Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Voice-based whispers

Right now, if the GM wants to have a secret conversation with one player, you have to use the text interface with whispers. I think it'd be neat if you could essentially say 'broadcast my audio only to these people right now', so you and a player/subset of players could have a secret discussion without having to switch to text.
Thanks for the feedback. Noted.
That would be slick :)
1336984147
Mr G
KS Backer
+1
Just wanted to pop in here and say while this is a totally amazing idea, there is unfortunately no way for us to do it using the current video/voice system. Sorry :-(
1336995341
Mr G
KS Backer
Ah well, never mind, iTTv2 (coded in Silverlight) never really managed it either, although iTT1 (coded in C#) did. Here's some food for thought that might be more do-able. I know at the moment everyone has to be in the same "room" (i.e. looking at the same map or graphic or whatever). However, it has been mentioned that it might be A Good Thing to allow different players to be in different rooms. If this happened, would it be possible to have a game setting that selects whether you can hear people whatever "room" they are in, or can only hear people in the "same" room as then. If that's no do-able either, well, we can live with text whispers for sure. Thanks, Mr G.
1337000188
Deightine
KS Backer
Sheet Author
Just from looking at TokBox, I think it could be done. It'd be like starting another video conference for each 'room', then you would be entering or exiting the conferences as you joined or exited rooms. But I'd be concerned with the weight that would put on the browsers, because each time you shifted which conference you were in, it might be forced to reload the whole API. That is, without any kind of customization at Riley's end... just with how the API seems to work right now. I haven't seen all of the configuration options and don't know how Roll20 has it integrated. Spitballing--so grain of salt and all that.
Just from looking at TokBox, I think it could be done. It'd be like starting another video conference for each 'room', then you would be entering or exiting the conferences as you joined or exited rooms. But I'd be concerned with the weight that would put on the browsers, because each time you shifted which conference you were in, it might be forced to reload the whole API. That is, without any kind of customization at Riley's end... just with how the API seems to work right now. I haven't seen all of the configuration options and don't know how Roll20 has it integrated. Spitballing--so grain of salt and all that. Yep, that's pretty much my concern too. I mena in theory I could create a ton of different TokBox "sessions" (which are like "rooms") and then move people in an out of them. Unfortunately moving in/out of a session means completely reloading the TokBox widgets, which is already a pretty slow (and sometimes error-prone) process. So I can't imagine it would work well, or quickly.
1337004179
Deightine
KS Backer
Sheet Author
The only other way I can think of would be to have the GM determine how many sessions (parties) will occur, then assign users or characters to them in a dedicated fashion. It wouldn't be dynamic or seamless, but it would be functional. Wouldn't burden the browser terribly, but it would certainly take some doing ahead of time both for you (Riley) and for the GMs each time a game was initiated. You would definitely want a hard limit on how many a campaign could have active at any time, though, like maybe 4 I'm thinking, so nobody could accidentally blow up your pricing agreement with TB by generating a bazillion sessions.
A cruder way of doing it - can you force the value of the volume slider on other players' sessions?
1337138931
Mr G
KS Backer
If it's a ball-ache or has the potential to suck up game resources to the point of destruction, don't sweat it. Text whispers are very cool indeed and I can live with that. In some ways it is better as suddenly "going quiet" even though the other players can see your lips moving either tips your hand to them that something culty is underway or they assume there's a technical problem with the session.
If it's a ball-ache or has the potential to suck up game resources to the point of destruction, don't sweat it. Text whispers are very cool indeed and I can live with that. In some ways it is better as suddenly "going quiet" even though the other players can see your lips moving either tips your hand to them that something culty is underway or they assume there's a technical problem with the session. Man, I can hear it now. "Ken, your audio cut out" "Hey, we can't hear you" "Ken, check your mic" "MUUUUUTE'S ON FOOL" "Dammit, shut up, I'm trying to talk to Chris about how he's going to backstab you in a minute, I mean, oops. Nothing."
Generally players'll know something is going on when the GM goes unresponsive for more than a few minutes. In RL games, its pretty obvious since the GM has to get up and take the player aside or whatever, so even this scenario is actually an improvement.