Hone’s Log
Internal Memory Storage
(Game Session 6: Saturday, 03 September 2016)
Initiating…
Time Stamp (1400/0998-Dravago-17-Zol)
{24 crafting days
remaining on shield}
Location Stamp
(/tavern_designate@Salty Donk Tavern)
(tower_designate@Seventh Tower) (district_designate@Downstairs)
(ward_designate@Lower Menthis)
All units present for previous contract(Guard House
Drondoll) are also present for pre-arranged meeting with unit(Skakan). He is
waiting for us with two others, one (race_designate@human)(age_designate@old)
he introduces as (name_designate@Aubreck) and the other is identified as unit(Aubreck)’s
(race_designate@half-orc)(position_designate@butler).
Unit (Aubreck)
explains that he was ruined thirteen years ago by sending an expedition of
ships to (country_designate@Shadow Marches) in the hopes of acquiring
(item_designate@dragonshards). The ships were lost, presumed sunken or
captured, and he has fallen on hard times since then. However, recently, some
miles out to sea, a single ship bearing the markings of his former ships has
been found. Unit (Aubreck) wishes (team_designate@The Company) to sail out to
said ship, search it for a metal box, and return the box to him [see details in
(contract_designate@Acquire Box)]. For this task, unit (Aubreck) offers a ride
about a sailing ship to the ghost ship and back and pays each unit of team(The
Company) 100 gold pieces upfront and a promise of 100 gp when the box is
returned, with the right of salvage for anything else of value upon the ship.
(cash_on_hand +100 gp; new total cash_on_hand =522.6gp)
{ OOC - We’ve already gotten
this money at the END of Adventure 5, so we’d already received the up-front
100…]
Team(The
Company) agrees to the contract. Unit(Skakan) mentions having a guildhouse
ready for our return from this contract.
This unit
experiencing unknown feelings related to new contract.
Accessing
internal dictionary….
This unit
is experiencing (emotion_designate@reticence) at concept of sailing into deep
water, with first-hand knowledge of the difficulties of race(warforged)
swimming. In deep water, this unit is well aware that pressure is as likely to
destroy a unit as inhaled water is to destroy most flesh-borne. This unit seeks
potential resources and information to alleviate (emotion) reticence.
In
(district_designate@XXX), this unit discovers and purchases an
(item_designate@float bladder) to use in case it falls into deep water.
Unit(Hone) also purchases other equipment (item_designate@sack;
item_designate@pouch,belt) to supplement preparations for contract(Acquire
Box).
(cash_expenditures -11.1 gp; new total cash_on_hand
=511.5gp)
Time Stamp
(0500/0998-Dravago-18-Wir)
{24 crafting days
remaining on shield}
Location Stamp (district_designate@Cliffside)
This unit purchases a newspaper on the way to the meeting.
(cash_expenditures -2 sp; new total cash_on_hand =511.3gp)
Team(The Company) meets unit(Skakan) and unit(Aubreck) in
(district_designate@Cliffside) to take the lifts down to the docks, where all
units board (ship_designate@Soul of Winter). Ship(Soul of Winter) is under
command of (Unit_designate@Woogar Windrune) (race_designate@dwarf)
(gender_designate@male) (position_designate@captain, identifiable by a red
beard and blue sailing apparel.
Once all are aboard and sail is set, Unit(Captain Woogar)
indicates he anticipates smooth sailing. Anticipated travel time is 2.5 days,
so round-trip is anticipated to be 5 days.
Under sail, unit(Aubreck) provides an assortment of gear: 2
light crossbows, 40 bolts, 5 coils of 50-ft rope, 2 grappling hooks, 12
torches, 12 tindertwigs, 6 alchemist fires, 6 antitoxins, Potion (Cure Moderate
Wounds), 6 sacks for treasure.
Time Stamp (2040/0998-Dravago-18-Wir)
Location Stamp
(/ship_designate@Soul of Winter)
Unit(Aubreck) invites the party to an evening of drinks on
the deck, offering all, even this unit and unit(Dembe) portions of his dwarven
ale reserved since travels to the (country_designate@Morr Holds). Unit(Aubreck)
informs team(The Company) that the ship we will be boarding was called
(ship_designate@Emperor of the Waves) and indicates his surprise it is still
around. He indicates that the ship(Emperor of the Waves) is apparently stuck on
a reef, having been seaworthy, but unclear whether it drifted onto the reef or
sailed there. Reports are that it appears to be stable for the time being at
least.
