When you start a new game using this content, it creates a new game which operates just like any other normal game on Roll20. So, any content (including all monsters, maps, etc.) can be used in other games, assuming you have a subscription that allows you to use the Transmogrifier. I've used it to copy many of the monsters over to my main campaign that I'm running, to help build out my in game monster manual. The maps are the maps from the books, so I guess your estimation of good would be defined by how much you like the official art. They are built with dynamic lighting and already have tokens laid out on them for encounters. The module includes all of the artwork from the book itself. The tokens are nice, and again use the official artwork from the book. They are round pog-like tokens, so if you prefer whole body top down like a lot the marketplace items, these will differ from that. The very first screenshot on the module sales page shows them in action on a map: <a href="https://marketplace.roll20.net/browse/module/25/st" rel="nofollow">https://marketplace.roll20.net/browse/module/25/st</a>... My only "complaints" about tokens are that: there are a very few monsters that do not include images (by my quick count, these include Giant Goat, Goat, Pig, Sheep, Half-Ogre) some of the tokens repeat images (for instance, there are three different kinds/ranks of hobgoblins, but they all have the same image) and many of the named NPC's use generic images (for instance, some of the named giants use the standard giant art, or a bandit captain uses the generic bandit art) I'm assuming these three issues are due to the art work they were provided with, and to be fair none of this art is in the book as well (there are a ton of named NPC's scattered between quests and locations, and only the major central plot characters get official artwork in the book). In fact, there is this in the credits for the module: Brass Badger Workshop provided Roll20-specific artwork for the following tokens: (then lists 20 art items, which I'm redacting so as not to spoil anything) So it seems to me Roll20 went above and beyond the original actually when it comes to this - it just would have been nice to see more, especially to complete out those few missing images. I'd say overall the quality of the module is excellent, and everything I was hoping it would be. As it creates a full Roll20 game, if something does not meet your particular style or needs, you can edit it to make it more yours (as I'm sure many DM's do) - but it is fully functional and complete as is and can be run without modification. I'm very much looking forward to taking my group through it.