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DnD Module ideas and requests?

Realized my post on the Storm Kings Thunder might be better placed as it's own thread. So I have just purchased Storm Kings Thunder and love it so far. Had to have it after getting The Lost Mines, a campaign I was just running with some new DnD friends from the book. Saves me so much time (If only it was out when I started rather than half way through lol). Have a few suggestions and comments about it. I run my campaign off my living room TV using my PC to control everything as the DM. Not sure how many do this but I'd assume there's a few out there in the user base. Some things I run into that would be so much more helpful with these modules. As well as some stuff that would just make all modules from DnD more useful. First and foremost as much as I love having prebuilt maps with all tokes in place. It can still be a bit confusing running some battles with more than 3 of the same type of creature/token. I've worked around this with just adding token color icons but even those can run out with really large groups. Also in the turn order it just says "Goblin" all the was down, once again, something I can go through and fix. Would be amazing if this was something already done with the module. Possibly an even more refined way of doing this? As I scroll through the information and review maps, this is the first time I've had so many. Right off the bat the first thing I wish was for folders with pages. A large campaign like this already has a lot of maps to go through. Toss in someone like me who will likely also make generic maps of all the small areas and random encounters we'll run into...that's a lot and will quickly be hard to keep up with. It's so nice having the creatures stat blocks in with journal entries. Only painful thing is not being able to quickly pull that up. I couldn't find a keyboard shortcut or a way to quickly jump to a creatures journal entry from the map, rather than just the token info. Maybe I just missed it? If I haven't missed it, can a shortcut be added? maybe a new option that pops up under the icon if it's linked to a journal that can be clicked and opened? Small thing, can creatures come preset with sight? Be nice to be able to just Ctrl+L and see what that creature sees without going in and setting it up. Keeping in mind if it has darkvision or is able to create it's own light? Very minor just would be nice. Can the red bar on creatures use their Passive Perception? Something I feel I check often and would be nice to have at my fingertips. Adding more icons to tokens and deciding on a universal "This icon means this while playing DnD modules" masterlist. Using said list to mark creatures with important abilities (Darkvision, Size, Hostile, passive, friendly, heavy/light types armor) general stuff for quick, at a glance info. Guess this would be a new feature but I REALLY wish there was some sort of POI version of journals that could have an token added to this. Hyperlinks are great but I hate having to tear my focus away form the map itself to search through the journals for things. Be amazing if I could click on the "1" icon on a map and it pulls up the text needed about that area, what I need to say, what's in it, that sort of thing. Be even nicer if could do things like click a statue, tower, trap (just a small DM layer dot) or any sort of point of interest and immediately have the info I want about that specific place or thing right at my fingertips. Saves a bit of scrolling up and down larger journal entries or searching for an entry overall.  Just some stuff I think would be really helpful with these modules. I REALLY hope there is some possible discussions with Wizards of the Coast to bring in the Monster Manual as a buyable module that maybe gets added to the character vault in some way where you just click and add all creature info to your game. Be nice to have the same level of access to non module creatures in any module or game. I'd easily pay $50-$60 for a more fleshed out version with everything for my build my own adventure.
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Andrew C
Marketplace Creator
RE: Initiative Queues As a GM I have tended to have everything of the same species share an initiative place and only added extras if there are things like Delays from a group of them.  So in a mixed goblin, orc, hobgoblin group... Orcs get one, gobbos another, hobgoblin another and any leaders in those groups get their own. RE: Loading Stuff Shift Click on a token should get its Journal/Sheet up. RE: Organising and Logistics Stuff its useful for me to hear those sorts of complaints when I go about building my own Campaign for Sale.
Andrew said: RE: Initiative Queues As a GM I have tended to have everything of the same species share an initiative place and only added extras if there are things like Delays from a group of them.  So in a mixed goblin, orc, hobgoblin group... Orcs get one, gobbos another, hobgoblin another and any leaders in those groups get their own. RE: Loading Stuff Shift Click on a token should get its Journal/Sheet up. RE: Organising and Logistics Stuff its useful for me to hear those sorts of complaints when I go about building my own Campaign for Sale. I just did the Shift click and you blew my world, so many hours I have spent keeping way too many windows up so I didn't have to search them. I thought I tried that before but maybe the token wasn't linked correctly. As for grouping them, I thought about that as well, kind of liked keeping them separated. Though turn order isn't as much the issue as my players looking at the screen saying, "I attack the goblin" and I'm like which one and they are like "The one by the rock" and then I respond, the one by the big rock or small rock?...easier to just say, "I attack the purple goblin."
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Andrew C
Marketplace Creator
The trick there is to edit token names and toss a number on the end. I for instance gave a group of 6 goblins called Goblin 4, 11, 2, 7, 23, 10 just to make sure people aren't subconsciously meta gaming and counting off enemies when some might be out of sight.