Time Stamp
(1430/0998-Dravago-19-Zor)
The lookouts spot a wrecked ship that has collided with the
cliffs that border the river in to city(Sharn).
EVENT_TRIGGER: Wrecked ship!
Unknown damage/ unknown cause/ unknown potential threat >
assess threat
A small boat is dispatched and the team(The Company)
volunteers to search the wreckage. Only one survivor, (race_designate@human)
(gender_designate@male), is located. Said survivor possesses no identification
papers. That survivor is unconscious and remains so for the next several days
until the return to city(Sharn).
Time Stamp
(1930/0998-Dravago-19-Zor)
Apparently not to be outdone, unit(Captain Woogar) invites
team(The Company) to share his grog. He spends a good time cursing the
nationality(Karnathi), nationality (Aundarian), and nationality(Thrane),
declaring loudly his effectiveness serving in the (military_designate@Brelish
Navy). Unit(Garrick) seems nonplused by the discussion and moves away.
Unit(Captain Woogar) indicates he is related to
unit(Sergeant Dolom), who the team met on our earliest excursion—he was the
guard who responded to unit(Gardakan)’s call after we found remains(Bonal Geldam).
Time Stamp
(1315/0998-Dravago-20-Far)
Location Stamp
(/ship_designate@Emperor of the Waves)
The Ship(Shadow of Winter) has dropped anchor within sight distance
of the ship(Emperor of the Waves). The ship(Emperor of the Waves) is clearly
wrecked and taking on water, though apparently slowly. It tilts to the rear and
starboard. Sailors on board ship(Shadow of Winter) openly discuss that it
likely has a few days at most before the sea claims it completely.
Having been transported by unit(Captain Woogar) and a squad
of race(dwarves) in a shore boat, the team(The Company) has used provided
grappling hooks and ropes to make deckfall on ship(Emperor of the Waves). The
shore boat waits 500 feet away for the team to signal, dropping a torch into
the water, to indicate that we are ready to be retrieved. Unit (Dembe) was
asked to stay behind by unit(Skakan), the latter untrusting of the unconscious
survivor (and, potentially, of the dwarven crew). Units (Ariane), (Garrick),
(Vardrag) and this unit boarded the ship mid-deck and began initial survey.
A quick assessment found no threats or signs of life
present. The team proceeded up to the forecastle and from there, unit(Vardrag)
was able to ascertain that the rear elevated section was also clear on top. The
team moved back down to the main deck and opened the door to the forward
cabins.
Within, a large number of spiderwebs blocks the way. After a
brief discussion of the dangers of igniting a fire aboard the wooden ship, this
unit agrees to enter, clearing the webbing as it goes, and taking a defensive
posture in the event of danger.
EVENT_TRIGGER:
Large Spider
Large spider = clear threat > attack spider
This unit moves in and engages, failing to land a blow.
Hostile(large spider) is unable to damage this unit. Unit (Garrick) moves in
and lands the first blow against the creature. This unit moves to the side of
hostile(large spider), drawing its attention away from the rest of the party
and attempting to flank. Hostile(large spider) turns after this unit and lunges
with extreme force…
DAMAGE. WARNING.
DAMAGE.
DAMAGE ASSESSMENT:
Critical strike by hostile(large spider). Memory units attempting to back-up.
All systemmmmssfvsgbfghgfjhkjhlhkj;;kllk
---------------
Time Stamp
(1550/0998-Dravago-20-Far)
DAMAGE. WARNING.
DAMAGE.
DAMAGE ASSESSMENT:
Unit damage restored. Unit (Ariane) applied Oil(Repair Light Damage). Unit
significantly damaged but functional.
EVENT_TRIGGER:
Large Spider
Hostile (Large spider) terminated = threat over.
Returning to previous priority string….
Activating (infusion_designate@Repair Light Damage). This
unit now functioning close to optimum.
