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LFG: "The Sundering" (D&D 3.5E) All Players Welcome!

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Looking to play with us? You should go here: <a href="https://app.roll20.net/forum/post/406825/lfg-aeter" rel="nofollow">https://app.roll20.net/forum/post/406825/lfg-aeter</a>... Cheers! Mike (Jelly, ƒlorin, DM)
I would be interested in Joining the campaign. I am a 39 year veteran of D&amp;D, VtM, SW, WFB, T&amp;T, plus dozens of other games.I have 500+ Hours Played/GM'd in Roll20 and am comfortable playing ANY race mixed with ANY class. I am from the U.K. and can manage both current listed times apart from this Sunday the 20th. A summary of an old character background:- Annelle Henriette Tessier AKA 'Scaflock', True Neutral, Clinically Insane, Gnome, Rogue: "She had a face like the moon, pale and somehow wavering. I could get the gist of her features, but none of it stuck in my mind beyond an impression of astonishing beauty. Her long hair wafted around her like black smoke, its tendrils curling and moving of their own volition. Her cloak, or perhaps that was her hair too, shifted as if in an unfelt wind." "A madness lurks in her face, but it is a quiet madness, not rabid-animal savagery. Something else - I can not bring myself to call it humanity, but it stirs underneath the wild gleam in her eyes." Born in Xanuanon 49 years ago Annelle Henriette Tessier grew up as a privileged young Gnome child. When she was but 15, on a dark night riven by electrical storms, her home was raided by an Orc band, who were fleeing their home after a Dragon raided their lands. At the age of 25 the Slave-girl Annelle now known as Scaffers helped lead the oppressed slaves in an open revolt against the Orc War-chief. She personally saw to it that each Orc was drowned. She also took the War-chiefs head as a grisly souvenir. The drowning of the Orc prisoners one by one made the others nervous of her as she laughed each time one died. At the age of 35 Scaffers adopted the battle cry “I fight for the highest bidder”. Soon after she decided this was a bad idea, as nobody was trusting her as a mercenary. She adopted the nom de guerre Scaflock, and taking the central tenet of here life as, "Build a man a fire and he'll be warm for a day, set a man on fire and he'll be warm for the rest of his life", Scaflock grew into the 49 year old Gnome you now see before you. Upon first meeting, she will introduce herself as "Scaflock Eastern Mistress of Xanuanon", even though she has not returned to her home since the uprising. Member of the Guild of the Black Shroud. I can fill any space in the group that you are missing I prefer Oddball characters Eg. Fighter with 4 Int, Half Orc Wizard, Gnome Barbarian, but can/will play anything or anyone, have role-played mischievous human child characters up to Venerable Elfish Sages. I promise not to use tactics from Sun Tzu's Art of War. I promise not to spoil every ambush by using the cheesy tactic of "scouting". Whether it's fair or not, I promise not to insist we take turns checking for traps. I promise not to use Healing spells on my party's enemies to prolong the battles. In the event of an imminent TPK, I promise not to trade the souls of my fallen companions to a demon for wishes. I promise not to burn down every abandoned or creepy Mansion, Castle, Village or Town before exploring it. Unless you don't mind it?
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I cannot help but be excited at a campaign with the potential of political intrigue, and I would very much like to be apart of the adventure. I do have some experience with both D&amp;D as well as the 3.5 rule set, having participated in a campaign that was half 3.5 before a transition to fourth edition. For classes, I have developed a back-story fitting of a gnomish rogue ( character sheet with lore in bottom notes ) with a rather chaotic nature, or I would like to play as wizard class, likely human. The times that you have listed would work just fine for me (EST timezone) on either Thursday or Sunday, with some preference for the Sunday time. - Quinn
Your campaign sounds amazing! Here are a few requested details: Name: Julian C. Experience: I've only played 3.5, DM'ed something short once, played thorugh about 5 campaings Preferred class/race: Human Wizard And your times are perfect to me. I'll be adding you on skype.