1472837784
Gid
Roll20 Team
Mentaly_Unsound said: Small thing, can creatures come preset with sight? Be nice to be able to just Ctrl+L and see what that creature sees without going in and setting it up. Keeping in mind if it has darkvision or is able to create it's own light? Very minor just would be nice. All tokens in SKT should have Has Sight checked off in their token settings. Token creatures with darkvision also should have an additional 120 ft. light radius in addition to having sight toggled on. Creatures that give off their own light, like fire elementals, should also have the All Players See Light toggled on as well as their light radius set. (And now that I mention this, I think Maegera the Dawn Titan might not have All Players See Light toggled on, time to go fix that!) Let me know if your copy of the module doesn't have your tokens set up like what was mentioned above, Mentaly_Unsound. And thank you for the other observations to help improve upon future content.
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Edited 1472840482
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Mentaly_Unsound said: Andrew said: RE: Initiative Queues As a GM I have tended to have everything of the same species share an initiative place and only added extras if there are things like Delays from a group of them.  So in a mixed goblin, orc, hobgoblin group... Orcs get one, gobbos another, hobgoblin another and any leaders in those groups get their own. RE: Loading Stuff Shift Click on a token should get its Journal/Sheet up. RE: Organising and Logistics Stuff its useful for me to hear those sorts of complaints when I go about building my own Campaign for Sale. I just did the Shift click and you blew my world, so many hours I have spent keeping way too many windows up so I didn't have to search them. I thought I tried that before but maybe the token wasn't linked correctly. As for grouping them, I thought about that as well, kind of liked keeping them separated. Though turn order isn't as much the issue as my players looking at the screen saying, "I attack the goblin" and I'm like which one and they are like "The one by the rock" and then I respond, the one by the big rock or small rock?...easier to just say, "I attack the purple goblin." Have your players ping (long left click) where they are attacking - I make my players do this even when there's only a couple enemies on the map; just gets them in the habit. And heck I do this as GM to let them know who is attacking in the same instances. As for keeping track of which one is acting in the initiative, hovering over a token in the tracker will highlight it in a yellow box on the VTT, allowing you to see which one should be acting. EDIT: The ruler can also be very useful for specifying what ranged attacks are being made as it easily specifies the target and the range at which the attack is being made. And activating  advanced shortcuts makes switching between the ruler and regular select oh so easy!
Scott C. said: Have your players ping (long left click) where they are attacking - I make my players do this even when there's only a couple enemies on the map; just gets them in the habit. And heck I do this as GM to let them know who is attacking in the same instances. As for keeping track of which one is acting in the initiative, hovering over a token in the tracker will highlight it in a yellow box on the VTT, allowing you to see which one should be acting. EDIT: The ruler can also be very useful for specifying what ranged attacks are being made as it easily specifies the target and the range at which the attack is being made. And activating  advanced shortcuts makes switching between the ruler and regular select oh so easy! Good idea but they don't have control of anything on the board. I control everything from my PC and it's displayed on the TV. I use two browsers and a second account. One browser is up on the TV logged into a basic account with control over all player tokens so they can see. Then I do all the moving and such from my PC that's logged in under the GM. Kristin C. said: All tokens in SKT should have Has Sight checked off in their token settings. Token creatures with darkvision also should have an additional 120 ft. light radius in addition to having sight toggled on. Creatures that give off their own light, like fire elementals, should also have the All Players See Light toggled on as well as their light radius set. (And now that I mention this, I think Maegera the Dawn Titan might not have All Players See Light toggled on, time to go fix that!) Let me know if your copy of the module doesn't have your tokens set up like what was mentioned above, Mentaly_Unsound. And thank you for the other observations to help improve upon future content. Hmm, I'll have to go through and check again. I know the Ghouls on my Lost Mines module did not have it and I think one other did in that cave as well, maybe it was the Flaming Skull? I stopped checking after that assuming none did. Andrew said: The trick there is to edit token names and toss a number on the end. I for instance gave a group of 6 goblins called Goblin 4, 11, 2, 7, 23, 10 just to make sure people aren't subconsciously meta gaming and counting off enemies when some might be out of sight. I thought about numbers but those bugged me for some reason, went with colors since those can display on token and be easier to see. Also just realized I could use the highlight token option as well which I've never messed with before.
1472869841
Gid
Roll20 Team
Mentaly_Unsound said: Hmm, I'll have to go through and check again. I know the Ghouls on my Lost Mines module did not have it and I think one other did in that cave as well, maybe it was the Flaming Skull? I stopped checking after that assuming none did.  Ah! Okay! Now I understand. The NPC tokens in Lost Mines of Phandelver didn't have that enabled. Users brought that up as a reasonable critique for the adventure. With that feedback in mind, we made a point of making sure that this was a feature we included while building Storm King's Thunder and when we go about converting future modules.