This unit assesses area and discovers the team (The Company)
has successfully dispatched hostile(large spider) and is investigating
paperwork relative to the ship’s travels. These maps and papers crumble to dust
as the team attempts to move them.
A hole is discovered leading to the level below, laced thick
with cobwebs. This unit drops a sunrod with the hopes of ascertaining more
effectively the situation with additional illumination. Unit(Ariane) drops down
first after the sunrod, examining the contents of the room. Unit(Ariane) calls
out, “There’s something down here! Garrick, I think it’s some of your friends!”
Two orcish zombies stagger forward towards unit(Ariane).
EVENT_TRIGGER:
Orc Zombies
Orcish Zombies = hostile units = immediate threat
Elevation = advantage for ranged attacks
Hostile units(zombies) + Unit(ariane) = same plane >
greater threat to civilian
Assessing…
Unit(Ariane) fires an effective crossbow shot, but the
impact seems almost not to phase hostile unit(orc zombie 1). Unit(Garrick)drops
down, suffering apparent minor injuries from the fall, and is unable to
progress initially. This unit is unable to drop as a result of unit(Garrick)’s
position. This unit awaits clear path. Hostile unit(orc zombie 1) charges and
engages unit(Ariane), landing a solid slam. Unit(Vardrag) moves around the hole
beside this unit, finding an angle and firing on hostile unit(orc zombie 1),
the arrow slipping through the creature with no noticeable effect. Unit(Ariane)
retreats and fires, again striking unit(orc zombie 1). Unit(Garrick) moves to
the side and attempts to rebuke hostile units, which ignore his commands. This
drops down into the open space made by unit(Garrick) and engages hostile
unit(orc zombie 1), striking soundly, but having a diminished effect. Hostile
unit(orc zombie 2) engages and slams unit(Garrick), apparently inciting the
(position_designate@cleric of Vol), who again rebuked the hostile units. This
time the hostile units cowered with compliance. This unit switched to its
dagger, deemed more effective against this type of hostile unit, and assisted
the others in dispatching hostile units(orc zombie) while said units cowered
from unit(Garrick).
A search of area turns up some items(valuable):
(jewelry_designate@ golden earrings); (jewelry_designate@necklace with a green
amythst).
Two doors and an opening lead South out of this room. Team
agrees to take Western-most egress through the opening first. This unit moves
forward again, entering the next room, and quickly identifying two spiders the
size of large dogs.
EVENT_TRIGGER:
Medium-sized Spiders (2)
Medium-sized spiders(2) = clear threat > attack spiders
Unit(Garrick) and this unit move into the room to engage
spiders. Unit(Ariane) fires a crossbow bolt which pierces deeply into hostile
unit (medium spider 2). Both hostile units fail to effectively attack
unit(Garrick) and this unit. Unit
(Garrick) strikes and eliminates hostile unit(medium spider 2). This unit
fumbles, accidentally striking unit(Garrick). Unit(Garrick) strikes hostile
unit(medium spider 1); this unit also strikes hostile unit(medium spider 1);
hostile unit withdraws deeper into the ship(Emperor of the Waves), climbing
around a corner.
Team decides to take a minute or two to pre- and re-pair
before pursuing hostile unit. This unit activates (infusion_designate@personal
weapon enhancement: verminbane). Unit (Garrick) casts (spell_designate@divine:
cure minor wounds) repeatedly on unit(Ariane) before consuming
(potion_designate@ cure moderate wounds) to restore his own damage, partially
caused by this unit, for which this unit feels guilt (emotional
self-recrimination attached to perceived wrongdoing that has not been
counterbalanced by equivalent or greater rightdoing). In the meantime,
unit(Vardrag) searches the room and finds item(valuable): (jewelry_designate@crude silver bracelet).
All units prepared to proceed, unit(Ariane) moves around the
corner with her crossbow, firing on and eliminating hostile unit(medium spider
1). Even as she informs the team of her success, she lets out a scream as a
swarm of scurrying spiders envelops her.
EVENT_TRIGGER:
Spider Swarm!
Hostile unit(swarm: spiders) = clear threat >pre-planned
response(swarm)
Initiating…
Unit(Ariane) is engulfed and bitten repeatedly by the swarm.