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Paul S.
Sheet Author
API Scripter
Hi, I'm Paul. I am interested as well. Played D&amp;D from 1E-4E and prefer 3/3.5E. Have all 3.5 relevant rule books. I haven't played on roll20.net yet as I literally just found out about it and am super excited to get back into pen-and-paper gaming. I miss it. Been away for far too long (14 years give or take). I've got several characters drawn up on mythweavers. I would love to test drive my ranger (would be archery specialist). I could also do a cleric. I am good for the Sunday games but not Thursday as I'm at work then. I don't niggle over rules as I'm not an expert. If you say something is so, it is so. Here's an example Archery Ranger: <a href="http://www.myth-weavers.com/sheetview.php?sheetid=" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=</a>...
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Hey everybody! I'm so glad you have all noticed this thread and taken time to reply, and I love the stories behind each player, makes for great parties. I will occasionally post updates here, until I've created and actual campaign and invited you all to it. First, I want to make sure I have active/dedicated people. (I know, I'm a bit obsessive right). First off, (for those who have commented and for those who WILL comment), how many players do you think make up an ideal team? I could easily separate two parties into two different days a week and have the campaigns intertwine; what one party does might affect the world of the other party, for instance. I could also do the same storyline but that could potentially lead to spoilers, which would suck. Another thing about larger parties is that I can't connect with the characters as easy, whereas with a smaller party personal missions and goals can contribute to the storyline. Another thing that was noted in the original post was that I'm relatively new to D&amp;D (only a few campaigns old, I be). However, I believe that my viewing, playing, and DMing experience all combined may suffice, (plus, I like to think I have quite the extensive imagination!). Nonetheless, I do feel pretty intimidated, honestly, dealing with some of you. In short; if you don't want to sit around during some of my more choppy or stupid DMing, I won't take offense . On the contrary, I would LOVE help of any kind during this campaign, should I struggle with some specifics like spell interpretations (I can't remember ALL the classes spells and how they work!). One final thing to mention about my campaign(s); they are not played "by the books", per say. Movement, carrying capacity, and various fighting tactics for "badass points" are totally slacked on, which is absolutely intentional. I believe it really helps with newer players, and it really opens up more possibilities when describing your situations and what you'd like to happen as a player. Also, I use Skype for everything, be it voice chats, video calls, or instant messaging. The best way to start playing is to add me: Jellyfisherr TL:DR / Questions that Need Answering! I'm not "the best DM NA" What size of party would you prefer? What's your favorite type of terrain? (plains, forests, water, sky, snow, mountains, LAVA? anything else?) What type of plot is your favorite to play through? (politics, global-scale problem, exploration, "lore" missions, underdogs, revenge?) What is the thing you HATE in D&amp;D when it comes to rules or people's actions? On the scale from Fine to Colossal, how excited are you to begin? Campaigns are for the fun of everyone, I want to be able to include a little bit of everyone's interests! Keep me posted, I definitely want to make sure everything is in the best interest of you all, and I'd like to have some good clean (or bloody, if that's your style) roleplaying going on soon! Cheers, Mike P.S: I didn't actually know there was something already called "The Sundering" in D&amp;D, I actually just thought it up O.o Anyways, the name is apt to change, as I do not want to give out the wrong idea. This has nothing to do with the actual campaign setting "The Sundering". Sorry!)
Hi, Im scott I tried to find you on skype but well I got like 15 jellyfish people and have no idea what yours was lol. Second the answer to your questions Size? I would say anywere from 2-5 make up for a good party. The whole two party's with a intertwine story would take a ton of work but would be a grand scale campaign and one I would love to be apart of. Terrian? I would say underground caves. Nothing like going into the unknown with a sword in one hand and a torch in the other expecting the worst. Hate? Nothing really, each rule has a rule for a reason. To make the game more realistic and it may get a little tedious but it makes for very interesting games. Nothing like rolling a 1 on a roll that you need only a 2 or higher to hit the person lol. Scale? I would say with the expectations you have set up right now in this intro post Colossal lol. If you want to chat more add me on my skype <a href="mailto:Deathwalker2000@msn.com" rel="nofollow">Deathwalker2000@msn.com</a>.
