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AFMBE Macro question

All Flesh Must Be Eaten (AFMBE) has an odd d10 system where the 10s are SORT of exploding, and the 1s are SORT of "exploding" in the opposite way. Here's how it works: 1d10 rolled. On a 10, you roll a second d10 and subtract 5 from it and then add the result (IF higher than 5) to the original roll. On a 1, you roll again, subtract 5, and if the result is negative, the negative roll replaces the first roll. If the second roll is between 5-10, the roll remains a 1, if the second roll is a 2, 3 or 4, respectively, the result is -3, -2, -1, etc. If the second roll is a 1, the prior roll is replaced by a -5 and the player must roll again. Holy crap. Alright, I've tried setting up macros for this, and its a nightmare. Does anybody have any experience with this stuff, or is this best put into the "holy crap too much work" category, and not worrying about it? Macros would make a GMs life easy, but if its impossible, I'll figure something else out.
1381621857
Pat S.
Forum Champion
Sheet Author
From what I could understand that type of rolls can not be done by the roller at this time. IF you were a mentor I would say ask in the API board to see if someone could build a javascript for those roll mechanics.
Ahh ok, thanks for the quick reply, sorry I was so slow to respond! Yea, it seems like one of those things that might just be too difficult for me to figure out until I manage the API and stuff. Crud.
1381622924
Pat S.
Forum Champion
Sheet Author
I'm sure there are others around that are more fluent in rollerese than me but you are asking for the roller to subtract an amount if you roll a specific number and in the same roller to explode then subtract an amount for the combined total. I think the roller just is not that flexible at this time for what you are wanting.
Yea, now that I look at it, my brain can hardly handle the specifics without slowing down to think them through, so I guess its a bit much to expect the diceroller to handle this all for me, haha. Was kind of hoping, because they did the similar thing for other campaigns with -1 to the dice roll after an exploding roll, but no luck with the -5 :(