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Using a TV at the tabletop: Advice on display settings?

I made a DIY frame for a TV screen and Chromebox. I was wondering if anyone had some advice about map image creation and view settings to have the map display for the players at a size compatible with a 1" grid. I've got the "no UI" bookmark set up. Ideally, the image would just appear in the player view at the right scale without having to fiddle with the player login I have on the Chromebox account. Any thoughts?
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I attempted this a while back and found that the default settings I had worked fine with some tweaking of the map zoom, but it varies greatly depending on your monitor's resolution and its DPI (dots (pixels) per inches), most image editors allow you to tweak it. At 100 DPI, 100 pixels = 1 inch, plan map size accordingly. This might be a handy  calculator  to figure things out neatly, but I suggest just tweaking things yourselves with trial and error. That being said, I opted for just using the Roll20 tokens for both creature and players and just pass a mouse around, there were too many token scripts and macros that I didnt want to lose, worked out great for keeping things light dynamic lightning and more variety in token images, but I see the perks of the feeling of actual tabletop for sticking with miniatures if you can afford a good variety.
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Jeff S. said: I made a DIY frame for a TV screen and Chromebox. I was wondering if anyone had some advice about map image creation and view settings to have the map display for the players at a size compatible with a 1" grid. Hey there Jeff. This can be a question with a lot of answers, but at a certain level it is a simple solution: Just use the Roll20 zoom tool and compare to a ruler or object in real life. Assuming that you already create a map that is of sufficient resolution that it does not get blurry upon zooming, and you are at the stage that is pictured where dungeon map is on TV -- at that point just take an object in real life that shows 1 inch (such as a ruler or an orc miniature) placed on your TV, and use the mouse-based zoom control to adjust the zoom until the 1 inch is covering the appropriate amount of the map (such as 1 doorway width, or half the width of a 10-foot-wide hallway). Roll20's zoom setting gives you from 10% to 200% zoom, with that range you can turn any sufficiently large-resolution map into a physical tabletop battlemat visual scale. Note: If you plan to use the Ruler tool, Aura tools, Dynamic lighting, other in-tabletop features that depend on the actual Roll20 tabletop knowing the scale, that's a different question/answer. My answer above is for simply how to make a map (as pictured) to work with physical miniatures in size. Here is a Wiki page about the subject of playing in person using Roll20, <a href="https://wiki.roll20.net/Using_Roll20_while_Playing" rel="nofollow">https://wiki.roll20.net/Using_Roll20_while_Playing</a>...
If the GM adjusts the zoom on his screen, does it change the view on the player screen(s)?
Jeff S. said: If the GM adjusts the zoom on his screen, does it change the view on the player screen(s)? I think the only time you shift player views is if you shift ping.
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I&nbsp;just built myself a similar table and have a similar question...&nbsp; Is there a way for the GM to control zoom and active play area for the player view so that the players don't have to do it themselves? &nbsp;I currently run the table as a secondary screen and while I could give the players a mouse to control the map, it would mean I would temporarily lose the ability to use the mouse for the primary screen. &nbsp;I could use another computer but I also use Realm Works and the player view can only run on a secondary monitor so I have no choice but to keep the current configuration. &nbsp;
I just learnt the hide UI functionality and the shift-ping, I'm good to go!
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Looks nice Dhrakken. &nbsp;