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" TL:DR / Questions that Need Answering! I'm not "the best DM NA" What size of party would you prefer? What's your favorite type of terrain? (plains, forests, water, sky, snow, mountains, LAVA? anything else?) What type of plot is your favorite to play through? (politics, global-scale problem, exploration, "lore" missions, underdogs, revenge?) What is the thing you HATE in D&amp;D when it comes to rules or people's actions? On the scale from Fine to Colossal, how excited are you to begin?" Great Post, first off. And I'll try and answer your questions in order. On DM'ing, I've found that the best quality of a DM is not his knowledge of rules (You have five players who probably have enough to know about rules) instead it's imagination and detail! Setting up the world and effectively providing personality to the NPC's is the most important thing for a DM. On party size, 4-5 is the preferred size. Also, what you said about the two parties affecting each other's story lines, Freaking genius. Kudos. On plot, a good one should have a mix. Even combat can get boring after a while if there's no back story. I do think most players would prefer a global- scale problem, even if they contribute only marginally at lower levels to the overall plot. Lastly, I hate when people min max, or when the DM act's like Roger Goodell (NFL commisioner, for y'all who don't follow sports). It creates divide and we're all just here to have fun. Also, we have a mix of new people, and people who haven't played in years. I hope patience from those who have experience playing, and recent experience with the rules fresh in their mind, can have patience with the rest of us :)
Hi, Mike! Me and two other friends are looking for a D&amp;D group! Me and another player are experienced in AD&amp;D and 3.5, but not with pathfinder, while the other guy is relatively new. We are completly open on regards to a party formation and we want to make something fun. Best regards, John.
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Sorry guys, I forgot I'm probably not the only of 7 billion people to have the name "Jelly" on skype. So; my credentials: Jellyfisherr (My account name, yes, two R's) Mike (My name!) Canada, Ontario (No, I don't ride on polar bears and wash down my bacon with maple syrup) EDIT: I love the replies, keep them coming if I happen to ask some questions or if you wanna get a point across! (Remember, this thread has been posted for roughly 6 hours and I already have at LEAST 10-13 players looking to join, and I can only pick a few!) In relation to that; I've decided that I will hold two separate sessions; one on Thursday and one Friday. These two different sessions WILL follow a roughly similar storyline, though each party will begin far, far away from the other, so the "butterfly effect" from one party might take a while to reach the others. How should these groups be divided? I know that I am accepting all players, and I hate to let some down and not include them. I will be limiting party sizes to a maximum of 5, thanks for the feedback. What I had in mind was to separate the newer players and the more experienced players in order put everyone in a setting they'll be comfortable in. HOWEVER, this could also lead to downsides like helping out a newer player, or getting help from somebody with more experience. Also, I don't consider myself "high-tier" enough to DM for a group of very experienced players. TL:DR Add me on skype or post a reply! (the more active you are, the more likely you'll play, duh!) There will be two different sessions weekly. (unless otherwise noted) I have limited space and ability; I can only host for so many at once! Should I separate the newbies and veterans into two sessions, or mash em all up? Keep on keepin' on; and don't forget to post your two cents about those questions, they'll help progress the campaign a little more! Regards, Mike (ƒlorin, Jelly, DM, whatever you wanna call me!)
Woops, I fell sorry for that Judy girl I just added :P
You dumby, we're in the same conversation together -_- How could I have missed that?
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Well duh Julian, I thought you had known! It goes without saying that you're in. But I enjoy the feedback and answers.
