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GURPS Ultra-Tech - Mondays 6:30pm - 12:00 EDT

1472161657

Edited 1472161965
Game Description:  This an Ultra-Tech Game that focuses on emphasis on player choice and character goals. The Crew of the Crimson Wolf are currently pursuing trade agreement with elven world as an effort to finance there privateer business. In a sandbox game the players are expected to pursue plots actively rather than wait for the plots to come to them.   This game combines several different elements in a Space Opra style. Since it is a home-brew game that has been played for many years it can be described as the love child of 40k, Outlawstar, with the Farscape as the adopted sibling all living in Neighborhood that supported the Brown Coats Rebellion in Fire Fly. With so many elements the feeling and joy of space opera is the experience you will get when joining this game. The game pace pays great deal to attention of details of the ship and all the challenges of hosting it. There are highly climactic adventures, and very detail relationships with NPC Crew and the characters. This game is on going since 2013 and continues too evolving based on the players desires and willingness to achieve.  Game Details: Game Time: Mondays - 5:30PM (-4) ~ 6:30 PM (-5) EDT ~ 11:00 PM (+0) GMT Rule Sets: GURPS Ultra Tech, GURPS Basic & Campaign , GURPS Magic, GURPS Bio Tech, GURPS Horror, GURPS Space, GURPS Traveller Required Tools: GURPS GCS , Google Docs. Character Creation Rules: 100 Points Character, Home brew Races Templates, Class Templates, 50 Points of Disadvantages Total. Players may request to substitute disadvantages / advantages that will help make the character concept fit. Experience Gain: Character points are awarded to players whom complete Quests / Goals that they have set for them selves. 1 CP is award to those who interact in at least three encounters. Characters can also improve through study and gain new skills by logging time spent working on them in between time jumps.  Story Line Description: In the wake of the expedition to Elen’rae the elves among the crew of the Crimson Wolf have decided it is time to return home. The ship has plotted it's course too return to The Asyuran Banner. A region of space that is known for remains of the great Star Elf Empire millenniums ago. Reluctant in some ways Earandor seeks to test his favoare with his Matron in effort to gain the strange alien vessel they discovered and crewed a safe port. Although danger loom in the darkness. As an ancient enemy has there sights set upon the lonely elf world known as Neyaancalacen. This untimely homecoming will place them in the middle of a desperate effort to survive again the most deadliest of foes, The Mora. The Adventurers will have to over come a great many challenges among them selves, in the face of the most sinister foe of them all, and come to terms with the difference of terrens and eldar for the sake of living to see the future, in this exciting 4th installment of Stellar Winds
<a href="https://app.roll20.net/forum/post/3576685/stellar-winds-application" rel="nofollow">https://app.roll20.net/forum/post/3576685/stellar-winds-application</a>
Looking for a new player still!
List of Class Templates Available: Available Races: Various Aliens (Denari (Skinny Alien), Darconites(Lizard Man), Kilitara(Cat Like), Kuuite (Ewok Like), Sagarens (Wolf-Like), Dwarves, Gnomes, Half-Elves, Humans, and Elves. Academician, Athlete, Attorney, Belter, Bounty Hunter, Bureaucrat, Capitalist, Colonist, Con Man, Detective, Dillettante, Diplomat, Doctor, Entertainer, Explorer, Journalist, Lawman, Merchant, Politician, Rogue, Scientist, Soldier, Space Knight, Space Worker, Spellcaster, Spy, Starship Officer, Technician.
I see a lot of views! We will teach you if your a beginner that's interested!!
Still taking applications!
I play Took the ex-military pilot of the Crimson Wolf, and one of the best things about this game is the living universe. There has been several groups that have played in this world and the actions of those groups are happening behind the scenes. There are several factions doing there own thing, we can go interact with them or we can go off and ignore them. I love how open this game is and how free we are to do what we want. If your thinking of joining us expect many challenges, and lots of role playing fun.
Indeed. The starship they have has also over 20+ NPC's that are well fleshed out and bring real meaning to the crew of the ship!
Tonight's Game night everyone!!
Can I spectate for tonight? I'm not familiar with many of the references mentioned (only really watched firefly), so I'm likely to be out of place. While i'm quite curious to see how you are doing Magic at TL10 (?), i can't say my play style would fit the group (for obvious reasons). So how about a "test-drive"?
Your more then welcome to join us to check us out :)
Ok, cool.
Please invite or I can't join the game room?