
Happy Labor Day exalted supporters! I’m pleased to introduce a to you
an exciting opportunity to join us in an Exalted Campaign called
Creation Gate: Bridging Worlds. These adventures started years ago,
shortly before 2.5 edition was released. We’re happy to say that we
have our Autochthonia in a polished enough state to bring it into 3rd
edition for a brand new adventure. This new game will feature all new
characters, our adapted 3rd edition ruleset, strange new worlds, a
totally new lore including a more advanced and humanistic Autocthonia,
and a redesigned alchemical exalted. If you’re interested in joining us
for our weekly adventures (Text Chat on Sunday), daily talks, and a
great deal of long lasting fun, please read on! They say your life flashes before your eyes when you’re about to die,
the thoughts and memories of an entire lifetime all laid before you.
This … wasn’t that though, so many thoughts and people, glimpses of
things that made you feel passion, that made you care, hate or define …
something; they don’t make sense, all of them confusing and disjoint but
somehow each and every one of them is you. So many fragments of so many
lives all seemed to lose focus in that instant before you first opened
your eyes and breathed new life. Not yet seconds old and you could see
your skin, not quite right yet your fingers all seem so sensitive, all
the folds, wrinkles and fingerprints in the right place. The bones and
tendons and movement of each muscle felt comfortable and right, the
beating of your heart strong and steady and more alive than you can ever
remember. And that’s when you saw them, the proud faces of your
Demiurges, beaming as if the parents you’d soon find them to become.
Walking, even talking somehow came naturally, the cobbled ideas and
emotions of so many past lives somehow beginning to fit together while
you figured out who you really were. But they were there, as they still
are today, to help you mend the many gaps, to help you cope, grow and
even change yourself. They told you that you were made a hero, one of so
many souls but you were worthy and chosen to be reborn as a Champion,
one of the great symbols of Autochthon, heroes and servants to your
people. Built of the divine metals that make up Autochthon, a warm
-almost clay like- flesh and the greatest engineering feats ever to be
conceived of, you are a soul reborn to an artificial body.
The first year of your life was spent relearning what you were
good at, skills and interests from past lives. And while you only have
flashes of distant memories in your dreams or in quiet moments you often
feel like a person with a severe case of amnesia. The skills are there
but the knowledge lies locked away. The state which gave you life also
gave you education in this first year. They trained you to defend
yourself, taught you history, culture, new advancements, science,
language, and more to help prepare you for the long centuries ahead of
you. Above all though, they imparted the knowledge of what matters most:
duty, humility, and the sanctity of life.
Unlike the mortal friends you’ve made, you found that your
freedom is limited in some small ways. Society has guided you to be an
icon, hero, and defender of the state. You’re a budding celebrity in an
electric world with the monumental task of upholding your nation's
values and preserving it and its people from the nightmares that lurk,
fester and plot in the shadows beyond the cities. While most people
would struggle with such a grand task, you aren’t most people. With your
unique physiology, resilient mind, amazing cybernetic enhancements (and
the support of your Demiturges your nation and its people) you to
endure the daunting challenges that fill the reaches of the world of
steel and shadow.
You are a member of the Alchemical Exalted, the most storied
heroes in all of Autochthonia, and a champion of the machine god
himself. You’re the protector of a nation, hero to the people, and a
guardian against the dark forces that seek to unmake reality. You can
alter your physiology with amazing technology, adapt to meet new
challenges and can even call upon the protocols written into reality to
alter the world itself. How will you rise to the challenges ahead and
help build a brighter future?
Setting
The Nation of Nixite is a bustling place filled with brilliant
metropoli, lights, music, and unique culture that has spanned through
time since the ancient days of steam driven engines and monofilament
swords. The world is for the most part dark with vast caverns of iron,
tunnels of steel, and twisting labyrinths of shadow broken only by the
bright lights of your home cities, towns, and outposts. There is no sky
here save for those made of metal and even concepts like gravity and
breathable air aren’t always constant. Mechanized creatures dwell in
the shadowy places of this alien world far from the bright lights of
civilization, The world is a harsh place with dangerously alien
environments, titanic metaphysical machines, and dark horrors ready to
tempt idealistic minds with the prospect of power.
Themes (The tone of the game)
Into the Unknown : The game is ultimately a story about
adventuring through vast alien worlds, discovering the unknown, and
confronting the dangers that lurk in those places. The Unknown Itself : There’s a whole new lore to discover
through the course of play. If you like knowing everything about the
lore this may not be the game for you. Mystery is important and not
always knowing the answer is a key part of any great story. Comedy : While exalted tends to be on the glorious, overly
dramatic side I’d like to encourage a more light hearted atmosphere at
times. Friends out to uncover the mysteries of the universe while
teasing or having fun with each other is something that adds an extra
aspect of fun. Drama : Drama is key to exalted and the legendary problems
players will face since dangerous situations are a very real concern.
Yes, a light hearted tone is encouraged but drama will certainly be
there as well. Scifi meets Fantasy : What happens when science and
technology meets mystical magic and spirituality? This game is a
mixture of the two and exploring the relationship between concepts is
important to it. The Dark Places : Even with positivity, comedy, light
heartedness, and fun there are also times when horrifying things may
take place. Exalted is full of monstrous creatures, terrifying enemies,
and dark temptations. Champions of a People : You will be the icons of a people and
a force of inspiration within their society. You’re duty bound to
protect them: seen as a celebrity, but not a ruler. Transcendence : You are a human soul but you can become so
much more. The road you walk is one of transhuman ascendence where your
soul and even your very body will become so much grander: pushing the
boundaries of what humanity thinks is possible. Consequence : Even small actions can have profound changes on
the way the world is shaped and your character as a whole. Tempting the
darkness in jest can lead your character down a dark path, and saving
the right (or wrong!) people can shape the political climate of the
world for better or for worse.