This has my interest as well, but I'm not able to do weekday games during the day on EST--I work 1000 to 1800. Is this acceptable?
I'm definitely interested. The times work for me. I've played a couple of games in 3.5, and a couple in WoD. Skype: drawblank17 Experience: Above Preferred Classes: I prefer magical or support classes, but I'm definitely up for trying something new to mesh with existing roles Times: Also Above.
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Chris N. said: This has my interest as well, but I'm not able to do weekday games during the day on EST--I work 1000 to 1800. Is this acceptable? If you're available for the Sunday time slot then you should be ok to look into this! However, your availability does not guarantee a "seat at the table", but I have to pick some people!
This is looking good!
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I'll be available all day tomorrow to discuss ANYTHING you want , just shoot me a Skype message or give it a ring! I'll answer as much as I can about the campaign, and It'll give me a chance to get to know the players serious about joining (which helps me choose who will actually play in the long run!) Something to note: The first playthrough's scheduled time is Sunday, October 27th . If that's "too far away" for you then you probably shouldn't be looking for a weekly campaign. That gives the perfect amount of time to get the players, setting, plot, and characters set up. It also leaves plenty of time for "trial runs" or even starting earlier, as dates are subject to change. If you haven't officially been welcomed into this campaign, well, it's because you suck. Just kidding! You don't suck, I actually haven't enlisted anyone except Julian (because I was in a group with him to begin with). Tomorrow (which is actually today, Tuesday), I will be messaging and calling people over skype in an attempt to officially "recruit" some players and get characters and time slots set up! Be online. LOOK FOR ME: Jellyfisherr (That's two R's) Til death do we part, Mike
Sounds neat! Skype Name: RavenMorr Experiance: below average Classes: discuss fun ones inn private Time: Australian EST
Hello I'm a veteran 3.5 player and I'd like to join your campaign. I'd like to play either a monk, fighter, cleric or paladin. Race would depend on the class I end up with; dwarves are my favorite race but aesthetically they are a poor fit for monks in my opinion, so my other picks would likely be a dwarf however, I'm flexible. The monk would probably be human, not decided though. Other relevant information I can think of is that this is would be my first time playing online, although it shouldn't be a problem. Also, my time zone is GMT + 1 (daylight savings right now) and the times mentioned work out great for me. I am not a native English speaker obviously, I'm however fluent and very comfortable speaking it. 3.0 and 3.5 are probably the games I've played most in my youth and I used to know most of the books and rules that I owned by heart. So I'm more than happy to discuss, critique or advice in any capacity :) Anything else you would like to know? I'm happy to answer any questions. I also have some questions of my own, have you decided how you will generate characters? I'm a big fan of point buy myself. I assume we're starting at level 1? You haven't mentioned any, but I thought I'd ask anyway: Do you have any class or race restrictions? There's some pretty oddball stuff out there :P Regards Daniel Åström
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Mike ƒ said: Hey everybody! I'm so glad you have all noticed this thread and taken time to reply, and I love the stories behind each player, makes for great parties. I will occasionally post updates here, until I've created and actual campaign and invited you all to it. First, I want to make sure I have active/dedicated people. (I know, I'm a bit obsessive right). First off, (for those who have commented and for those who WILL comment), how many players do you think make up an ideal team? I could easily separate two parties into two different days a week and have the campaigns intertwine; what one party does might affect the world of the other party, for instance. I could also do the same storyline but that could potentially lead to spoilers, which would suck. Another thing about larger parties is that I can't connect with the characters as easy, whereas with a smaller party personal missions and goals can contribute to the storyline. Another thing that was noted in the original post was that I'm relatively new to D&amp;D (only a few campaigns old, I be). However, I believe that my viewing, playing, and DMing experience all