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PageFX working in one campaign, not the other.

1474191829

Edited 1474192756
Hi again. It's me, Queen Derpness of API- arghit'sonfire .  I have installed PageFX script on my main campaign, and one on a completely fresh test campaign after several hours of frustration not seeing any results on the main. It works like a champ on the test, and it refuses to acknowledge my existence on the main. I've scoured the few PageFX threads that I could find, but they're all closed down and I can't find a similar scenario regardless. I'm at my wits end about this, I've tried everything that I can think of to get it to work. The API script box doesn't have any errors displaying whatsoever, I made a new page in my actual campaign thinking perhaps new scripts don't function on already created maps, nada. I even took screenshots displaying literally the same exact settings in both campaigns, down to the same token -- one works, the other refuses. I had other scripts installed on the main when I first installed PageFX -- StatusFX (didn't work either, and I gave up), Torch, and 5th Edition OGL. I have since deleted Torch and StatusFX hoping that there was an (undocumented?) conflict, but it's done me no good. If there has been a conflict with one of the other scripts, even though I have since deleted them, do I need to transfer all of my maps/characters/handouts to a fresh campaign because the main one still has remnants of old scripts stuck in its teeth? D: I've restarted the Sandbox thing, I've restarted the entire browser, I've used multiple different browsers, I've used an entirely different computer, and I offered my husband as sacrifice. I'm out of ideas. Test: Main: Please help. I'm in the everything-is-hilarious-before-nervous-breakdown stage. It's taken me 2 days to make a snowy wind effect. *headdesk* *C hanged Main pic so to not display Marketplace tiles.
1474203832
The Aaron
Pro
API Scripter
Hmm. If you want to PM me an invite and GM me, I can take a look. 
The Aaron has righted the wrongs in (that) world. Thank you, sir! For any future bogglers, the Player Ribbon has to be on the page to make the FX function, so it was showing up in the campaign with only one page, but not in the main campaign where I was working on the super-secret new map and didn't have the Player Ribbon on that page.
1474230864
Ada L.
Marketplace Creator
Sheet Author
API Scripter
Sorry about the confusion. In the next merge, the PageFX instructions will include a note that the player ribbon must be on the page for the FX to be active.
Now that I know what the problem was, it makes sense that it functions that way, and now that I can actually use the script, it's an awesome one, haha. :) Thanks for putting it together!
1474282894
Tetsuo
Forum Champion
As a note, you can use the split the party function (Drag your name to a page) to move the player ribbon there for just you. That way, you can keep your super secret tech hidden
Franky H. said: As a note, you can use the split the party function (Drag your name to a page) to move the player ribbon there for just you. That way, you can keep your super secret tech hidden That is...an incredibly useful feature. Thanks for the tip! :D
1474288044
The Aaron
Pro
API Scripter
Just a note, that might not work on PageFX currently. I tried it while debugging your Game and it didn't seem to.