
Video in this link, in case you have autoplay enabled! Text too, though: <a href="http://geekandsundry.com/game-master-tips-with-mat" rel="nofollow">http://geekandsundry.com/game-master-tips-with-mat</a>... I'm a big believer in this philosophy (and I have a DM-crush on Matt Mercer). Basically, I'm willing to suspend disbelief for the sake of something awesome -- think Legolas running up the elephant in Lord of the Rings, or Luke's Force-assisted jump out of the carbonite chamber in Cloud City. While I don't want the action of the game to devolve into total comic-movie chaos or slapstick comedy, as a general rule, if you want to TRY something cool, I will certainly allow it. I've played D&D with groups that spent hours arguing about the physics of something someone was attempting, and I don't want that for this game. If it's awesome, I want to help you make it happen (with the permission of the dice, of course). And I want to reward awesome things as well! So don't be afraid to try things that are a little off the wall or that seem just a bit out of your character's reach -- they're heroes!