combined may suffice, (plus, I like to think I have quite the extensive imagination!). Nonetheless, I do feel pretty intimidated, honestly, dealing with some of you. In short; if you don't want to sit around during some of my more choppy or stupid DMing, I won't take offense . On the contrary, I would LOVE help of any kind during this campaign, should I struggle with some specifics like spell interpretations (I can't remember ALL the classes spells and how they work!). One final thing to mention about my campaign(s); they are not played "by the books", per say. Movement, carrying capacity, and various fighting tactics for "badass points" are totally slacked on, which is absolutely intentional. I believe it really helps with newer players, and it really opens up more possibilities when describing your situations and what you'd like to happen as a player. Also, I use Skype for everything, be it voice chats, video calls, or instant messaging. The best way to start playing is to add me: Jellyfisherr TL:DR / Questions that Need Answering! I'm not "the best DM NA" What size of party would you prefer? What's your favorite type of terrain? (plains, forests, water, sky, snow, mountains, LAVA? anything else?) What type of plot is your favorite to play through? (politics, global-scale problem, exploration, "lore" missions, underdogs, revenge?) What is the thing you HATE in D&amp;D when it comes to rules or people's actions? On the scale from Fine to Colossal, how excited are you to begin? Campaigns are for the fun of everyone, I want to be able to include a little bit of everyone's interests! Keep me posted, I definitely want to make sure everything is in the best interest of you all, and I'd like to have some good clean (or bloody, if that's your style) roleplaying going on soon! Cheers, Mike P.S: I didn't actually know there was something already called "The Sundering" in D&amp;D, I actually just thought it up O.o Anyways, the name is apt to change, as I do not want to give out the wrong idea. This has nothing to do with the actual campaign setting "The Sundering". Sorry!) Right, so I actually forgot about this post when writing my 'application' :P I'll just comment now instead: I very much agree with Julian that creativity is more important than knowledge or experience, that said being confident and being willing and able to be authoritative is almost equally important. I think you have that down pat though, don't think you'd host a campaign with random people if you didn't :P For D&amp;D rule-wise the ideal party size is four people, in general for rpgs I say that less is more. With too many people there's less room for an individual to roleplay and (as with every social occasion) the bigger personalities will take the most room. In short, four people is ideal I think. Favorite terrain hmmm? If I had to pick I guess it'd be temperate woodlands, that said it's not a strong preference and I like variance :) For specific plots I enjoy a lot of different stuff, my favorite form of party in D&amp;D is adventuring/questing which could be almost anything. I've played a lot of free-roaming type stuff, which I enjoy a lot. Politics can be cool as long as you don't get too bogged down in it. Epic scale problems and conflicts are really cool, and questing to save the lands is always appealing. Hate is a very strong word so I'll just talk to what I think the biggest problems with D&amp;D is instead. The biggest problem D&amp;D has as a system is that it's unrealistic and doesn't lend itself too well to improvising. The whole hitpoint deal is pretty weird if I think about it too much, and being held at gunpoint (crossbow-point? :P) isn't all that intimidating from a meta-game perspective to most player characters. When it comes to roleplaying in general I just really dislike disruptive people, intra-party conflicts can be very interesting and rewarding when they happend naturally and/or for good reason. I've had to deal with people who do stupid, disruptive stuff just for "shits and giggles", going so far as to derail the whole campaign and making the party dysfunctional. This kind of stuff needs to avoided imo, even if it comes at cost (usually doesn't with 'mature' people obviously). I'm really excited to play, I haven't been getting my rpg fix in months and I haven't played D&amp;D in YEARS :P P.S: You shouldn't be that bothered by there being other campaigns or concepts with the same name in my opinion. We are so saturated in fiction that it's getting to point where you'll accidentally hit a name even when making one up from scratch :P D.S: I added you on Skype, and I should also be on most of the day and would love to have a chat :) D.D.S.
