i am close to completion, heres a little taste combat- roll your attack die, subtract any bonuses, such as armor and such, this is how much total damage you do of your attack, then your weapon attack, plus bonuses example "i hit the bandit with my iron sword" rolls 1d10, rolls an 8, iron sword does 18 damage, 18/8=14.4 (always round down) "the bandit is wearing leather armor, softening the blow, making your attack a total of 12" "i also use my skill of power strike" "okay, your damage goes back up to 14" this way combat is a little less chance based and more skill based theres also a stamina meter a full round of combat will deplete your stamina completley movement is every 5ft is a stamina point a lesser strike will do 1/2 damage, but will only cost 5 points of stamina stamina is determined by agility your roll die is determined by strength (a fighter might have a roll die of 12, allowing him to deal 120% more damage) skills have been changed to talents feats have been changed to skills abilities are now scores agility strength wisdom are the three main scores there are sub scores like attack, fortitude, athletics, precision, intelligence, charisma and sword wielding and stuff magic also runs on a point based system, for example 0 level spells cost 0 points 1st level cost 1 pnt so on and so forth all the way up to 20th level a wizard starts out with ten mana points just for an example i will be making him use fireball, a 1st level destruction spell, which has a ten percent failure chance he rolls a 25 on his d100, so he succeeds but that same wizard choses to use a 9th level spell, swallow earth, which has a 35 percent failure rate he rolls a 13 on his d100, so he fails in casting