Which of the following examples is roleplaying? A. The characters battling in a savage combat with a group of orcs in a dungeon. B. The characters negotiating with the duke to get him to commit his forces to the war against the goblin horde. C. The characters engaging in small talk with each other in the tavern. D. Both B and C, but not A. If you guessed it was a trick question, you're right. There's not enough information to determine an answer. All of these examples could be roleplaying, or they might not be. Let's talk about why. Roleplaying is self-evidently about playing a role. Easy enough. Here's a definition of a roleplaying game from Wikipedia
: "A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games." The key part of that is "determine the actions of their characters based on their characterization." Thus, if you make a decision your character might also make given the circumstances in the game, you are roleplaying. Back to our original multiple-choice question, we would have to ask whether any of those situations or actions are in keeping with a decision the character would also make in its particular context. Would Ragnar strike back at the orcs attacking him? If the answer to that is "Yes," and the player does exactly that, then said player is roleplaying . Whoa... combat is roleplaying? Yes, it is if that's also what your character might do in such a situation. Same goes for B and C. "But Headhunter Jones, what about all those posts I see from GMs that say 'my game is more about 'roleplaying' than combat?" Well, that's a GM who is trying to communicate a particular style but is using the wrong words. What he or she is likely trying to say is that they expect a great deal more in-character interaction in the form of talking or dramatic acting and making decisions that do not involve violence as a means of conflict resolution . It may also indicate a GM that is greatly interested in more control of the game than you're used to, especially if such a declaration is accompanied by memes like "roleplaying vs. roll-playing." Here, the GM is telling you that it's not the dice and game mechanics that will determine your success, but rather his estimation of your ability to communicate your playing of a particular role. (Sometimes some meaningless dice rolls are thrown in for effect.) Less randomization via dice rolls - such as one might find in a combat - means more control for the GM. You may end up playing the GM (getting past his blocks to achieve your goals by playing to his biases) instead of actually playing the game that is listed . So be sure to ask when you see such advertisements to make sure you're on the same page with the GM before playing. Lots of people enjoy this style of play; others would rather the game mechanics legitimately determine success or failure as mentioned in the Wikipedia excerpt above. So, now you know what roleplaying is. It's isn't just "talking" or "descriptive flourish." It's just about making choices your character would also make given the in-game context. And that can definitely include choices made in a combat situation. If you are a player that loves combat and you're being told you're not roleplaying, laugh at that assertion and point your GM to this post. If you are a GM, please do your homework on what roleplaying is and communicate clearly how you intend to facilitate game play. This isn't just semantics - these are core concepts that help you think about and define your game and recruit players that are interested in your particular style. This makes for much smoother game experience.