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I'm not "the best DM NA" In 39 years I have not found THE BEST DM yet, that includes me. What size of party would you prefer? over the yers I have found 3-5 a nice intimate group. What's your favorite type of terrain? (plains, forests, water, sky, snow, mountains, LAVA? anything else?) All of them mixed up well. What type of plot is your favorite to play through? (politics, global-scale problem, exploration, "lore" missions, underdogs, revenge?) See bulletpoint 3 . What is the thing you HATE in D&amp;D when it comes to rules or people's actions? Power F#*%^#g Gamers. On the scale from Fine to Colossal, how excited are you to begin? If the world comes to an end I WILL be there for the game.
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I should be on SKYPE around 17:00 GMT 14:00 EST.
Since the sun hasn't even rose where I am, and I'm still not home for another hour, I'm actually just going to comment here for now with more information for those of you keeping track of the thread and staying interested! Rules and Restrictions were mentioned. I'll list some features/rules here now: No Multiclassing That's right, we aren't doing it. Sorry! I believe the only reason it is there is to assist with less diverse parties and to satisfy a craving for more power in some players. Let's just leave it out for now, okay? What I like; and What I Don't. This shouldn't have a role at all in the campaign, and it won't. I just wanted to make it clear that if you can avoid playing a bard or druid it would suit my fancy. That being said, I don't even know why I have a grudge against them; but if it's your favorite class or you feel it's necessary then by all means choose it. Picking one of my unfavorable classes will NOT hinder your chances at getting in. Also, picking an uncommon race not covered in the books does make it slightly difficult for me, considering I haven't memorized all the classes yet. On the contrary, if you are well versed with that race and it's features then by all means pick it! Fresh, first level characters. They can be weak, yes. But isn't that included in the fun of playing, the challenge? Also, I would recommend creating a new character, if you haven't already, for this campaign. Nothing specific (besides my preferences listed above), but I believe it's nice to start new, rather than with a template or the same character you've played tons of times. Mix it up! Two Groups, Ten Players The rumor, spoiler, and metagame mills are all potentially disastrous here. What I mean is do NOT talk to players about a plan between games. Try not to give any spoilers for the next group and don't reveal any large scale plans. Don't metagame or powerplay! This, though obvious, does need to be said. I have the most fun in D&amp;D struggling through character flaws, like you're supposed to! You get the point. Be Active; Roleplay! Besides the few simple rules above, there aren't many restrictions. Definitely a typical game of D&amp;D, the world and setting and nothing better and the plot will be mashups of your everyday, simple plotlines. This is for the newer and older players to just play for fun; so they can focus more on the roleplaying of the game rather than being whisked away by the DM to everywhere he wants you to go. Also, the forums, and eventually the campaign page itself, are a great place to keep up to date with me and the players (besides Skype, perhaps). Official updates and play times will be posted through roll20, and I'd love to see stories, character sheets, in-game impressions, what you'd like to see next, or anything else you can think of on the forums of our campaigns. I wanted to keep that a small list like many of my other posts, but at least I bolded the headings, right? I typically have a TL:DR, but this time it's just; HAVE FUN. I certainly look forward to it. Yours truly (truly, outrageous) Mike (ƒlorin, Jelly, GM)
Mike ƒ said: Since the sun hasn't even rose where I am, and I'm still not home for another hour, I'm actually just going to comment here for now with more information for those of you keeping track of the thread and staying interested! Rules and Restrictions were mentioned. I'll list some features/rules here now: No Multiclassing That's right, we aren't doing it. Sorry! I believe the only reason it is there is to assist with less diverse parties and to satisfy a craving for more power in some players. Let's just leave it out for now, okay? What I like; and What I Don't. This shouldn't have a role at all in the campaign, and it won't. I just wanted to make it clear that if you can avoid playing a bard or druid it would suit my fancy. That being said, I don't even know why I have a grudge against them; but if it's your favorite class or you feel it's