This unit initiates a rushed infusion(infusion_designate@personal weapon
enhancement: swarmstrike). Unit(Garrick) grabs unit(Ariane) and pulls her back
out of the swarm. This unit advances and smashes the hostile unit(swarm) as
another hostile unit(swarm) appears.
DAMAGE. WARNING.
DAMAGE.
DAMAGE ASSESSMENT:
Unit suffers structural damage but functional.
Returning to previous priority string….
This unit smashes hostile unit(second swarm).
{ Used 2 Action Points:
1 st to accelerate the Swarmstrike infusion; 2 nd to make
sure an attack roll hit the first swarm}
Unit(Garrick) uses
(item_designate@blessed bandage) to stabilize unit(Ariane) and prevent her from
taking further damage. All units assess situation and determine that retreat
and rest is wisest course of action. All units return to top deck and signal
for pick-up by dwarven shore boat. Upon return to ship(Shadow of Winter),
unit(Aubreck) is displeased by the team’s failure to return with the
target(metal box), but accepts the need for refreshing and repairing. This unit
activates (infusion_designate@Repair Light Damage) on itself before resting
with the others for the evening.
Time Stamp
(0710/0998-Dravago-21-Sar)
Again, the team(The Company) moves aboard the ship(Emperor
of the Waves). This time, only unit(Ariane), unit(Garrick) and this unit return
to the ship. Unit(Vardrag) engaged in drinking with unit(Captain Woogar) and
both were still drinking when all rested units rose for a second exploration of
ship(Emperor of the Waves). As such, unit(Vardrag) remained behind with
unit(Dembe), ostensibly protecting unit(Skakan) and watching over unknown
unit(rescued human).
Returning along the same path, the team moves through the
area where the swarms were encountered. Overhead, a grate reveals the open air
and something slithers over it.
EVENT_TRIGGER: Huge
Centipede
Huge centipede = clear threat >metal grate = protection;
query(engage)?
Unit(Ariane) moves below the creature and shoots it quite
effectively with a crossbow bolt. As hostile unit(huge centipede) crawls off,
this unit takes a minute to activate (infusion_designate@personal weapon
enhancement: verminbane).
Team sets out to search rooms adjacent to encounter area
with hostile units(spiders). All seem to contain lots of spider webs, some standard
sailing equipment (all deteriorated beyond salvage), some bunking (dressers,
beds, desks)—all smashed. Nothing shows value or potential.
Moving back towards the hold, opening the next door reveals
hostile unit (race_designate@half-orc) (gender_designate@male), hostile unit
(medium snake), and hostile unit(swarm: spider). The hostile unit(half-orc)
seems to have established what initial impressions reveal to be a
shrine(Devourer) in this space.
EVENT_TRIGGER: Shrine
to Devourer
Unit (Half-orc) moves >Query(moves)? = likely hostile
intent> Hostile unit = Engage
The hostile unit(medium snake) crawls forward, snapping at
and biting unit(Garrick). Unit(Ariane) smiles, moves slightly to get a better
angle, and fires, magic arcing backwards along the path of the bolt as it
strikes hostile unit(half-orc), indicating she has successfully pulled a spell
from the target—this is the first time this unit has seen her use this ability.
Hostile unit(half-orc) roars in ager at the violation it feels and casts (divine_spell@warp
wood), trapping this unit, attempting but failing to trap unit (Garrick), and
knocking unit(Ariane) to the ground. This unit breaks free from the wood
entrapping it as unit(Garrick) cries out a (divine_spell@command: approach!).
Hostile unit(medium snake) continues to engage unit(Garrick)
while hostile unit(half-orc) does indeed approach, having succumbed to
unit(Garrick)’s directive. Unit(Ariane) again pierces the hostile
unit(half-orc) with a crossbow bolt and this unit strikes hostile unit(half-orc)
as it tries to pass it in his approach of unit(Garrick). The hostile
unit(half-orc) falls as the hostile unit(swarm:spiders) moves to engage.
Unit(Garrick) lights a torch in anticipation of the hostile unit(swarm),
continuing to dodge hostile unit(medium snake).
