Greetings, wizened adepts of Roll20
5e D&D introduced Advantage/Disadvantage when making certain rolls, essentially rolling two d20s and keeping the best/worst depending on whether you had advantage/diadvantage.
I am wondering how to effectively simulate Advantage/Disadvantage in roll20 where multiple attacks have advantage, without utterly spamming everyone with rolls.
Normally, I'd simply use 2d20d1 or so if a mob just has a few attacks with advantage.
But say, in a more extreme scenario, that a giant got hit by Faerie Fire, essentially giving all attacks against it Advantage, and 40 Guards armed with crossbows choose to focus fire it.
Now, it's not exactly an everyday scenario, but should it happen, how could I effectively roll for such a massive attack without literally rolling 80 times manually?
Normally, I'd use the Dice Roller(excellent feature BTW!) for lots of opponents attacking a single target/similar opponents, but as far as I'm aware, the Dice Roller can't simulate Advantage/Disadvantage.
5e D&D introduced Advantage/Disadvantage when making certain rolls, essentially rolling two d20s and keeping the best/worst depending on whether you had advantage/diadvantage.
I am wondering how to effectively simulate Advantage/Disadvantage in roll20 where multiple attacks have advantage, without utterly spamming everyone with rolls.
Normally, I'd simply use 2d20d1 or so if a mob just has a few attacks with advantage.
But say, in a more extreme scenario, that a giant got hit by Faerie Fire, essentially giving all attacks against it Advantage, and 40 Guards armed with crossbows choose to focus fire it.
Now, it's not exactly an everyday scenario, but should it happen, how could I effectively roll for such a massive attack without literally rolling 80 times manually?
Normally, I'd use the Dice Roller(excellent feature BTW!) for lots of opponents attacking a single target/similar opponents, but as far as I'm aware, the Dice Roller can't simulate Advantage/Disadvantage.