necessary then by all means choose it. Picking one of my unfavorable classes will NOT hinder your chances at getting in. Also, picking an uncommon race not covered in the books does make it slightly difficult for me, considering I haven't memorized all the classes yet. On the contrary, if you are well versed with that race and it's features then by all means pick it! Fresh, first level characters. They can be weak, yes. But isn't that included in the fun of playing, the challenge? Also, I would recommend creating a new character, if you haven't already, for this campaign. Nothing specific (besides my preferences listed above), but I believe it's nice to start new, rather than with a template or the same character you've played tons of times. Mix it up! Two Groups, Ten Players The rumor, spoiler, and metagame mills are all potentially disastrous here. What I mean is do NOT talk to players about a plan between games. Try not to give any spoilers for the next group and don't reveal any large scale plans. Don't metagame or powerplay! This, though obvious, does need to be said. I have the most fun in D&amp;D struggling through character flaws, like you're supposed to! You get the point. Be Active; Roleplay! Besides the few simple rules above, there aren't many restrictions. Definitely a typical game of D&amp;D, the world and setting and nothing better and the plot will be mashups of your everyday, simple plotlines. This is for the newer and older players to just play for fun; so they can focus more on the roleplaying of the game rather than being whisked away by the DM to everywhere he wants you to go. Also, the forums, and eventually the campaign page itself, are a great place to keep up to date with me and the players (besides Skype, perhaps). Official updates and play times will be posted through roll20, and I'd love to see stories, character sheets, in-game impressions, what you'd like to see next, or anything else you can think of on the forums of our campaigns. I wanted to keep that a small list like many of my other posts, but at least I bolded the headings, right? I typically have a TL:DR, but this time it's just; HAVE FUN. I certainly look forward to it. Yours truly (truly, outrageous) Mike (ƒlorin, Jelly, GM) Ok, cool. I noticed you didn't adress character generation, which is fine I guess, it can wait. I am curious though :P First level characters is fine by me, I wasn't stating a preference one way or the other. Nothing ruins immersion quite like meta-gaming, it goes without saying in my book.
I'd love to join up! I tossed you a skype request -- Lily C. -- and I know I have class selection picked at the very least. I've always wanted to play a Factotum, and I think this is the perfect chance to actually play it. I'm quite experienced with 3.5, and I'm aware of most of the rules and have read quite a few of the books. Both days actually work quite well for me, and I could do either one without a problem.
Hey i'd like to join. I'm almost super new to this i've only tried dnd 4th ed with a couple of friends and then grumps but i keep hearing 3.5 is best but could never get people to do it so if there is anything i need to do before hand let me know. Depending on my role/stats i rp to the best of it so if im dumb and strong if i cant settle it in conversation ill let my fist do the talking or if im smart ill prepare before hand for any event that sort of thing. I may be new but i've seen around 30 weeks 4hrs a week of guys RP so I kinda know what to do
WOO, updates! I'm finally home (and stuffed from all the food [JUST LIKE THE TURKEY WAS, HA!]) What this means is that I'll be giving everyone who has added me a message (or a call, so I can hear your succulent voices) &lt;- that was a joke. Anyways, I have ALOT of people on my list, as you might be able to tell. Which is surprising, considering it's no big honor to be playing this game with me, since I'm not even an experienced DM. Nonetheless, I look forward to hearing from you all. Ta ta! Mike (Jelly, ƒlorin, GM)
Idk why my posts aren't showing up! I was trying to ask how we're doing our stats
I was invited to the Skype chat yesterday, but my messages weren't showing up, so I guess I was removed from the group. Thanks anyway!
can i join?
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Hi I would like to join, my friend Leafenstein is in the group. I have never actually played DnD but I have always been wanting to try it and Leaf told me about this group. Leaf is Andrew M. by the way.
Anybody who has requested to join but hasn't got in, head over to <a href="https://app.roll20.net/forum/post/406825/lfg-aeter" rel="nofollow">https://app.roll20.net/forum/post/406825/lfg-aeter</a>... and post there if you're still interested. I'm opening up one more timeslot for players!