Are you referring to 3D dice, or something else? The critical is always rolled whether it is used or not. This is due to how we have to send data to roll20 chat. We send it all and it rolls everything. This has been true since the very beginning - it always rolled attack, crit confirm, damage, crit damage, all at once. Then in chat we just hide what we don't need, but if you used 3d dice you'd see those extra rolls. The only way around it would be to rewrite the sheet to be the way the 5e ogl sheet works, to either have an API component that rolls the second roll only when necessary (requiring pro) or to ask you if you want to roll again, breaking up the rolltemplate into multiple ones. Sometimes some dice won't show up in 3D, which is why sometimes you won't see them, or even see nothing. I am not sure why that happens. It's in our bug list But in the long run, to only roll dice necessary when they are necessary, we could make those changes (to be like the 5e OGL sheet) if enough users want them. We have some high priority items coming up first though. Plus, I think only one of the 4 of us has really done much API work, so we'd have to learn or someone with more knowledge can step up and help us add it to the sheet.