
Season 5 - episode 6 -- TitanFall (ha!) So... the gatekeeper's original plan was: Awaken a titan Go find The Devourer Kick his ass. .. The team now has TWO. time to make the chimichangas. First thing they do is force Undertow to disengage from FriendFell while Chuck blood-saps the titan's pineal-gland, bonding the titan to him. undertow releases control and now there's no tether... they can dive as deep as they want into the Ether. So that's what they did. kicked out eastward, getting a feel for the controls. Since the Titans are so ridiculously huge, statting them was a fun idea, but we have already been running around as dragons, so instead we kept each character's abilities on an epic level, and boosted them to beyond-20 level power. --Chuck's Titan was slower, but very tanky.-- all saves proficient and advantage on rolls, AC50, +35 to hit dealing 5d6 damage per swordfall.. but Chuck was also able to crack out 6th level lightning bolts every round from a distance. --Gang's Titan moves fast, getting extra hits per attack and quick movement.. the hammer doing 5d6 bludgeon plus his sneak attack damage... massive hits. --Faeris -- Mad props to you for sacrificing your option to quest for your own Titan, and instead letting Gang and Chuck .. Get Business Done. The interesting caveat to the titans is that every hour of operation forces a con save vs exhaustion. the DC rises every hour and each failed save adds a level of exhaustion onto the pilot until he could finally die from the fatigue of controlling a massive creature like this. So Gang and Faeris were teamed up to cover each other when necessary, while Faeris could provide buffs to Gang. Chuck-- as a vampire-- never suffers from fatigue. He can pilot it effectively forever. and there's a constant blood supply from the titan's veins empowering his blood magics. Diving off the cliff's edge, the titans are able to move through the Ether as though flying. Faeris triggers a Commune spell to hunt down The Devourer below Horizon. It took 3 hours to find him, creeping up the wall towards the Demon Gate, Gang and Chuck start laying down the hurt. Take Cthulu at the center of a SpellStorm 40 mile radius: That's The Devourer. every round of combat the spellstorm shifted it's spell effect. here's a list of the spells endured: So, at the 2 mile tall scale, I decided each round takes an hour to complete. Maybe it doesn't make sense but the scale of the map and the fatigue mechanics both dictated an hour, so we turned a blind eye to the physics on that and got busy. the fatigue save started at 5 when combat commenced, and here's a list of each spell per round triggered in the spell storm 5 otto dance (gang failed this one right away) 6 healing word (not hostile at all really) 7 deafened (non-threat... spells cast are through the titan's eye beam. somatics were unaffected.) 8 sleep (not enough hp to matter) 9 phatasm killer (gang soaked some hate from this)... by this time Chuck was able to out-distance the storm with lighting bolts... thogh they probably were n't as effective as hoped against the God of Ill-Storms... it did whittle away at the monster. 10 scry ====6 rounds in, The Devourer emerges Over Horizon on the Demon Wastes======= ====the spells are now affecting the environment directly, and anyone in it========== 11 find the path 12 aura of heal (again... what a treat!) 13 dimdoor ====at this point they had dumped 1000 hitpoints of damage into the god, and it started melting into black ooze==== 14 15 ====two hours later and they toss the dripping ooze-corpse over the cliff's edge, leaving a trail of black ooze from Ashtakala to Horizon's Edge ... And that's where we left it. I originally thought it would be smart to limit what abilities the team was able to use piloting the titans, but I've realized having your entire array of abilities and spells usable AS a titan means EPIC scale spellcasting. The Team has basically two God Machines.. I'm interestd in knowing what they want to do with them... :D 22 hours spent in game Team is now level 20.