We've pushed out a series of performance improvements this morning that should help speed-up initial load times for large games (those with hundreds of Characters or more, for example). In particular: There was a bug where the application was sometimes downloading a much large size of image to display for the thumbnail in the Journal view for Characters. Now the "mini" size will always be used. (This may reduce the amount of data that has to be downloaded when your game initially starts up). All Handouts in the game were mistakenly being rendered at startup time, instead of waiting until the first time the Handout was actually opened. This has been fixed. All Attribute views (the list of attributes that appears on the "Attributes and Abilities" tab of the Character view) were being rendered in the background on startup. This could lead to a significant slowdown and stuttering for games with lots of Characters, especially if the game is using a complicated sheet that has a lot of attributes per character. We've now made it so that this rendering doesn't happen until needed. In a test game, this caused a 4-5 second "stuttering startup" problem to disappear entirely. Previously, tokens and maps may have loaded much large image sizes than needed when they were first rendered. The correct size would later be downloaded and used, leading to wasted data being downloaded, and the possibility that the token or map might not display at all as quickly as it could have. Now, we always load the "thumb" image size for tokens and maps initially, then download a correct, larger size if needed. This should cause tokens to load much faster the first time they are seen. Maps will also load very fast initially, although it will be a 'low resolution' version. Then the system will download the higher-resolution version in the background, and show the higher-resolution image once it's done downloading. Note that once these images have been downloaded at least once they will be cached on your computer so you will no longer see this swapping occur, this just allows something to show up on the screen faster the very first time you visit a page and see the map for the first time. Enjoy!