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Dynamic Lighting - decimal values in ft light on a token

I am using OSX v10.6.8, Google Chrome v23.0.1271.101 I had a map all set up with dynamic lighting, light sources and it was working great we played a full session and then when we went back to play the next session on the same map, I thought it would make it easier if I assigned a 1ft light source to all the player tokens to make it easier for them to find themselves. That worked great until I did the same thing on a large sized player token. The light seemed larger than the others so I decided to try a .5ft light source. This broke all the dynamic lighting. As soon as I saved the token, all dynamic lighting turned off, revealing the entire map to the players. I quickly removed the .5ft lighting and the lighting came back on, but no longer respected any light sources, it was pitch black for all players. At that point I tried a number of things, like turning off and on the dynamic lighting in the map settings, removing and adding lighting from some of the tokens on the map (including the offending large token), nothing fixed the issue. One other thing I noticed, as the GM the dynamic lighting is set to a lower opacity so its just a light grey, when I scrolled on the map over to the upper left away from the player tokens, the grey layer disappeared as if there were no dynamic light on the map, but reappeared when I went back to the player tokens. I ended up calling it sunrise, hiding enemies on the GM layer and continuing with the game, but dynamic light is still not recoverable on that map. Anyone else seen anything like this? How did you recover your map?
Try 0.5?
I think I did, Either way, all dynamic lighting was broken, even when I put that token back to 1ft or 0ft the whole dynamic light bit was unusable.
1357745830
Gauss
Forum Champion
Ok, I am trying to replicate this. To confirm: 0.5 lighting on a 'large' token breaks it? Also, what are the grid and unit settings? How large (in grid units) is the token? Is update on drop set? Finally: Have you tried to refresh? Edit: I have replicated this. 0.5 did not break it but .5 did (with any size token). Any decimal value without a 0 in front of it breaks it. I will file a bug report. Correcting the value and refreshing fixes it. - Gauss
1357746409
Gauss
Forum Champion
BTW, from what I can figure in order for Dynamic lighting to fully illuminate a 5' radius the actual lighting is value+some number (about 5' for a 1x1 token, about 10' for a 2x2). If you set the value to a negative value around -2 (for a 1x1 token, -5 for a 2x2 token) it will illuminate the token only without illuminating the surrounding terrain. Note: if you set the token to -5 (or -10 for a 2x2 token) it will act as infinite range dynamic lighting. Values in excess of -5 (or -10 for a 2x2 token) will break the dynamic lighting as you have indicated above. Setting the token to a different value and then refreshing fixed this for me. - Gauss
This should be fixed now. You should now be able to use decimal values properly in general (before it was rounding them off), and 0.5/".5" should both work.