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Hi all Just found this 2e group and looks like a great resource and plenty of fun to be had for older style AD&D in the Roll 20 environment. My main question is whether there is a good way to implement something like: Roll 2d10, add them together, if the result is less than or equal to your Morale attribute, then say "Success". I know you can just roll 2d10 then manually compare it, but it seems like something that *should* be possible, so I thought I would chase it up. One of my big criticisms of 3e was it basically abandoned the morale mechanic. We just ran the ToEE module (over a number of years) and dicing for morale was great fun... - it was a fair (and fun) way to decide when the mooks would give up, not just "DM it", so the dice could seed the story - it could trigger the end of combat quickly, and not force players to kill every last gnat (and therefore speed up combat) - many times failed morale would result in getting key info, or even get lower level faction guys into the service of the party for a time. We actually play in Mystara, so I just borrow from Greyhawk / FR / or really any modules and port them to a location in The Known World. We are currently doing Red Arrow Black Shield. Great concept, poor implementation as written, but not too hard to re-work into a compelling adventure. I say "adventure", but really it's more of a campaign backdrop with a lot of mini-adventures along the way (I might even to do full on modules along the way, depending on how things pan out). Thanks for reading! Michael.