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When using Dynamic Lighting, is there anyway of restricting movement, without obstructing vision. The specific case for me is a ledge that I want to be visible, but not allow free movement to. Thanks!
So, you want to have dynamic lighting active in other places, but in one specific place, they can see but not walk past? That's not possible I'm afraid.
A work around is to make a token that is invisible (give it a gm only visible aura so you can find it) and then give it sight and controlled by all. Drop that on the other side of the DL path when your players are in that area and they'll be able to see on the other side. They won't be able to see the token giving light though. EDIT: Invisible = a png that is just all transparent.
The Aaron said: So, you want to have dynamic lighting active in other places, but in one specific place, they can see but not walk past? That's not possible I'm afraid. The API can do it! =D
Brian said: The Aaron said: So, you want to have dynamic lighting active in other places, but in one specific place, they can see but not walk past? That's not possible I'm afraid. The API can do it! =D Yeah. I didn't mention it as it requires a pro subscription and there isn't a script written for it (that I know of) currently. =D
The Aaron said: Brian said: The Aaron said: So, you want to have dynamic lighting active in other places, but in one specific place, they can see but not walk past? That's not possible I'm afraid. The API can do it! =D Yeah. I didn't mention it as it requires a pro subscription and there isn't a script written for it (that I know of) currently. =D There's the path collisions script or whatever it's name is that was made before DL could restrict movement.