long as it's fun i'm down to play. Adventures, mystery, dilemmas. Pretty much all the things i love. I'm free all sundays pretty much anytime. And i don't miss games unless i have a VERY good reason to. If u consider me lemmeh know.
Age - 25 Playing Style - I enjoy roleplaying and combat both, and my main objective in creating a character is a strong core concept. A class is a job, so there should be a good explanation for why/how the character took up the class, and how the class shows their personality as a character in the setting. Experience with Systems - I've been playing games for about 11 years now, starting with D&D 2e, and I've played every edition since at least a little bit. Expectations - The style of campaign I have always preferred is one with a relatively strong central plot and a few side stories woven in, especially when the side stories are related to character backgrounds and goals. I enjoy worlds with exotic locations the most, though it's not required. In the sense of mechanics I enjoy combat encounters that actually use the environments of the world to it's fullest. A relatively complex terrain goes a long way toward making even a basic fight interesting without needing to make up new mechanics. If possible, I'd like to have a chat with the group at some point as well, since I'm interested in getting more information on the type of character you're looking for.
Hello Ghost. How it will likely work is that you'll chat with the group at the same time that you're rolling for abilities etc. So there's going to be time to talk with the group before you've made your character. Just remember to make something you know you will enjoy :D! What kind of character you create is up to you - as long as its not disruptive. The class you pick though is naturally limited though :).
Gentle bump for interest.