The hostile unit(medium snake) turns its attention to this
unit, potential due to this unit’s obvious assault on hostile unit(half-orc),
missing. The hostile unit(swarm: spiders) climbs out, attempting to attack this
unit and unable to penetrate this unit’s adamantine structure. Unit(Garrick)
tosses the item(lit torch) on the ground beside this unit and engages hostile
unit (medium snake) with unit(Ariane). This unit retrieves the item(lit torch)
from the ground as the hostile unit(swarm: spiders) continues to seek egress
into this unit’s structure.
DAMAGE. WARNING.
DAMAGE.
DAMAGE ASSESSMENT:
Unit suffers structural damage but functional.
Returning to previous priority string….
This unit uses item(lit torch) to bash the hostile unit(swarm:spider).
Concluding this engagement, it is noted that unit(Garrick) and unit (Ariane)
have succeeded in dispatching hostile unit(medium snake). Unit(Ariane) seems
slightly unhappy with elimination of hostile unit(medium snake).
Query: unit(Ariane) did not show similar concern for hostile
units( spiders); unit (Ariane) assigns different values to life? Storing Query.
Unit (Ariane) ties up the hostile unit(half-orc) after
dealing it repeated blows to the head in an attempt to assure it remains
unconscious. Unit(Ariane) indicates her intention of interrogating hostile
unit(half-orc) later to discern more about the events that have occurred aboard
the ship. The team strips hostile unit(half-orc) of possessions, adding all
discovered to sacks of recovered treasure: (item_designate@ item list: +1 hide armor ; masterwork bone shield;
potion ( barkskin , +2); potion( blur ); potion( sanctuary ); hand of the mage ;
scroll( gust of wind ); scroll ( neutralize poison ); +1 cloak of resistance ; 507 gp; 199 sp )
Continuing past the room(shrine to Devourer), we find
another room full of corpses. Unit(Ariane) and unit(Garrick) surmise these were
sacrifices that the hostile unit(half-orc) made to his deity and consumed as
part of his religious rites. This unit is appalled and surprised by this
behavior. This unit takes a moment to activate (infusion_designate@repair light
damage) on itself, restoring itself to close to full functionality.
Deeper still into this second level of the ship, the team
comes across an open trap door in the floor, again covered in thick webbing. As
the webbing is cut, the ship(Emperor of the Waves) creaks and lurches, reacting
to the change in structural support as the webbing breaks. The team descends
into the hold below as water begins to pour into the ship, rushing around this
unit’s ankles initially, but slowly rising.
Something alive lurches towards us out of the darkness.
EVENT_TRIGGER:
Hold Monsters
Two undead creatures(Query? Type: unknown) lurching towards
team = clear threat = engage threat
Unit(Ariane) identifies the creatures as ghouls as the first
hostile unit(Ghoul 1) surges forward and strikes unit(Garrick), freezing him in
place. This unit engages hostile unit(Ghoul 1), striking it with its item(Morningstar).
Hostile unit(Ghoul 2) rushes in from the water and strikes this unit solidly.
DAMAGE. WARNING.
DAMAGE.
DAMAGE ASSESSMENT:
Unit suffers critical strike for significant damage but is still functional.
Returning to previous priority string….
Unit(Ariane) fires on and strikes hostile unit(Ghoul 1),
slaying it. This unit strikes hostile unit(Ghoul 2), dodges same hostile unit
as unit(Ariane) drops her crossbow, and then this unit strikes a finishing blow
to eliminate hostile unit(Ghoul 2).
While unit(Ariane) searches for her crossbow and
unit(Garrick) begins to stretch and move again, this unit proceeds forward,
seeking the target(metal box). Unit(Garrick) quickly strips remains(Ghoul 1) of
a treasure(small silver bracelet) while this unit locates target(metal box) in
a larger crate.
NOTE: box = chest = significant weight (35 lbs).
This unit hefts chest as unit(Ariane) comes to assist. Both
units identify something relatively large under the water attacking the ship.
Before unit(Ariane) can fire on unit(unidentified thing in water), this unit
advises against engaging a unit attacking the ship when we have our target.
