TheWebCoder said: One of my players is an urban ranger with a number of bows and enough different arrows to make Hawkeye jealous. I've seen examples of nested macros that I think would be perfect. Would anyone point me in the direction of an example of shooting with a bow as a macro, then choose the arrow, then resolve it all? Is that possible? Or, if you have another idea I'm game. @HLazar, something tells me you'll have a good idea. For example: Dex 20, Prof Bonus +4, +1 Bow that adds +1d6 thunder. Possible arrows: +1 arrow, fire arrow 1d8 piercing + 1d6 fire. Are you using API? I am not familiar with how the ammo works but it sounds like Kryx may be working on a solution. Certainly you can easily just add your arrows as attacks and call them from your standard bow as I set up the Battle Master maneuvers . This would mean that you would need to manually add attack bonuses and damages as well as manually tick down ammo. Otherwise, it looks like you need to do some complicated ID and macro things. Let me see play and see what I can come up with but be advised, I am not a PRO user so I don't have access to API which I thought was needed to count down ammo. H