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Group Initiative Is pulling Dexterity and not Dexterity Modifier

  For some reason the Group Initiative is pulling the actual Dexterity score instead of the modifier.  The Bonus Stat Groups show Dexterity|Current.  Shouldn't this be pulling Dexterity_Mod|Current?  I'm currently using the 5e OGL sheet....
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Edited 1473963707
You're close with what needs to be done. First you want to delete the current Bonus Stat Group by running the following command: !group-init --del-group 1 Then you will want to setup Group Initiative with the stat group that is correct for your sheet.  The 5e OGL sheet makes it a bit complicated if you are using Group Initiative for both players and monsters, because for players you want to use the following: !group-init --add-group --Bare initiative_bonus|current If you are only concerned about NPC, then you can do the following: !group-init --add-group --Bare npcd_dex_mod|current I think (haven't tested) if you run the above commands in order it should work for both PC and NPC, but should be tested. EDIT:  I did a quick test and this seemed to work as expected.  My group orders looks like the following:
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The Aaron
Pro
API Scripter
I think there is a parent attribute that works for both.  It might be initiative_bonus, I'd have to play around to be certain.   I know for a fact that the Community Contributed 5e sheet has separate attributes and if that is the case for 5e OGL, you can use the same technique to deal with it: Add an attribute manually to each PC with a value of 0.  The name is not important, only that it doesn't clash with something on the character sheet.  I use pcinit. Add a rule that adds that attribute and the attribute for PCs. !group-init --add-group --Bare initiative_bonus --Bare pcinit Add a rule that uses just the NPC attribute: !group-init --add-group --Bare npc_dex_mod In so doing, you create a rule that will only match the PCs first (because pcinit will only be defined for them), and npcs second. I don't think this is required for the OGL, but if it is, that's how you do it.
I had the same problem and Kevin's suggestion solved it.  I did notice that any monsters I had converted over from the fan created NPC/PC sheet doesn't work, though.  Not sure why as when I compare the attributes they all look the same.  Not a big deal as most of my monsters are now built using the new roll20 5e sheet.