Unit(Ariane) agrees and both retreat back towards the ladder up. Unit(Garrick)
meanwhile also strips the remains(Ghoul 2) of treasure(gem-studded belt) and
meets the team at the ladder up. At this point, the water is waist-deep and
rising quickly. The others climb up first and assist this unit in getting the
chest up to the next level.
All units surge forward back towards the main deck entrance,
heading back through the room(shrine to the Devourer). Unit(Ariane) stops to
cut the ropes tying the unconscious hostile unit(half-orc), leaving him to
drown free from restraints. This unit moves slowly to keep up, carrying the additional
weight of the target(metal box). As all units return to level of the main deck,
the ship pitches sharply backwards, throwing all towards the back of the ship
and against the interior walls of the forecastle as the front of the ship rocks
up to almost 45 degrees.
As the team moves to exit the forecastle, we identify the
hostile unit(huge centipede) waiting on the deck. This unit hand the
target(metal box) to unit(Garrick) and moves to engage, moving slowly and
holding the wall as it proceeds only 5 feet, trying to remain stable.
Unit(Ariane) prepares her stolen spell(divine_spell@produce flame) that she
apparently took prior to cutting the ropes on hostile unit(half-orc). This unit
stands between hostile unit(huge centipede) and team. Unit(Garrick) casts
(divine_spell@chill of the grave) and wounds hostile unit(huge centipede)
before sliding along the railing to the back of the ship and throwing the
item(torch) overboard to call the shore boat.
Hostile unit(huge centipede) engages and misses this unit
while unit(Ariane) strikes it with a ball of fire and this unit strikes it with
item(Morningstar).
Unit(Ariane) slides while this unit and hostile unit(huge
centipede) again exchange blows. Arrows begin coming in, trying to strike the
hostile unit, and the team becomes aware of the presence of unit(Vardrag) in
the prow of the shore boat, trying to fire on the hostile unit(huge centipede).
Once unit(Garrick) is aboard the shore boat and unit(Ariane)
begins to climb down, this unit relinquishes its weight to gravity and slides
past the hostile unit(huge centipede), which misses once again. This unit
climbs down as the shore boat begins to back away.
Before the shore boat can return to ship(Soul of Winter),
all present watch as the remains of ship(Emperor of the Waves) are crushed by
tentacles of a unit(Sea Squid) that breaks the ship in half before the pieces
sink beneath the waves. The dwarves row us back to the ship(Soul of Winter) and
all aboard count their blessings and hope that the unit(Sea Squid) does not
turn its eye upon us. It seems to be an unwarranted concern, however, as
unit(Captain Woogar) commands his crew to set sail and we are quickly underway
back to city(Sharn).
Time Stamp
(1520/0998-Dravago-24-Zol)
Location Stamp
(/ship_designate@Soul of Winter)
We sail back within sight of city(Sharn) and rejoice, both
at the beauty of the City of Towers and at the conclusion of a truly successful
contract.
Hone’s purchases and expenses over the next few days, as we
get back in town:
(cash_on_hand +100 gp[Aubreck’s completion pay]; new total
cash_on_hand =611.3gp)
(cash_expenditures -20 gp[Skakan’s 10%]; new total
cash_on_hand =591.3gp)
(cash_on_hand +904.8 gp[magic item cut]; new total
cash_on_hand =1496.1gp)
(cash_expenditures -90.5 gp[Skakan’s 10%]; new total
cash_on_hand =1405.6gp)
(cash_on_hand +XX gp[jewelry cut]; new total cash_on_hand
=(1405.6+XX)gp)
(cash_expenditures –(XX*0.1) gp[Skakan’s 10%]; new total
cash_on_hand =(1405.6+XX–[XX*0.1])gp)
(cash_expenditures –102gp[ replace used items- 2 oils of
light repair; 1 sunrod ]; new total cash_on_hand
=(1303.6+XX–[XX*0.1])gp)
(cash_expenditures –1000gp [+1 armor enhancement to
adamantine body ; takes 1 day, can be
done during downtime between my working on shield]; new total cash_on_hand
=(303.6+XX–[XX*0.1])gp)
{assuming 1 day for
enchantment & a days’ worth of work means 23 crafting days remaining on
shield}
Time Stamp
(1930/0998-Dravago-25-Wir)
End Transcript