
I'm not sure I know there's a good way to describe this. Is there any way to affect the outcome of the table roll via math while rolling? For example, Anima has an absolutely massive damage/counterattack table. You'd roll 1d100 plus your skill to find out whether you did damage and how much, or if you did so badly you've opened yourself for a counterattack. The table wobbles a little in parts, so figuring this out can't be done entirely with math. (And it's really a huge table, so being able to automate this would be amazingly helpful.) I can think of lots of other situations this would be helpful for, as well. (Most of them Rolemaster, haha!) I'm thinking probably not, since the items are by weight or percentage instead of on actual tables, but I figured it can't hurt to ask in case there's something I didn't think of.