Mike ƒ said: Hey everybody! I'm so glad you have all noticed this thread and taken time to reply, and I love the stories behind each player, makes for great parties. I will occasionally post updates here, until I've created and actual campaign and invited you all to it. First, I want to make sure I have active/dedicated people. (I know, I'm a bit obsessive right). First off, (for those who have commented and for those who WILL comment), how many players do you think make up an ideal team? I could easily separate two parties into two different days a week and have the campaigns intertwine; what one party does might affect the world of the other party, for instance. I could also do the same storyline but that could potentially lead to spoilers, which would suck. Another thing about larger parties is that I can't connect with the characters as easy, whereas with a smaller party personal missions and goals can contribute to the storyline. Another thing that was noted in the original post was that I'm relatively new to D&D (only a few campaigns old, I be). However, I believe that my viewing, playing, and DMing experience all combined may suffice, (plus, I like to think I have quite the extensive imagination!). Nonetheless, I do feel pretty intimidated, honestly, dealing with some of you. In short; if you don't want to sit around during some of my more choppy or stupid DMing, I won't take offense . On the contrary, I would LOVE help of any kind during this campaign, should I struggle with some specifics like spell interpretations (I can't remember ALL the classes spells and how they work!). One final thing to mention about my campaign(s); they are not played "by the books", per say. Movement, carrying capacity, and various fighting tactics for "badass points" are totally slacked on, which is absolutely intentional. I believe it really helps with newer players, and it really opens up more possibilities when describing your situations and what you'd like to happen as a player. Also, I use Skype for everything, be it voice chats, video calls, or instant messaging. The best way to start playing is to add me: Jellyfisherr TL:DR / Questions that Need Answering! I'm not "the best DM NA" What size of party would you prefer? What's your favorite type of terrain? (plains, forests, water, sky, snow, mountains, LAVA? anything else?) What type of plot is your favorite to play through? (politics, global-scale problem, exploration, "lore" missions, underdogs, revenge?) What is the thing you HATE in D&D when it comes to rules or people's actions? On the scale from Fine to Colossal, how excited are you to begin? Campaigns are for the fun of everyone, I want to be able to include a little bit of everyone's interests! Keep me posted, I definitely want to make sure everything is in the best interest of you all, and I'd like to have some good clean (or bloody, if that's your style) roleplaying going on soon! Cheers, Mike P.S: I didn't actually know there was something already called "The Sundering" in D&D, I actually just thought it up O.o Anyways, the name is apt to change, as I do not want to give out the wrong idea. This has nothing to do with the actual campaign setting "The Sundering". Sorry!) Right, so I actually forgot about this post when writing my 'application' :P I'll just comment now instead: I very much agree with Julian that creativity is more important than knowledge or experience, that said being confident and being willing and able to be authoritative is almost equally important. I think you have that down pat though, don't think you'd host a campaign with random people if you didn't :P For D&D rule-wise the ideal party size is four people, in general for rpgs I say that less is more. With too many people there's less room for an individual to roleplay and (as with every social occasion) the bigger personalities will take the most room. In short, four people is ideal I think. Favorite terrain hmmm? If I had to pick I guess it'd be temperate woodlands, that said it's not a strong preference and I like variance :) For specific plots I enjoy a lot of different stuff, my favorite form of party in D&D is adventuring/questing which could be almost anything. I've played a lot of free-roaming type stuff, which I enjoy a lot. Politics can be cool as long as you don't get too bogged down in it. Epic scale problems and conflicts are really cool, and questing to save the lands is always appealing. Hate is a very strong word so I'll just talk to what I think the biggest problems with D&D is instead. The biggest problem D&D has as a system is that it's unrealistic and doesn't lend itself too well to improvising. The whole hitpoint deal is pretty weird if I think about it too much, and being held at gunpoint (crossbow-point? :P) isn't all that intimidating from a meta-game perspective to most player characters. When it comes to roleplaying in general I just really dislike disruptive people, intra-party conflicts can be very interesting and rewarding when they happend naturally and/or for good reason. I've had to deal with people who do stupid, disruptive stuff just for "shits and giggles", going so far as to derail the whole campaign and making the party dysfunctional. This kind of stuff needs to avoided imo, even if it comes at cost (usually doesn't with 'mature' people obviously). I'm really excited to play, I haven't been getting my rpg fix in months and I haven't played D&D in YEARS :P P.S: You shouldn't be that bothered by there being other campaigns or concepts with the same name in my opinion. We are so saturated in fiction that it's getting to point where you'll accidentally hit a name even when making one up from scratch :P D.S: I added you on Skype, and I should also be on most of the day and would love to have a chat :) D.D.S.