Hi After meeting now over 10 players in a row who have seemingly severe commitment issues, I'm wondering how to handle things best and thus this post for some advice. Normally I go along things this way: 1.) A player tells of his interest in a game of mine 2.) I talk with the player and pm him what concept and background of a char he has in mind 3.) If it fits I send him an invite and talk with him (and also tell him again that my games are more focusing on story, thus we have a slow pace there because of that (not a 1 adventure per session thing). 4.) I help with the char creation where needed and then check his submitted background and charsheet and tell him what needs to be changed so they fit...and that the char is realistic in the universe. Most of the time I also postbone a session if its currently at a good state to introduce a new char in order to give the player a chance to start immediately. Thus 1 week or 2 weeks postbone there. Depending on how often that game is being run. Now I'm used to people finding out after 1-2 games that the games are not what they want (that is no problem). Other people have problems with their character concepts being criticized and quit at that moment when I say that and that makes no sense (gets on my nerves a bit, but whatever). What really ticks me off is, that it seems more and more peopledon't even go to step 4 but instead at step 1-3 they suddenly stop responding or they suddenly say "sorry I can't commit myself to a game". Had that now 10 times in a row in one game and over 5 times in a second and that in 3 months. And most of the time I even made the error to postbone a session. What I do nowadays is remove the contact of the player from skype and block him here, but tbh those players probably are doing that behaviour left and right. So I'm wondering 2 things there. 1.) Is there anything I can do to lessen the chances of players with commitment issues even trying to apply to my games? 2.) Is there anything that can be done so that other gms are not falling for those players either? For 1.) Is it maybe better to actively seek for players (through the directory) instead of putting up a "game open looking for players" post?