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>>>> PF Homebrew Campaign, Saturday Nights 7-11 PM EST; Paid Sessions <<<<

&nbsp;&nbsp;&nbsp;&nbsp; More than 450 years ago, history was changed by a cataclysmic struggle between the forces of darkness and light. The conflict enveloped small and great, mortal and immortal, gods and devils. Few survived it's destructive passing. None were spared it's devastating touch. At the end of seven long years of plane spanning war, the massed forces of those left alive came together in battle one last time at the heart of the greatest kingdom of the age, Nathilus. The destruction wrought that day laid waste to an entire continent and claimed lives in the hundreds of thousands and came to be known as "the Price" as it was what had been required to finally bring the fighting to an end. Across the face of the world there were floods, earthquakes, volcanic upheavals and other catastrophes of unimaginable horror. Formerly great nations were swept by turmoil and unrest. Centers of learning and knowledge fell to bands of starving raiders or ravening humanoid tribes who saw their chance at last. Savagery and barbarity became the standard as morality was swapped for just one more day of life, no matter how crude. Contact between the races dwindled to the point where they seemed myths to one another. The older races of dwarves and elves settled into their ancient kingdoms and licked their wounds, dreaming of regaining their strength someday. And so things stood for many years, until there arose among the humans a man, of vision and determination unmatched, who led his people to prominence and set them on the path to recover their lost culture and pride. The man was named Averon and became high-king of a nation at the forefront of a reclamation of the lost skills and wisdom of the fallen kingdoms. The wars fought to reclaim territory now overrun by the baser races were long and bloody, but saw the alliance of men, dwarves and elves grow strong and faithful. But, of course, time has a way of changing things. Today's world finds itself with as many kingdoms and cultures as the world once lost. Nations struggle for financial supremacy or to recover ancient knowledge before their rivals. Intercontinental travel is a rarity and isolationism the order of the day for most kingdoms. So much of what was known in the days before "the Price" remains lost and forgotten, and yet some progress has been made. The ancient libraries of the Eldritch Citadel have been re-discovered, and even though the destruction wrought by looters was terrible, there is much of value to be found there. Many kingdoms send out expeditions of bold explorers seeking troves or pockets of these lost secrets that may be of use. There are even rumors of a colony having been founded on the coast of ravaged Nathilus. The kingdom of Essandir, long ago birthplace of high-king Averon, stands as a shining beacon of enlightenment and learning despite lying under the shadow of the ever growing forces of their demi-human hating neighbor, Volungrod. For more than 20 years there have been hostilities brewing along the border between these two realms and now they look to be boiling over. You are the descendants of the resilient men and women who undertook the rebuilding of the world. You are the product of their hard work and ingenuity, and as such find yourselves more capable than the average citizen. Your background has given you more than a passing familiarity with arms, armor, tactics and even the eldritch arts in some cases. You find yourselves in the small border town of Frostcreek, last settlement on the trade route north out of Essandir, as it swims in rumors of an impending Volish invasion, a recent discovery in a nearby dwarven mining outpost, loggers suffering from some sort of curse, and a delivery of furs and hides that should have reached town a week ago. A fairly thick crowd mills around you on the docks, making you wonder at the town's prosperity in the face of trouble. The Coldrun River churns south, casting a light mist over the valley behind you as you head up the hill toward the town's thick log palisade. At the gate you stop and look east across the water to the town of Oreport, where teams of workmen are visible loading boats for the trip south. With a shrug, you duck inside the gates and look to see what this new town may have in store for you..... What I have to&nbsp; offer: 1) Depth & Detail. This is a long term project for me, I have put a lot of work into this campaign and intend to continue to. It's a labor of love and I'd like to think that there's something for all types of players. If you are the sort of player who likes to discover ancient secrets, dig up lost runs, uncover forgotten lore or even just learn tidbits about the region you're traveling through, I promise you'll find your fix here. 2) Maps, Maps, Maps and also a few Maps. Every scene and every setting in my games take place on maps that I have designed and put long hours of work into to bring greater immersion to you. 3) Dynamic Lighting, Background Music, Sound Effects & Handouts. My style incorporates all of the things available through the magnificent Roll 20 platform and I will continually work to make our games more enjoyable for you through their use. I rely heavily on handouts to guide the narrative and utilize a vast fantasy art library to help me with this. 5) Passion. Plainly stated, I love the fantasy genre. I love creating a world in cooperation with you, my players. When we're all clicking, no amount of work is too much to overcome to keep the creation going. ============================================================================================================= &gt; I'm looking for 4 or 5 players who can get along well with others and enjoy exploring a vast, mysterious world. &gt; Sessions will be every Saturday evening at 7 PM EST, lasting til 11 PM, possibly 12 if we're really involved in an adventure. &nbsp; Please PM me with any questions you may have and I'll set up a meeting on Skype where we can talk more about the game and your expectations and give you access to some campaign lore. Thanks for your time. “ This game will require payment for my time as a Game Master at a rate of $10 per game session hour. Be advised that payment will occur off site via PayPal or eTransfer and cannot be enforced by the Roll20 staff. ”
Wouldn't it make more sense for you to run what the paying players want, than for you to charge players to play in your homebrew? Honest question....
It might, JLP, but I have a huge amount of work already invested in this world and am offering access to the lore available before any payment is made.
I wish you all the best man, it's good to see another GM for Hire out there and with a respectable rate to boot! As much as I would love to have a look into what you're offering, it seems like we're going to be competitors in this market, haha. Good luck and game on, Ironhead.
Thanks, Rocky. I hope I don't cut into your market, bud. I'm thinking that it'll be a pretty small niche that I fall into. Good luck to you, too.
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Well I wouldn't mind if there was a game on friday.
JLP said: Wouldn't it make more sense for you to run what the paying players want, than for you to charge players to play in your homebrew? Honest question.... Just to tag on to this even though the GM here has already answered it. &nbsp; The best campaigns I've ever had tend to be from stuff like this. &nbsp;Not the paid portion, as I've never experienced that myself, though I can see why GM's are asking for it as it's a huge time sink on their part. &nbsp;But more specifically the fact that he's likely written up a lot of his own lore for the campaign. &nbsp;The best GM I've ever had had two-three full journals of a world he created and the timelines and backstories and everything. &nbsp;It was amazing to play games into that setting because he knew so much about the world itself. &nbsp;It made it even more rewarding when you did things they'd never thought of in those worlds and surprised them. &nbsp;Easily the most fun I've had playing the game. &nbsp;It's something I don't think you'd get playing some random thing that a GM just worked up based on the players specifications, though I could be wrong in that regard these are just my opinions on the matter after all. &nbsp; As for the thread topic itself. &nbsp;I'm currently talking to a few other people about possibly joining other games at the moment, but if all of that falls through I'll come see if you're still looking. &nbsp;I doubt you'll be waiting too long, but good luck nonetheless the game sounds like it'd be a lot of fun. &nbsp;Have a free bump. &nbsp;^_^
Wesley, Fridays are do-able if there's enough demand for the change. Rainy, thank you for the bump and kind assessment. Not to be negative, but I hope things don't work out for you if it will bring you back to this setting :)