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Gurps style hex movement?

Can anyone suggest how I might do GURPS style hex measurement, using the measure tool?? I've tried various combinations of sizes for hexes, but I want to measure the battle map in 1hex = 1yard. If I measure something and it is 20 hexes away, I'd like to be able select and see the distance as 20. Any suggestions appreciated.
1357350619
Gauss
Forum Champion
Could you elaborate on what GURPS style hex movement is like? Unfortunately, the best I can come up with for measurement value of 1hex = 1unit is a scale value of 0.93 (for Hex V). It measures East-West hex lines accurately up to 53hexes. After that it comes up low. It measures Diagonal straight hex lines somewhat accurately up to 46hexes if you ignore the decimal. At 47 diagonal hexes the decimal rolls over and is now 1 too high. I play hex based games and I too would like some improvements in how Hexes are handled. - Gauss
Could you elaborate on what GURPS style hex movement is like? If we are using hexes for GURPS Tactical Combat, they are 1 yard each.
1357509232
Gauss
Forum Champion
If that is the only difference then 1km setting should work (assuming it measures accurately, see above). Just mentally replace km with yd. - Gauss
Thanks! I'm still struggling with this, though. Yes, I do mean the tactical combat, where 1hex = 1 yard. So for instance, So in this scenario, I'm 2 hexes away both times. <a href="http://i.imgur.com/7kgAM.png" rel="nofollow">http://i.imgur.com/7kgAM.png</a> <a href="http://i.imgur.com/St795.png" rel="nofollow">http://i.imgur.com/St795.png</a> I've tried D&D 4 style, I've tried Euclidian, I've tried several different options, but I'm not sure how to have it measure Hexes, not abstract distance. Using .93 or 1 for the unit size doesn't seem to resolve the problem ;( I do appreciate any thoughts. Thank you.
1357837967
Gauss
Forum Champion
The problem is that Roll20 is not really set up to measure distances in hex. Hopefully this will be resolved at some point but the current development cycle is working on communications. In any case, at the moment there is no way to directly measure hex distances using the measurment tool. My suggestion above was to approximate it for straight line distances. Measure the east-west element and then measure the diagonal element. Add the two together to determine your distance. If you need further help send a message to my inbox and we can arrange a time to meet on a map and I will show you. :) - Gauss
Gauss said: The problem is that Roll20 is not really set up to measure distances in hex. Hopefully this will be resolved at some point Yeah, that would be great.
As a workaround, why not create a ruler as a token image and scale to the right size for your map? (To avoid rotating, create a semi-transparent circular image, with radials at 60 degree intervals.)
1359718604
Gauss
Forum Champion
Wow, very nice idea Spyke. I will have to use that in my Star Fleet Battles games. It would have to be sent to back on a regular basis but it should be workable.&nbsp; - Gauss
As another quick alternative, set an aura on the token to your character's current Move units. I've just tried this and it seems to give a pretty good indication of which hexes can be reached.
I realise that neither of those help for hex paths, but the ruler tool doesn't either (unless I've missed something). Something that allowed you to click on waypoints would be good. (E.g. with current ruler, drag and shift click while dragging to define the path.)
1359719576
Gauss
Forum Champion
For paths no, but for raw measurement of the distance traveled it should be a doable workaround. - Gauss
Just be aware that the aura is applied from the edge of the token, not the centre (or that's how it seemed to me when I was using a fireball template the other day). By which I mean, if you have a token that is 10 foot wide, and then apply a 20 foot aura to it, you end with an aura 50 foot wide, not 40 foot wide. Hello, Spyke!
Hi Mr G! I see, yes. So the setup is in fact actually more suited to movement (as it defines the units that you can travel in each direction) than to auras!
1359722681
Gauss
Forum Champion
If you wish to apply an aura from the center of a token subtract from the aura half of the tokens radius. Example: You have a token that occupies 1 square with a grid set to 5'. You wish to set the aura to 20feet from the center. 20 - 5/2 = 17.5. - Gauss