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The big question

Here it is: what do YOU want this game to be?
A balance of roleplaying and action with some dark themes here and there. Question, what if someone rolls a nat 1 and they're doing something dangerous, will you penalize them by lossing a finger, eye, leave a scar, etc? I know some GMs don't do that.
Mystery box said: Question, what if someone rolls a nat 1 and they're doing something dangerous, will you penalize them by lossing a finger, eye, leave a scar, etc? I know some GMs don't do that. I will usually count a natural 1 as just an automatic failure. I don't think there should be a standing 5% chance to risk some kind of crippling injury! However, if the situation is particularly precarious, rolling a 1 can result in something catastrophic beginning  to happen, but you'll almost always get some kind of saving chance to avoid truly terrible things happening to your character.
I'm okay with whatever you want to do.
I like a mix of role play and combat. I'd like to see how Sigrun grows as a character, her interactions with the party, world and her Deity. I'd love to be in this for a long haul campaign.
A balance of roleplay and combat sounds good to me too. With some humor, a little intrigue and excitement in the mix. It'd be great if we could all laugh together :)