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Inspiration Cards

Hey guys, What do you think of these?&nbsp; <a href="http://imgur.com/a/a2kgS#RYt6Ayg" rel="nofollow">http://imgur.com/a/a2kgS#RYt6Ayg</a> I'm thinking they might add some fun flavor to the game, although I wouldn't run it exactly as the instructions state. &nbsp;Basically, whenever you get an inspiration point you get one of these cards and can turn it in for regular inspiration (adv. on a roll) or (one of) the stated effects on the card.
Here's the Reddit post I found these in, with some background info on them: <a href="https://www.reddit.com/r/dndnext/comments/2l5lq0/" rel="nofollow">https://www.reddit.com/r/dndnext/comments/2l5lq0/</a>... I'll add it as a deck to the game that you have access to so you can play around with them.
I like the idea. I played in 3.5 game a few years back and the DM used homemade cards like these. It adds some cool random flavor.&nbsp;
They seem pretty neat
I like the idea. Intrested to see how you implement them, and how they will effect the game.
Alright, we'll give it a go then... Looking back over them, I think it might be worth a try to use them as described in the instructions. &nbsp;I was thinking of using them just as bonuses to regular Inspiration, but Inspiration gives one bonus roll to just about anything. &nbsp;These are much more restrictive in what you can use them for - so I see now that having up to five of them in hand makes that more useful so you don't have to throw away a "useless" card. &nbsp;Anway, we can try it out and if they don't work out we can go back to the regular inspiration system, or modify it... I think I found some other such cards that might work as well, if I can figure out what I did with them.