Red C. said: No where in oregon does the gaming industry exist really. Not even around Portland? That's kinda sucks. Gamers in Salem, Eugene and Portland need to get organizized And it's not the case in Seattle, where I'm from. We've got WoTC and Green Ronin down in Renton and Cheapass Games in Seattle. It's very definitely a gamin' town! Waffles said: I came in solo but I also came in to run a game. My current findings, as a PF GM, is such: -A lot of players don't care to read your rules, they want to play the magical fairy kobold summoner with a 47 point build whom is also lawful evil -A lot of players don't care to give you details until they're ready, which is five minutes before session -A lot of players spend too much time outside of your game, as in not playing, as in not letting you know they'll be absent but rather just being absent -A lot of players don't play well with each other since they build a character based on what they want, not what the group needs On the flip coin of that: -When you find good players, they tend to be really good. They stick around, play well together, and follow you into your future campaigns -Good players tend to deal with the bad ones in game. Usually with a war axe. In general, with players, the GM needs to crack the whip on occasion. I get to review all characters for at least two days before I let the player in. If I don't like what they want, I ask them to build a new one. (This filters a lot of immaturity out, I find.) I don't run a session unless I can guarantee four players in attendance
("A quorum of four," we like to call it.). I never run sessions with more than 6 or 7. Even with good players things slow down too much in combat an other physics intensive situations. I expect to have a working
copy of all player's character sheets after every experience award in PCGen format. (PCGen keeps the bookkeeping and numbers organized.) My copy of a player character is necessary if occasionally players miss a game then I can have another player handle that character I've never really had a serious problem with players with bad attitudes. What I find is that the bad ones, the bored ones, the uncooperative ones tend to just not show up at some point and I write them out of the plot. After a while you do wind up with a good group of adults with good sportsmanship.