Expectations
Strong Roleplaying Skills. This is an environment where
we can share in collaborative writing. If your idea of roleplaying
involves only a sentence or two, minimal descriptions or the inability
to act/write in character, this is not the game for you. Plan to be
descriptive and verbose without taking unnecessary amounts of time. Familiarity with the Exalted Roleplaying Game (Or similar
storyteller system: World of Darkness, etc. and a willingness to learn).
Third edition Exalted is pretty new to everyone but since we are
working from a custom setting, players will be asked to contribute to
new rules/enhancements to the setting/system. Content Creation. Though we have diligently created our own
alchemical sourcebook, there are small gaps that will need filling. You
will be asked to come up with your own ideas for charms, technology,
and magic appropriate to the setting. This will supplement the couple
hundred charms/submodules we've already developed. High Stunt Expectations. Typical 2-3 dot stunts (from the
book) might only be considered a 1 dot stunt in our setting, if that.
They need to be interesting, descriptive and interact with the
environment to even be considered a stunt without hamming it up. You
also need to be able to come up with them quickly, combat should not be bogged down waiting 20 minutes for a mini-novella
to milk dice. Keep it interesting and original, keep it detailed, but
keep it quick. Typing out actions during combat while not your turn can
help speed up things quite a bit. People (Players) are to be respected. Problems between people lead to problems in character. We need to be open and communicate boundaries and expectations. Balanced character creation. Well rounded and thoughtfully designed
character concepts will not only fit in better to the setting, but leave
room to meaningfully grow organically. One trick ponies who can only
can only do one thing very well (e.g. The combat Monkey) will likely
find themselves bored. Character sheets should make sense for a real looking character and every dot of a trait should be justifiable. The ability to work with new themes/settings outside the typical
Cannon environment. We’re working in an alternate setting, closely
related but historically different to the canonical Creation and
Autochtonia. If concepts such as firearms (guns), modern technology and
design, and altered roles for NPCs (what it means to be a
lunar/solar/sidereal etc) bother you, this is not the game for you. Nothing Canonical is sacred or to be assumed. Due to the alternative nature of the game, certain aspects of
gameplay may be different. Any and all work (including Charms) will be
subject to change if they’re found problematic (too potent, not potent
enough, etc). No custom work is set in stone. Time Commitment: While this is a scheduled tabletop type
game I’d love for my players to be invested and wanting to rp with each
other even when I’m not around. Quiet moments are important too for
growing friendships, fleshing out characters, or just having fun. Inspirations
Stargate Star Trek Terminator Metropolis Blade Runner Tron Various mythologies Eastern philosophy
What this game isn’t
A power fantasy : This game isn’t a quest for personal power (through charms, stats, or being king of all the people.) Grimdark : While there are gruesome or scary moments that will be discovered, this isn’t warhammer 40k or otherwise. Empire Building : We’re not out to bring other cultures and
civilizations under our heels. While we might mettle in their affairs,
we’re not out to collect territory and land through any means necessary. Military Simulator : While there will occasionally be aspects
of large battles, city planning and logistics, this will not be the sole
focus. Instead assume more interpersonal relationships, personal
adventure, growth, and quests of discovery. Tiny head, big muscles : Might doesn’t make right in this
world. Brains are important and thinking wisely will be an asset for
your character. Fantastic stunts will be highly encouraged but doing
something stupid will have consequences.
Technical Expectations
While play will be done via Text Chat on our website, most of the out of game discussion and commentary will be in Skype . You’ll be required to have a free skype account to participate. For especially tactical or important encounters, Roll20 will occasionally be utilized. You’ll be required to have a free account at roll20.net and a browser that can support a flash application. All of the rules, materials and other web tools (such as chat, dice
rollers, initiative trackers and more) will be provided on our website.
An account will be needed there too but only one login is needed for all
of our resources. We can also reset passwords here if you forget. About us!
I’m Sasha-chan the storyteller for this adventure along with my
lovely assistant, Kawaiiwolf. The two of us have labored for over a
year designing the world, mechanics, and story for our game. We’ve
crafted a full nation (complete with a vast history) for our future
players to interact with and help guide as well as a vast world to
explore as well as an almost complete detailing of alchemical champions
and mortals. We love good story, such as those little moments between
friends, and grand moments that help define legendary characters. I
started playing exalted back on a chat site called Dawn of a New Age and
I’ve loved it ever since. This is also where I met Kawaii and the two
of us have been inseparable from that first day.
Hullos ! I’m Kawaii ^^ Mostly I maintain all our technical stuffs
like our web server/services, help come up with ideas and provide the
mechanical segments of our house rules. If there’s some custom content
that looks a little odd or interesting from a game systems interaction
perspective, that’s probably my doing.
Contact Details
Skype for Sasha-chan: Porthicus Skype for Kawaiiwolf: kawaii.wolf Email for Sasha-chan: <a href="mailto:mobius851@gmail.com" rel="nofollow">mobius851@gmail.com</a>