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ASOIAF: Free pre-generated Houses and Characters

1473283224

Edited 1473287648
I'm currently in the middle of a big project developing a large sandbox game using Green Ronin's A Song of Ice and Fire rules including the Out of Strife, Prosperity expansion. This includes me generating a lot of NPCs, units, and Houses. So, I figure someone might like to use the stats I've generated to toss in their game. I'll dump what I've done as I go, so check back every once in  while. RULES This thread will contain stats and figures for original Houses and units for a NON-WESTEROS setting, but keeping most of the lore and flavor of Ice and Fire. Don't ask me for a copy of the rules. I will post things as completely as I can. Feel free to message me if you want editable documents. I have no clue how to post the fillable character sheets I've made in-game so I won't be posting Major NPCs. House names are named after colors. Major Houses (the main contenders for the Iron Throne) are named simple colors such as Red, Blue, Pink, etc. while the Minor Houses that serve them are named a sub-color such as Crimson, Indigo, Flamingo, etc. Major Houses have been generated using 14d6 per stat instead of the usual 7d6 as a way of making them more important and less 'one-shot kills'. Feel free to discuss Houses, ideas, games, etc. I would love to see more people playing this game, but it takes a LOT of work! I claim no rights to the material I post so do whatever you want to it, but please let me know if you use or like it so I keep posting!
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Edited 1473287524
First up, House Blue! A primary contender for the Iron Throne, the following posts include stats for a Major House, units, defenses, etc. If you don't understand, ASK. I will try to figure out how to easily post character stats as well. MAJOR HOUSE INFO Led by the Frog King, House Blue controls a large section of wetlands and a small castle, laying claim to the Iron Throne and challenging the lords around it to say otherwise. Lord Blue is an older, weathered frog-hunting man who originally lived in the lands of House Indigo. He began his career trapping and hunting frogs, fish, and other wetlands wildlife. He established House Blue after being awarded lands, power, gold, and a small town by House Indigo for some unknown reason. House Blue employs guerilla-style tactics to whittle invaders down as they slog through the expansive marshlands only to crush them underfoot with heavy cavalry as they enter the plains of House Blue. House Defense Influence Lands Law Population Power Wealth Blue 30 30 45 47 41 45 53 Used Points 30 20 44 - - 45 50 Law Modifier Population Modifier +0 +1 Max Status: 4 House Fortune Rolls: +5 Resource Gain Bonus: +6 Wealth Resource Gain Bonus: +1 Population Resource Loss Mitigation: +1 Wealth DEFENSE Defense Investment Location Cost Bonus/Effect Small Castle 1 30 Units get +6 Defense, houses 3 Units. INFLUENCE Influence Investment Name Cost First-Born Daughter Hannah Blue 20 LANDS (5 Domains) Terrain x 1 Cost Name Effect Plains 5 1 - Feature x 1 Cost Name Effect Coast 3 Enables Warships Small Town 20 Slow Movement, +1 Defense Terrain x 4 Cost Name Effect Wetlands 3 2 Slow Movement Feature x 4 Cost Name Effect Stream 1 Slow Movement POWER (CLICK IMAGE) WEALTH INVESTMENTS Located in Domain 1 Port--Improved to Trader's Warehouses--15 Wealth Marketplace--Improved to Trade Routes--15 Wealth--Connected to Houses Indigo and Sapphire Bonus: Fur Trade from House Indigo Fisher--Improved to Processing--10 Wealth Artisan--Variant: Shipwright--10 Wealth UNITS (SINGLE NPC) Frogman From Frogmen Green Guerillas A wetlands hunter specializing in ambush attacks. Armed with a frog spear, held two-handed. Fighting 3 (Spears 1B)//Marksmanship 3 (Thrown 1)//Stealth 3//All others 2 --Frog Spear, held 2-handed or thrown:::4 dmg, Adaptable, Reach 2, Close Range --Padded Armor Militia From Militia Green Peasant Levies A lightly-armed peasant with less than a week of training. Carries a peasant tool or hunting bow (10). Fighting 2 (Polearm 1)//Marksmanship 2 (Bows 1)//Status 1 --Peasant Tool::: 4 dmg, Fragile, Two-handed, Unwieldy, Reach 1 --Hunting Bow::: 2 dmg, Long Range, Two-Handed --Padded Armor Light Cavalryman From Trained Light Cavalry A lightly-armored cavalryman. Armed with a spear and longsword. Mounted on a rounsey. See Mounted Overview below. Agility 3//Animal Handling 3//Athletics 3//Endurance 3//Fighting 3 (Spears 1) --Spear::: 2 dmg, Fast, Reach 3 --Longsword::: 3 dmg., Reach 1 --Mail Armor Heavy Cavalryman From Trained Heavy Cavalry A heavily-armored cavalryman in half-plate. Armed with a war lance and longsword. Mounted on a courser. See Mounted Overview below. Animal Handling 3//Athletics 3//Endurance 4//Fighting 3 (Long Blades 1, Spears 1) --War Lance::: 9 dmg, Bulk 2, Impale, Mounted, Powerful, Slow, Vicious. --Longsword::: dmg 4 --Half-Plate Armor QUICK  MOUNTED OVERVIEW pg. 58 & 163 (pg. 167 for mount vs mount) --Use mount's move speed. --+1B Fighting vs non-mounted enemies. --If war mount doesn't move during your turn, +2 Fighting dmg. --+Animal Handling as bonus dice on Fighting tests. --Enemy has to beat passive Animal Handling to hit you. --When riding an animal in combat, you must spend a Lesser Action to maintain control over the animal if the animal is trained for war or a Greater Action if it is not trained for war. House Guard From Trained Garrison Armed with sword and shield or with light crossbow (10) and knife. Athletics 3//Awareness 3//Endurance 4//Fighting 3//Marksmanship 3 --Longsword::: 4 dmg --Shield::: 1 dmg, Defensive +2 --Light crossbow::: 3 dmg, Long Range 200, Lesser Reload, Slow --Knife::: 2 dmg, Fast, Off-hand +1, Reach 0 --Mail Armor
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