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Firebase Offline

I've been having some issues connecting to a Storm King's Thunder campaign that a friend of mine is trying to setup, it's only happening so far on these SKT games that he's setting up, all of the other campaigns I am a member of work perfectly fine, the issue is that for the first day'ish after the campaign is created everything is fine but then whenever I join the interface loads however the map images and character sheets do not load and I cannot make changes, the chat still works however. I've cleared cache and disabled all extensions in Chrome to no avail, I've also installed Firefox and tested it on that also to no avail, I've tried another computer on my home network with no improvement, It does however work from another computer outside my home network at my place of work so my assumption is that it's some connection issue that my house connection has with Firebase however I've no clue as to what might be causing it or why other campaigns still work and this one does not. Any help or info would be greatly appreciated. Web Browser: Chrome 53.0.2785.89 Operating System: Windows 8.1 Java-script: Enabled Anti-virus: ESET Smart Security (Tested both enabled and disabled) Extensions: None enabled Console Log: Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> https://*.googlesyndication.com <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.googlesyndication.com https://*.tokbox.com https://*.googlesyndication.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> https://*.googlesyndication.com <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> https://*.googlesyndication.com Either the 'unsafe-inline' keyword, a hash ('sha256-m6gRMw1kHy+/g3gJ6q+pdbxM4y2eZDeqO3tcZbi5P2c='), or a nonce ('nonce-...') is required to enable inline execution. Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> https://*.googlesyndication.com <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.googlesyndication.com https://*.tokbox.com https://*.googlesyndication.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> https://*.googlesyndication.com <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> https://*.googlesyndication.com Either the 'unsafe-inline' keyword, a hash ('sha256-0e7Q3QqVn8f0h38oogzHudH+MBBdX9InX4bX658dij4='), or a nonce ('nonce-...') is required to enable inline execution. Navigated to <a href="https://app.roll20.net/editor/" rel="nofollow">https://app.roll20.net/editor/</a> 70 TOUCH SUPPORTED: false USING WEBGL ACCELERATION... WEBGL STARTUP SUCCESS Custom Sheet Translation select Switch mode to select Initializing new dice engine with randomness... Using random entropy Compiling sheet... Found rolltemplate: 5e-shaped Found webworker script Mixed Content: The page at '<a href="https://app.roll20.net/editor/" rel="nofollow">https://app.roll20.net/editor/</a>' was loaded over HTTPS, but requested an insecure image '<a href="http://imgsrv.roll20.net/?src=i.imgur.com/X44kw8b.png" rel="nofollow">http://imgsrv.roll20.net/?src=i.imgur.com/X44kw8b.png</a>'. This content should also be served over HTTPS. Finding sheet rolls... window resize Final set zoom! UPDATE GL SIZE! Final set zoom! tuts loaded Starting up WEB WORKER Final page load. Auth'ed. Go post auth! Scan for new plays! initial setup T.r {attributes: Object, _escapedAttributes: Object, cid: "c0", changed: Object, _silent: Object…} Got players value... joining game... Player -KQbYKxfGRWGyGqrHzNx is offline... Player -KQdB5mxJvPmK7TjpyuK is offline... Player -KQddKmeid5y9zQgeHId is offline... Player -KQf8cfNype5He-WfaDB is offline... Global Volume: 100=1 Player -KQjLQ0BEmmYHDJ67ZF_ is offline... Deferred finish joining... Firebase Online Refresh Journal List! Search took 5ms Scan for new plays! Full load page! We have 44 pages initiatlizing video chat Connecting to WebRTC handle page changes false Do refresh link cache! Refresh Journal List! Search took 9ms init active page! activate page! FULLY ACTIVATE VIEWS FOR PAGE. Graphics: 0 Paths: 0 Reorder by ZORDER Connected to session Someone just connected. It's us? Firebase Offline Player -KQf8cfNype5He-WfaDB is offline... Firebase Online Firebase Offline Firebase Online Firebase Offline Firebase Online Timeout ref showed error! 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The only thing I can think of that might be different between the two games is just the raw size of the SKT game. SKT has a *lot* of content so it's very large (something like 9 MB of data in Firebase). So I guess it's possible that your home ISP isn't letting you download that much data for some reason? Not sure why that would be. Are you using the same computer between the two locations, or is it also a different computer at home vs. at work?
Different computer at home and work, same browser, Windows 10
Try this: after your join the game, come back here and click on this link:&nbsp; <a href="https://app.roll20.net/editor/?forcelongpolling=t" rel="nofollow">https://app.roll20.net/editor/?forcelongpolling=t</a>... It should open up a new tab with the game again (but with the "forcelongpolling=true" added onto the end). Close the original game tab. See if that helps it load.
Didn't help it load, however the console spits out some extra errors Connected to session Someone just connected. It's us? Timeout ref showed error! GET <a href="https://s-usc1c-nss-103.firebaseio.com/.lp?id=207136&pw=9XRE2oqh0u&ser=2916…BhaWduLTE2NDA2MDQtOUV3Q1ZSWE9oZTUxSmFYVUNuajY3Zy9jdXN0ZnhzIiwiaCI6IiJ9fX0" rel="nofollow">https://s-usc1c-nss-103.firebaseio.com/.lp?id=207136&pw=9XRE2oqh0u&ser=2916…BhaWduLTE2NDA2MDQtOUV3Q1ZSWE9oZTUxSmFYVUNuajY3Zy9jdXN0ZnhzIiwiaCI6IiJ9fX0</a>. net::ERR_CONNECTION_RESET Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check <a href="https://xhr.spec.whatwg.org/" rel="nofollow">https://xhr.spec.whatwg.org/</a>. Firebase Offline Firebase Online Uncaught TypeError: Cannot read property 'getElementById' of null GET <a href="https://s-usc1c-nss-103.firebaseio.com/.lp?id=207301&pw=LiArbGyZ6V&ser=9525…U1MUphWFVDbmo2N2cvdGV4dHMvcGFnZS8tS084WWtqc1o3NzJKemktLUpuTiIsImgiOiIifX19" rel="nofollow">https://s-usc1c-nss-103.firebaseio.com/.lp?id=207301&pw=LiArbGyZ6V&ser=9525…U1MUphWFVDbmo2N2cvdGV4dHMvcGFnZS8tS084WWtqc1o3NzJKemktLUpuTiIsImgiOiIifX19</a> net::ERR_CONNECTION_RESET Firebase Offline Firebase Online Uncaught TypeError: Cannot read property 'getElementById' of null